[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511267-105":59,"doc-detail-511267-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","familiar-tales-rulebook","Familiar Tales Rulebook","","Familiar Tales rulebook lays out setup, components, and turn-to-turn progression for a campaign-based wizard-and-familiar adventure. Players assume the roles of wizard’s familiars and work through story chapters where choices can alter later outcomes. Success depends on improving familiars by crafting new items and adding cards to their skill decks, while managing misfortune and resource-driven mechanics. The document details required game components and initial deck-building and dial setup steps before play.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/familiar-tales-rulebook/511267/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/familiar-tales-rulebook/511267.png","ImageObject",300,407,{"name":92,"@type":93},"percent12345","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the goal of Familiar Tales?","Question",{"text":112,"@type":113},"Players complete chapters in an ongoing story while gaining as little misfortune as possible. Improving familiars by crafting items and adding skill cards affects how the story ends.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How many familiars does each player control in different player counts?",{"text":117,"@type":113},"With 4 players: each chooses 1 familiar. With 3 players: one chooses 2 familiars, others choose 1 each. With 2 players: each chooses 2 familiars. With 1 player: you control all 4 familiars.",{"name":119,"@type":110,"acceptedAnswer":120},"What should be done before the first game of a campaign?",{"text":121,"@type":113},"Assemble dials on sideboards and dashboards, assemble and organize deck boxes by era, set all sideboard dials to 0, set each familiar’s power to 0 and life to its highest value, record controlling players on the campaign journal, and fill in the START CHAPTER 1 location on the travel map.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511267,1791394999,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099529851338,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Rulebook  \nObject of the Game  \nPlayers will each take on the role of a wizard’s familiar and play through a story filled with magical adventure. They will attempt to complete each of the chapters within the story while gaining as little misfortune  as possible. Their level of success will impact how the story ends! Victory will require the familiars to improve themselves, which they can do by crafting new items and adding new cards to their skill decks.  \nComponents  \n1  Location Book  \n1  Side Board  \n1  Campaign Journal Pad  \n1  Banished Deck Box  \n2  Era Deck Boxes  \n1  Chance Die  \n6  Character Figures  \n4  Familiar Deck Boxes  \n4  Familiar Character Cards  \n4  Familiar Dashboards  \n5  Child Character Cards  \n86  Skill Cards  \n41  Item Cards  \n11  Artifact Item Cards  \n14  Fatigue Cards  \n3  Discontent Key Cards  \n32  Resource Tokens  \n20  Affliction Tokens  \n8  Marks of Devotion  \n10  Completed Tokens  \n5  Objective Tokens  \n1  Root Bridge/Log Token  \n8  Enemy Life Markers  \n20  Enemy Figures  \n9  Enemy Tokens  \n3  Horchid Standees  \n1  Baby Token  \n2  Door Tokens  \nSkill Cards  \n2  \n1. Name 7. Insight Skill Value  \n2. Icon Effect 8. Move Point Value  \n3. Icon Effect Type 9. Special Action  \n4. Might Skill Value 10. Power Cost  \n5. Agility Skill Value 11. Familiar Starting Card  \n6. Resilience Skill Value 12. Era Number  \nItem Cards  \n1. Name  \n2. Type  \n3. Damage Value  \n4. Equipment Slot  \n5. Effect  \nOaken Dagger  \nM4elee Weapon 5  \nWhen Attacking:  \n = +1 .  \n = +1 . Silent  Flammable  \n 7+    \n6. 7.  \n8.  \n9.  \n10.  \nIcon Effect Keywords  \nFamiliar Starting Card Resource Cost Era Number  \nFamiliar Dashboard & Card  \n1. Life Dial 4. Size  \n2. Power Dial 5. Special Ability  \n3. Name 6. Starting Weapon  \nSideboard  \n1. Misfortune Dial 3. Discontent Key Slot  \n2. Discontent Dial  \nDeck Boxes  \n1  \n2  \n3  \n1. Era Deck Boxes  \n2. Banished Deck Box  \n3. Familiar Deck Boxes  \nOther Components  \nChance Die  \nCampaign Journal  \nChild Character Card  \nFatigue Skill Card  \n3  \nMarks of Devotion  \nAffliction Tokens  \nEnemy Tokens  \nHorchid Standee  \nEnemy Life Markers  \nRoot Bridge/Log Token  \nBaby Token  \nDoor Token  \nFirst Time Playing Setup  \nAssembling Dials  \nBefore playing for the first time, assemble all of the dials on the sideboard and familiar dashboards as shown below. NOTE: Familiar Dashboards should be matched with dials of the same back color.  \nAssembling Deck Boxes  \nBefore playing for the first time, assemble all of the deck boxes and put the following cards in them:  \nFAMILIAR DECK BOXES  \nEach familiar’s starting skill cards. (A familiar’s starting skill cards have that familiar’s image in the bottom right corner.)  \nEach familiar’s starting item card. (Each familiar’s starting item has their portrait on the back of that card.)  \nERA 2 DECK BOX  \n All Era 2 Skill Cards.  \n All Era 2 Item Cards.  \n Two Era 2 Child Character Cards (Depicting child Milly A and B.)  \n One Era 2 Discontent Key Card.  \nERA 3 DECK BOX  \nAll Era 3 Skill Cards.  \nAll Era 3 Item Cards.  \nTwo Era 3 Child Character Cards (Depicting teen Milly A and B.) One Era 3 Discontent Key Card.  \nNOTE: All skill and item cards have an Era identifier to the right of their name.  \nStarting a Campaign  \nFamiliar Tales is played as a series of chapters that tell an ongoing story. Decisions the players make in one chapter can affect the story in later chapters. As such, we recommend that the same players who start a campaign together return to play future chapters together.  \nBefore playing the first game of a campaign, do the following:  \n1. Each player chooses their familiar(s). If playing with:  \n 4 players, each player chooses 1 familiar.  \n 3 players, one player must choose 2 familiars and the others choose 1 each.  \n 2 players, each player chooses 2 familiars.  \n 1 player, you will control all 4 familiars.  \n2. Each player must then setup their skill deck by collecting their familiar(s) starting skill cards (located in each familiar’s deck box). Eac","cbCaicP6IEpNFnsk","https://ap.wps.com/l/cbCaicP6IEpNFnsk","pdf",63204214,16,"English","# Object of the Game\n# Components\n# Skill Cards\n# Item Cards\n# Familiar Starting Card\n# Sideboard\n# Deck Boxes\n# Other Components\n# First Time Playing Setup\n## Assembling Dials\n## Assembling Deck Boxes\n## Starting a Campaign\n# Game Setup","[{\"question\":\"What is the goal of Familiar Tales?\",\"answer\":\"Players complete chapters in an ongoing story while gaining as little misfortune as possible. Improving familiars by crafting items and adding skill cards affects how the story ends.\"},{\"question\":\"How many familiars does each player control in different player counts?\",\"answer\":\"With 4 players: each chooses 1 familiar. With 3 players: one chooses 2 familiars, others choose 1 each. With 2 players: each chooses 2 familiars. With 1 player: you control all 4 familiars.\"},{\"question\":\"What should be done before the first game of a campaign?\",\"answer\":\"Assemble dials on sideboards and dashboards, assemble and organize deck boxes by era, set all sideboard dials to 0, set each familiar’s power to 0 and life to its highest value, record controlling players on the campaign journal, and fill in the START CHAPTER 1 location on the travel map.\"}]","Familiar Tales Rulebook | PDF",1791250088,25]