[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-139274-105":59,"doc-detail-139274-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","flusser-studies-21-june-2016-introduction","Flusser Studies 21 - June 2016 - Introduction","","Flusser Studies 21 concentrates on design as a foundational philosophy shaped by Vilém Flusser’s original ideas on communication, media, gestures, translation, and technical images. The issue addresses how the originality of his approach remains insufficiently studied, particularly within design fields. Contributions examine design’s deceptive power, connect it to performative gesture and digital play, and explore translations and archives that reveal critical perspectives on media culture and freedom in image-dominated societies.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/flusser-studies-21-june-2016-introduction/139274/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/flusser-studies-21-june-2016-introduction/139274.png","ImageObject",300,407,{"name":92,"@type":93},"Fahsai","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-09-28","2026-08-23",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What central focus does Flusser Studies 21 emphasize?","Question",{"text":112,"@type":113},"It emphasizes design and Vilém Flusser’s original contribution to a philosophy of design, linking it to communication, media, gestures, translation, and technical images.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the issue relate design to deception and persuasion?",{"text":117,"@type":113},"It highlights design’s power to trick and its inherent cunning in projecting deception devices, positioning design as an active cultural force.",{"name":119,"@type":110,"acceptedAnswer":120},"What themes connect the articles on videogames, media images, and freedom?",{"text":121,"@type":113},"The issue frames these discussions around the possibility of creating critical perspectives on media culture, especially where society is increasingly programed and dominated by images.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},139274,1787517657,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":129,"read_time":144},549768702563,"https://ap-avatar.wpscdn.com/avatar/8000c4aa63b76e948b?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786536092046926083","Flusser Studies 21 –June 2016  \nIntroduction 2  \nLucia Santaella, Astúcias do Design 5  \nMichael Hanke, Vilém Flusser’s Philosophy of Design 16  \nAndrew Hieronymi, Autotelic Digital Play: Flusser and the Gesture of  \nSmoking a Pipe 44  \nPriscila Arantes / Sérgio Nesteriuk, Programing the Visible: Dialogues  \nbetween Vilém Flusser and Harun Farocki 45  \nLucas Bambozzi, Do invisivel ao redor: o que se vê e o que não é aparente 56  \nAna Pato, O tradutor e a janela: Entre o método e aprática 68  \nRafael Cardoso, Exhibiting the Archive 78  \nSimone Osthoff, International Symposium Transcoding Flusser 83  \nBiographies 86  \nIntroduction  \nFlusser Studies 21 focuses on design and emphasizes Vilém Flusser’s original contribution to a philosophy of design, which reverberates with his concepts of communication, media, gestures, translation, and technical images. Unfortunately, as Lucia Santaella pointed out in her essay, the originality of his approach has not yet been sufficiently studied, especially by those in the design field, a situation, which this issue hopes to improve upon. Flusser pointed to a design dimension that is rarely discussed: its power to trick, its meaning as fraud, and the inherent cunning in the art of projecting deception devices. For the philosopher, the design at the base of every culture “tricks nature by technical means, substituting the natural with the artificial (…) and astutely transforming simple mammals conditioned by nature into free artists.”  \nLucia Santaella’s contribution,“Astúcias do Design” [Cunning Strategies of Design] therefore opens the discussion. Beginning with the etymology of the word design, she surveys a number of approaches to design, in order to discuss and emphasize Flusser’s original philosophical contribution.  \nMichael Hanke’s analysis, “Vilém Flusser’s Philosophy of Design: Sketching the Outlines and Mapping the Sources,” continues to engage Flusser’s design philosophy through the discussion of his central publications dedicated to the theme. Hanke’s comprehensive article establishes the origin and context for each essay included in Flusser’s central design books. He analyzes how Flusser developed and articulated a constellation of theorems over three decades by translating central concepts to address different audiences, conference themes, and publication opportunities. He further points out the connections between Flusser and other philosophers, especially Plato and Heidegger, but also Nietzsche and Wittgenstein, which are important references in Flusser’s writings.  \nFlusser’s approach to design is also deeply connected to his concept of gestures, as the visual essay of Andrew Hieronymi emphasizes. In “Autotelic Digital Play: Flusser and the Gesture of Smoking a Pipe,” Hieronymi examines gestures in video games and interactive art installations. His slide-show intertwines Flusser’s quotes from the “The Gesture of Smoking a Pipe” with images of various forms of interface created by his former students. The result,  \nboth in form and content, adds a fresh and performative perspective to the discussion of gestures, writing, and play.  \nPriscila Arantes and Sérgio Nesteriuk,“Programing the Visible: Conversations Between Vilém Flusser and Harun Farocki,” expands upon Hieronymi’s examination of videogames, although with a more somber tone. It further connects design, art, and technology by discussing videogames as part of the image criticism developed in different ways by both Farocki and Flusser. In Farocki’s exhibition at the Paço das Artes in São Paulo (Jan. -Mar., 2016), among other works, he examined the fast changes over a few decades of videogame development, from two-dimensional graphics to three-dimensional renderings, designed to keeps players engaged in a state of “flow”. The article discusses other media images through the conversation between Farocki and Flusser regarding the first page of the German sensationalist tabloid Bild Zeitun (this video was one of the works in F","cbCaico5X3a0D5E2","https://ap.wps.com/l/cbCaico5X3a0D5E2","pdf",1126061,87,"English","# Introduction\n## Design as philosophy and deception\n## Design, gestures, and digital play\n## Videogames, media images, and freedom\n## Translation, archives, and informational space","[{\"question\":\"What central focus does Flusser Studies 21 emphasize?\",\"answer\":\"It emphasizes design and Vilém Flusser’s original contribution to a philosophy of design, linking it to communication, media, gestures, translation, and technical images.\"},{\"question\":\"How does the issue relate design to deception and persuasion?\",\"answer\":\"It highlights design’s power to trick and its inherent cunning in projecting deception devices, positioning design as an active cultural force.\"},{\"question\":\"What themes connect the articles on videogames, media images, and freedom?\",\"answer\":\"The issue frames these discussions around the possibility of creating critical perspectives on media culture, especially where society is increasingly programed and dominated by images.\"}]","Flusser Studies 21 - June 2016 - Introduction | PDF",219]