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Art:Keith ParkinsonInterior Art:Chris Miller  \nTSR,Inc.  \nPOB 756  \nLake Geneva,  \nWI 53147 USA  \nWATERDEEP Anò The NORTHby Ed Greenwood  \n# Table of Contents\n\nHow to Use This Book..……………………………………………………………………   .2Chapter 1:AN INTRODUCTION TO THE NORTH …………     ………    ………..3Chapter 2:AN INTRODUCTION TO THE CITY OF WATERDEEP………………………………  11Chapter 3:THE CITY WARDS..…………………………………………………………...21Chapter 4:LIFE IN THE CITY ……  ……………………………………………………….29Chapter 5:THE GUILDS AND FACTIONS OF THE CITY……………………………………….35Chapter 6:NOBLE FAMILIES OF WATERDEEP….…………………………………………….45Chapter 7:SELECTED NON-PLAYER CHARACTERS OF WATERDEEP…………………………50Chapter 8:BEGINNING A CAMPAIGN IN WATERDEEP………………………………   …59Chapter 9:ADVENTURES IN WATERDEEP…………………………………………………  60  \nThe City of Waterdeep...………   …   …   …   …   …  ……...outside gatefoldKnown Sewers....……………………………………  …………..inside front coverBasic Floorplans.    …  ……    ………  ……   …  …..  inside back cover  \nCredits:  \nPRODLCrs uS&duk\"SiACNATKON  \nADVANCED DUNGEONs &DRAGONS,AD&D,FORGOTTEN REALMS,FIEND FOLI0,PRODUCTS OF YOUR MAGINATON,and the TSR lgo are tadmaka ownod by TSR,Inc.  \nDistributed to the book trade in the United States by Random House Inc.and in Canada by Random House of Canada,Ltd.Distributed to the toy and hobby trade by regional distribu-tors.Distributed in the United Kmgdom by TSR UK Ltd.  \nTis materil s protected under the copyright laws of the Unied Sates of Ameic.Any reproducion o unauhoized use of te materialor atwork presented herein is prohibitedwithout the express witten permission of TSR,Inc.  \nMaps:Frey Graphics and David Sutherland  \nHeraldic Escutcheons:David E.Martin  \nTypography:Kim Janke  \nKeylining:Stephanie Tabat  \nTSR UK Ltd.The Mill,Rathmore RoadCambridge CB14ADUnited Kingdom  \n# How To Use This Book\n\nWhether you are a veteran player of theADVANCED DUNGEONS &DRAGONS®game or a novice playing a character foryour first time,this book can be of help inAD&D®game play.A campaign can be set inthe sprawling City of Splendors itself,orWaterdeep can be used as a model of a fan-tasy city by DMs wishing to create theirown large port cities without using the FOR-GOTTEN REALMSTM campaign setting.  \nWaterdeep is a city of intrigue and won-ders;in its streets and buildings can befound almost every variety of beings andactivities,goods,and interests.Carefullyhandled,the City will come to life,and giveplayers and Dungeon Masters a continuing,ever-developing locale in which characterscan adventure,to return to as a base whileadventuring up and down the Sword Coastby ship or in the wilderland of the North.Iknow.Waterdeep can serve such a long-lasting role in a campaign,because the Cityof Splendors was the beginning of my origi-nal FORGOTTEN REALMS campaign,andhas been used continuously in play sincethen,providing delights and challenges forcharacters from levels 0 through 16 downthe years from 1975 and the original D&D⑧boxed set through the multi-volumeAD&D®rule books of today.This book describes the major features of  \nlife in Waterdeep,some important inhabit-ants,and the layout of the City wards,butleaves room for DMs to develop their owncharacters and local details.For thoseemploying the FORGOTTEN REALMS cam-paign setting,a section on the City's sur-roundings is included,and for all AD&Dgame players,a number of possible adven-tures set in the City,or beginning within itswalls,are described.These are largely pre-sented in outline form,so that DMs canchange characters,settings,treasures,andthe pacing to suit their own campaigns.  \nWe begin with brief summaries of thegeography and history of the North,andthen of the City of Splendors,providing anunderstanding of why Waterdeep is theway it is,and a guide for DM innovations.Asummary of the government,laws,and howjustice is enforced and administered in theCity of Splendors fo","cbCaiigngjBiPsl9","https://ap.wps.com/l/cbCaiigngjBiPsl9","pdf",60225959,1434,"English","# How To Use This Book\n## Chapter 1: AN INTRODUCTION TO THE NORTH\n## Chapter 2: AN INTRODUCTION TO THE CITY OF WATERDEEP\n## Chapter 3: THE CITY WARDS\n## Chapter 4: LIFE IN THE CITY\n## Chapter 5: THE GUILDS AND FACTIONS OF THE CITY\n## Chapter 6: NOBLE FAMILIES OF WATERDEEP\n## Chapter 7: SELECTED NON-PLAYER CHARACTERS OF WATERDEEP\n## Chapter 8: BEGINNING A CAMPAIGN IN WATERDEEP\n## Chapter 9: ADVENTURES IN WATERDEEP","[{\"question\":\"What does the book teach about using Waterdeep in an AD\\u0026D campaign?\",\"answer\":\"It shows how Waterdeep can serve as a long-lasting campaign base for veteran and novice players, and how DMs can adapt the city details and replace or extend character and setting elements.\"},{\"question\":\"Which topics are covered in the early chapters?\",\"answer\":\"The opening sections summarize the geography and history of the North, then introduce the City of Splendors, including government, laws, and the administration of justice.\"},{\"question\":\"What information is included about the city’s internal structure?\",\"answer\":\"The book views each district or ward, discusses common building layouts, and describes the “feel” of life in Waterdeep, including money and commerce and notable city hazards.\"}]","Forgotten Realms Modules - FR1-FR16 Complete - How To Use This Book - Chapter Summaries | PDF",1791254996,2208]