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It details how wounds are allocated and casualties removed, introduces morale testing and broken regiments, and explains characters, officers, and command elements. The update also covers magic rules, terrain elevation and zones, draw events and special rules, and the full procedure for fighting battles including scenario setup and 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........................................................ 14  \nDice ............................................................................ 14  \nMeasuring Distance ................................................ 14  \nArmies, Regiments, and Models ........................... 15  \nLine of Sight ............................................................. 18  \nThe Characteristic Profile ...................................... 18  \nCommand Cards ..................................................... 20  \n‘In Contact’ ............................................................... 20  \nCHAPTER TWO  \nTHE ROUND SEQUENCE .................................. 23  \nRound Summary ...................................................... 24  \nReinforcement Phase ............................................. 24  \nCommand Phase ..................................................... 25  \nSupremacy Phase .................................................... 25  \nAction Phase ............................................................ 25  \nThe Action List ........................................................ 27  \nVictory Phase ........................................................... 28  \nCHAPTER THREE  \nOUT OF COMBAT ACTIONS .......................... 31  \nOUT OF COMBAT ACTIONS .......................... 32  \nMarch .................................................................. 32  \nTake Aim ............................................................ 32  \nVolley .................................................................. 32  \nCharge ................................................................. 34  \nRally ..................................................................... 35  \nCHAPTER FOUR  \nCOMBAT ACTIONS ............................................. 37  \nCOMBAT ACTIONS ........................................... 38  \nInspire ................................................................. 38  \nClash ................................................................... 38  \nCombat Reform ................................................ 40  \nDisengage ........................................................... 41  \nCombat Rally ..................................................... 41  \nCHAPTER FIVE  \nALLOCATING WOUNDS & REMOVING CASUALTIES ......................................... 43  \nInflicting Wounds ....................................................44  \nAllocating Wounds ..................................................44  \nHealing ................................................................... 45  \nCHAPTER SIX TESTING MORALE ...................................................47  \nThe Morale Test ................................................................... 48  \nBroken Regiments ............................................................. 48  \nCHAPTER SEVEN  \nCHARACTERS & OFFICERS ...................... 51  \nCharacter Regiments .................................................. 52  \nCharacter Regiment Actions ..................................... 54  \nCommanding Presence ............................................... 56  \nOfficers in First Blood ................................................. 56  \nCHAPTER EIGHT  \nMAGIC ..................................................... 61  \nSpellcasting ................................................................... 62  \nIncantation Profiles ..................................................... 62  \nCasting Sequence ......................................................... 62  \nResolving the Incantation .......................................... 63  \nCHAPTER NINE  \nTERRAIN ................................................. 65  \nElevation Levels ................................................................... 66  \nZonal Terrain ............................................................... 66  \nRuins ...................","cbCaiama1DYbaOKy","https://ap.wps.com/l/cbCaiama1DYbaOKy","pdf",14836595,96,"English","# CHAPTER ONE\n## THE PRINCIPLES OF BATTLE\n# CHAPTER TWO\n## THE ROUND SEQUENCE\n# CHAPTER THREE\n## OUT OF COMBAT ACTIONS\n# CHAPTER FOUR\n## COMBAT ACTIONS\n# CHAPTER FIVE\n## ALLOCATING WOUNDS & REMOVING CASUALTIES\n# CHAPTER SIX\n## TESTING MORALE\n# CHAPTER SEVEN\n## CHARACTERS & OFFICERS\n# CHAPTER EIGHT\n## MAGIC\n# CHAPTER NINE\n## TERRAIN\n# CHAPTER TEN\n## DRAW EVENTS AND SPECIAL RULES\n# CHAPTER ELEVEN\n## FIGHTING A BATTLE","[{\"question\":\"What does the book cover in the opening chapters?\",\"answer\":\"It explains the principles of battle and then lays out the round sequence, including phases like reinforcement, command, supremacy, action, and victory.\"},{\"question\":\"How are casualties handled during play?\",\"answer\":\"The rules describe inflicting wounds, allocating wounds, and healing, along with methods for removing casualties.\"},{\"question\":\"What is included for playing a full battle and scenarios?\",\"answer\":\"The battle section covers army lists, choosing a scenario, setting up the battlefield, fighting the battle, and includes multiple named scenarios.\"}]","First Blood - Update - July 2024 - Conquest First Blood 2.0 | PDF",1791350960,36]