[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201849-105":59,"doc-detail-201849-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","failed-failures-the-critique-of-the-game-of-thrones-video-game","Failed Failures - The Critique of the Game of Thrones Video Game","","Research paper compares the Game of Thrones video game with the original book series and TV adaptation to examine how characters experience failure, with a primary focus on perceived fairness. Using J. Juul’s 2013 theoretical framework, it argues that misleading the player about their influence on the plot can foster learned helplessness, reducing interest and enjoyment. Psychological perspectives on failure and frustration are further applied to explain negative effects and to consider an alternative, more empowering reading of failure.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/failed-failures-the-critique-of-the-game-of-thrones-video-game/201849/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/failed-failures-the-critique-of-the-game-of-thrones-video-game/201849.png","ImageObject",300,407,{"name":92,"@type":93},"Bill Black","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-25","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the central aim of the article?","Question",{"text":113,"@type":114},"To analyze the portrayed failure in the 2014 Telltale Games adaptation of Game of Thrones and to distinguish different types of failure across books, television, and the video game.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"Which theoretical framework guides the analysis of failure in the game?",{"text":118,"@type":114},"Jesper Juul’s 2013 work serves as the primary source, focusing on the paradox of failure in video games, including failure types, mechanisms, and how failure affects players.",{"name":120,"@type":111,"acceptedAnswer":121},"How does the article connect game failure to player psychology?",{"text":122,"@type":114},"It applies Seligman’s learned helplessness and attribution theory to describe negative consequences of failure and frustration caused by the game’s control-related misinforming of the player.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},201849,1788539324,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":145,"preview_page_count":4},24189269381491,"https://ap-avatar.wpscdn.com/avatar/160000cf11732dd8392?x-image-process=image/resize,m_fixed,w_180,h_180&k=1788146458752108895","Pobrane z czasopisma New Horizons in English Studies [http://newhorizons.umcs.pl](http://newhorizons.umcs.pl)  \n[Data: 04/09/2026 18:28:35](Data: 04/09/2026 18:28:35)  \nNew Horizons in English Studies 3/2018  \nCULTURE & MEDIA •  \nAgata Waszkiewicz  \nMaria Curie-SkłodowSka univerSity (uMCS) in LubLin [agata.anna.waszkiewicz@gmail.com](agata.anna.waszkiewicz@gmail.com)  \nFailed Failures: The Critique of the Game of Thrones Video Game  \nAbstract. In this research paper the Game of Thrones video game is juxtaposed with the original book and TV series in order to investigate the differences in failures experienced by the characters, primarily in the context of its fairness. J. Juul's book from 2013 serves as a main source of theoretical framework. It is argued that by misinforming the player about their influence on the plot, the game causes the player to develop learned helplessness, which, in turn, causes a lack of interest and lowered enjoyment.  \nKey words: Game of Thrones, failure, learnt helplessness, attribution theory, coping mechanisms.  \nIntroduction  \nIn the famous sentence Cersei Lannister – a wife and, later, a mother of Westerosi kings – says that “When you play the game of thrones, you win or you die”(Episode 7, Season 1), which has been frequently quoted as a sign of ruthlessness in the Game of Thrones’ world. The characters plot, deceive, make and break alliances, and are not afraid to kill their opponents to gain the advantage. The fantasy world created by George R. R. Martin is predominantly a story of “abuse and consequences of power”(Schröter 2015, 72) as it interweaves diplomacy and politics with magical elements. This world is famously harsh and ruthless, and it is not uncommon for the important characters to lose their lives, to the immense surprise of readers.  \nThe aim of the article is to analyse the portrayed failure in the Telltale Games’video game adaptation of Game of Thrones from 2014 in order to show the different character of the failure types – where in the books’ and television they serve as a narrative  \n[https://orcid.org/0000-0002-2340-4812](https://orcid.org/0000-0002-2340-4812) DOI: 10.17951/nh.2018.3.137  \nPobrane z czasopisma New Horizons in English Studies [http://newhorizons.umcs.pl](http://newhorizons.umcs.pl)  \n[Data: 04/09/2026 18:28:35](Data: 04/09/2026 18:28:35)  \n138 Agata Waszkiewicz   \nand world-building device the purpose of which is to signal fairness of the otherwise cruel world, in the video game the failure becomes disruptive to the player’s experience and involvement. The first part of the article will offer a summary of the Game of Thrones universe, attempting to understand the role of the failure in it. Then, failure will be analysed in video game medium, where it will be discussed from three separate angles. The book by Jesper Juul will serve as a primary source of analysis of the paradox of failure in video games, with emphasis on types of failure and their mechanisms, as well as the means in which a failure influences players. Secondly, the psychological theories, namely Seligman’s learned helplessness and the theory of attribution, will be used in order to describe negative consequences of failure and frustration. The last part will place itself in opposition to the other two, suggesting a possibility of a more positive reading of the meaning of the failure, deriving from Halberstam’s description of failure as immensely queer and, therefore, empowering.  \nThe worlds of Game of Thrones  \nThe acclaimed and vastly popular American TV series Game of Thrones is an HBO adaptation of the epic fantasy saga A Song of Ice and Fire by George R.R. Martin. Although at first planned as a trilogy, the series of novels currently includes five out of seven planned volumes, with the first one published in 1996. Until the sixth season, by which the show’s plot has surpassed the events described in the novels, the adaptation has followed the events of the novels quite faithfully. Set in ","cbCaiepGeV4DLYZ6","https://ap.wps.com/l/cbCaiepGeV4DLYZ6","pdf",293198,13,"English","# Introduction\n## The worlds of Game of Thrones\n### The HBO series and the A Song of Ice and Fire novels\n### Transmedia franchise and the Telltale Games adaptation\n## Aim and analytical framework","[{\"question\":\"What is the central aim of the article?\",\"answer\":\"To analyze the portrayed failure in the 2014 Telltale Games adaptation of Game of Thrones and to distinguish different types of failure across books, television, and the video game.\"},{\"question\":\"Which theoretical framework guides the analysis of failure in the game?\",\"answer\":\"Jesper Juul’s 2013 work serves as the primary source, focusing on the paradox of failure in video games, including failure types, mechanisms, and how failure affects players.\"},{\"question\":\"How does the article connect game failure to player psychology?\",\"answer\":\"It applies Seligman’s learned helplessness and attribution theory to describe negative consequences of failure and frustration caused by the game’s control-related misinforming of the player.\"}]","Failed Failures - The Critique of the Game of Thrones Video Game | PDF",33]