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Duncan Thomson  \nCover Art. Photo by Casey Horner on Unsplash  \nInterior Art. includes Brett Neufeld, William McAusland, Roselysium, Bob Greyvenstein, Henrik Karppinen, Wouter Florusse and Donnie Maynard Christianson  \nSome artwork © Wouter Florusse, used with permission. All rights reserved  \nSome artwork copyright by Roselysium-used with permission  \nTable of Contents  \nUsing Feywild Encounters ............................................................ 3  \nFeywild Encounter Tables ............................................................. 4  \nLocation Tables ............................................................................... 5  \nFeywild Traits & Crossings ........................................................... 8  \nBeasts and Humanoids ................................................................. 9  \nNon-Combat Encounters ............................................................ 10  \nObjects and Treasures ................................................................. 11  \nActivities and Complications ..................................................... 12  \nOther Encounter Tables .............................................................. 13  \nRandom Tools Newsletter  \nFor updates on random tools and tables sign up to the  \nRandom Tools Newsletter  \nRPG Random Tools at  \nChaosGen.com  \nRelated PDFsand Titles  \nMore Random Table PDFs  \nMore PDFs Random Tables in my DMs Guild Titles.  \nUsing Feywild Encounters  \nThe Feywild is a place of magic, sparkling forests and murky swamps. I've tried to support themes of fey and plants, enchantment, illusions, trees and the unusual.  \nFind a Feywild Encounters Generator at ChaosGen  \nDice to Use  \nThe default dice for the tables are 1d8+1d12 . With two dice some results have a higher chance to occur. The most common results at 9-13, with values below and above this occurring less often. The least likely to occur are 2 and 20.  \nOr using 1d20 gives more chance of dangerous and unusual encounters. Options for rolling a 1 include re-rolling, treat as n 11, combine two more rolls or simply choose a result.  \n2d10 (2-20) has the same range as d8+d12. It only uses a  \nsingle die type and changes the most common result to an 11.  \nUsing 3d6 (3-18) or 2d6+4 (6-16) reduces the more dangerous and unusual encounters and results.  \nSmaller (d4+d6) Tables  \nThe smaller tables use 1d4+1d6 with a range of 2-10. The most common results are 5-7. Alternate dice include 1d10 (with option of treating a 1 as a 6) or 2d4+1 (2-9)  \nAbout Encounter Tables  \nThere are a few options beyond just rolling up an encounter.  \n Pick the result that is most interesting or makes sense.  \n Plan for adventures by looking at monster groupings.  \n Combine the results of two tables.  \n Roll several encounters in advance and use as needed.  \n Use them as a base to make your own encounter tables.  \nTypes of Encounter  \nEncounters can go beyond combat. Use them to introduce...  \n local creatures, NPCs or factions  \n a source of information or someone to call on for help  \n an encounter tied to a character, villain or subquest  \n news about world events or local politics  \n foreshadowing of future story or major events. Encounter Frequency  \nSome groups use encounters simply when traveling. Others use a system varying on terrain, danger level and time of day.  \nA quick method is 1d20 with an encounter on 16+. Roll once a day, when terrain changes or more often in areas of danger.  \nSimple Travel Encounters Table  \nA simple option for travel is roll 1d20, +1 per day of travel. If the d20 shows an 11, there is an ambush or night encounter.  \n1d20 + days of travel Encounters  \n\n| 1-10 | No encounters |\n| --- | --- |\n| 11-20 | 1 encounter |\n| 21-30 | 2 encounters |\n| 31+ | 3 encounters |\n\nWays to Use Random Encounters  \n\n| Random encounters are a versatile tool that can surprise a group with the direction it takes the game. Use them fo","cbCaitWTqdPxCNX9","https://ap.wps.com/l/cbCaitWTqdPxCNX9","pdf",2173089,13,"English","# Using Feywild Encounters\n## Dice to Use\n## About Encounter Tables\n## Types of Encounter\n## Encounter Frequency\n## Simple Travel Encounters Table\n## Ways to Use Random Encounters\n## Modifying Encounters","[{\"question\":\"What dice systems are recommended for the encounter tables?\",\"answer\":\"The default uses 1d8+1d12, with option sets that change the likelihood of results. Alternatives like 1d20, 2d10, and 3d6 or 2d6+4 are offered to shift how common dangerous or unusual outcomes are.\"},{\"question\":\"How is encounter frequency determined during travel?\",\"answer\":\"A quick method is 1d20 with an encounter on 16+. You can roll once per day, when terrain changes, or more often in dangerous areas.\"},{\"question\":\"What are practical ways to use random encounters beyond combat?\",\"answer\":\"Use results to introduce local creatures, NPCs, factions, information sources, character- or villain-linked hooks, and news or foreshadowing. Random encounters can also be used to change pacing, handle unexpected player actions, and showcase new terrain or unusual areas.\"}]","Feywild Encounters - Tables - Using and Random Encounter Methods | PDF",1791234273]