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It frames players as raiders and rogues who wander wild lands, uncover ancient secrets, fight monsters, and—if they survive—build strongholds. It explains the roles of players and the Gamemaster, establishes the game’s narrative premise, and previews key systems and content areas such as characters, combat, magic, journeys, and gear.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/forbidden-lands-players-handbook/509454/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/forbidden-lands-players-handbook/509454.png","ImageObject",300,407,{"name":92,"@type":93},"Logic","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",14,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the core premise of Forbidden Lands for players?","Question",{"text":113,"@type":114},"Players are raiders and rogues in a cursed world, not mission-bound heroes. You make choices as you wander, fight, and potentially build a stronghold.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"Who are the players and the Gamemaster (GM) in the game?",{"text":118,"@type":114},"All but one participant portray player characters (PCs), deciding what they think and do. The final participant is the GM, who narrates the Forbidden Lands, controls non-player figures and monsters, and sets treasure locations.",{"name":120,"@type":111,"acceptedAnswer":121},"How does the handbook describe the role of dice during play?",{"text":122,"@type":114},"The game proceeds through conversation and play until a critical situation makes the outcome uncertain. Then players break out the dice to resolve events.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},509454,1791362640,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146},1099513958762,"https://ap-avatar.wpscdn.com/avatar/1000023916a998db790?x-image-process=image/resize,m_fixed,w_180,h_180&k=1784791008015729253","player’s handbook  \nGAME CONCEPT  \nChristian Granath, Tomas Härenstam, Nils Karlén, Kosta Kostulas  \nLEAD DESIGNER  \nTomas Härenstam  \nSETTING &  \nADVENTURE SITES  \nErik Granström  \nMAIN ILLUSTRATOR  \nNils Gulliksson  \nOTHER WRITERS  \nChristian Granath, Nils Karlén, Kosta Kostulas  \nGRAPHIC DESIGN Christian Granath  \nCOVER ART  \nSimon Stålenhag  \nPROOFREADING  \nJohn M. Kahane  \nILLUSTRATIONS & GRAPHICS  \nNiklas Brandt  \nMAP OF THE FORBIDDEN LANDS  \nTobias Tranell  \nTRANSLATION  \nMartin Dunelind, Carl-Johan Svensson, Karin Tidbeck, Olle Sahlin, Fredrik Johansson  \nPRINT  \nLivonia Print, Latvia 2018  \nCo-Published by Modiphius Entertainment  \n© 2018 Fria Ligan AB.  \nCONTENTS  \nINTRODUCTION Forbidden Lands What Do You Do?  \nRavenland – The Forbidden Land Play in Other Worlds  \nTools of the Game She & He  \nWhat is a Roleplaying Game?  \nYOUR ADVENTURER  \nKin Profession Druid Fighter Hunter Minstrel Peddler  \nRider Rogue Sorcerer  \nAge Attributes  \nSkills Talents Pride  \nDark Secret Relationships Gear Encumbrance  \nConsumables Appearance Name  \n4  \n4  \n5  \n8 8  \n9  \n12  \n12  \n14  \n14  \n22  \n23  \n24  \n25  \n26  \n27  \n28  \n29  \n30  \n31  \n31  \n32  \n33  \n34  \n36  \n36  \n36  \n37  \n38  \n39  \n39  \nExperience 39  \nDevelop Your Character 40  \nReputation 40  \nSKILLS 42  \nRoll the Dice 42  \nPushing Your Roll 44  \nOnly One Chance 46  \nGroup Rolls 47  \nModification 47  \nDifficulty 47  \nOpposed Rolls 49  \nNPCs and Skills 49  \nGear 49  \nArtifact Dice 50  \nPride 50  \nThe Skills 51  \nTALENTS 59  \nKin Talents 62  \nThe Druid’s Talents 63  \nThe Fighter’s Talents 64  \nThe Hunter’s Talents 65  \nThe Minstrel’s Talents 67  \nThe Peddler’s Talents 68  \nThe Rider’stalents 69  \nThe Rogue’s Talents 70  \nThe Sorcerer’s Talents 71  \nGeneral Talents 72  \n2  \ncontents  \nCOMBAT & DAMAGE  \nRounds & Initiative Slow & Fast Actions Zones & Range Ambushes & Sneak Attacks  \nClose Combat Ranged Combat Social Conflict Weapons Damage Broken Recovery Critical Injuries Conditions Fear  \nDarkness Falling Drowning Poison Disease Riding Animals  \nMAGIC  \nSpells General Spells Healing Shapeshifting Awareness Symbolism Stone Song Blood Magic  \nDeath Magic  \n83  \n83  \n85  \n86  \n90  \n90  \n97  \n98  \n100  \n104  \n107  \n108  \n108  \n111  \n112  \n112  \n113  \n113  \n113  \n114  \n115  \n116  \n116  \n120  \n123  \n125  \n128  \n130  \n133  \n137  \n139  \nJOURNEYS 143  \nThe Map 143  \nQuarters ofthe Day 144  \nHike 145  \nLead the Way 147  \nKeep Watch 149  \nForage 150  \nHunt 151  \nFish 153  \nMake Camp 154  \nRest 155  \nSleep 156  \nExplore 157  \nSea Travel 157  \nTHE STRONGHOLD 158  \nEstablishing a Stronghold 158  \nEffects ofa Stronghold 159  \nFunctions & Hirelings 160  \nKeeping Watch 164  \nUpkeep 164  \nFunctions 165  \nHirelings 173  \nEvents at the Stronghold 175  \nBattles at the Stronghold 175  \nGEAR 179  \nCRITICAL INJURIES 196  \n3  \ncontents  \nINTRODUCTION  \nDidyou hearthe story of the Forbidden Lands? Beyond the mountains, beyond the mists of the north? Once, it was called the Ravenland, our promised land. These days, strange crea-  \ntures haunt those valleys, beasts that should not be,for the landis cursed.  \nO  \nfaced by  \nnce, Zygofer the Spellbinder was oneof us, leading the passage through the mountains into the newland. But when the savage orcs, he opened dark gates to  \nseek the help of demons. That was his undoing. Zygofer turned on us and placed himself on the throne of the Ravenland, his daughter Therania by his side.  \nTo keep their vile corruptionfrom spreading, our wise king built a great wall across the mountain pass andforbade all to ever speak of what had happened. Since then, the Spellbinder’s domain is known as the Forbidden Lands.  \nTo this day, the demon-king and his daughter still rule there. Using the feared Rust Brothers, and the demonic Blood Mist sucking the life out of anyone who dared stray toofarfrom their hearth, Zygofer and Therania have kept the humanfolks who still live north of the wall under their heel.  \nYet, notallis lost. For now, the Blood Mist has lifted and there are tho","cbCaigpaL6mkcfoS","https://ap.wps.com/l/cbCaigpaL6mkcfoS","pdf",25102573,209,"English","# Introduction\n## What Do You Do?\n## Ravenland – The Forbidden Land\n## Tools of the Game\n## What is a Roleplaying Game?\n# Your Adventurer\n## Kin, Profession, and Attributes\n## Skills, Talents, Pride\n# Combat & Damage\n## Rounds & Initiative\n## Actions, Zones & Range\n## Weapons and Critical Injuries\n# Magic\n## Spells and Specialties\n# Journeys\n## The Map and Daily Quarters\n## Travel and Exploration\n# The Stronghold\n## Establishing and Managing\n# Gear\n## Consumables and Equipment\n# Critical Injuries","[{\"question\":\"What is the core premise of Forbidden Lands for players?\",\"answer\":\"Players are raiders and rogues in a cursed world, not mission-bound heroes. You make choices as you wander, fight, and potentially build a stronghold.\"},{\"question\":\"Who are the players and the Gamemaster (GM) in the game?\",\"answer\":\"All but one participant portray player characters (PCs), deciding what they think and do. The final participant is the GM, who narrates the Forbidden Lands, controls non-player figures and monsters, and sets treasure locations.\"},{\"question\":\"How does the handbook describe the role of dice during play?\",\"answer\":\"The game proceeds through conversation and play until a critical situation makes the outcome uncertain. Then players break out the dice to resolve events.\"}]","Forbidden Lands Players Handbook | PDF",1791235760,322]