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A quantitative correlational design was employed with 30 students selected through purposive sampling from 63. Data were collected using a 15-item Likert-scale questionnaire and a 20-item multiple-choice vocabulary test. Normality and linearity assumptions were verified, then Pearson correlation was applied, yielding a very strong positive and significant relationship (r = .892, p \u003C .001).",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/examining-the-relationship-between-gamification-based-quizizz-use-and-english-vocabulary-mastery-in-elementary-education/410649/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/examining-the-relationship-between-gamification-based-quizizz-use-and-english-vocabulary-mastery-in-elementary-education/410649.png","ImageObject",300,407,{"name":92,"@type":93},"Blue Pony","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What was the study’s main objective?","Question",{"text":113,"@type":114},"To examine the relationship between gamification-based Quizizz use and English vocabulary mastery among sixth-grade students at MIN 1 Kota Palu.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How were the data collected?",{"text":118,"@type":114},"Students’ Quizizz use was measured with a 15-item Likert-scale questionnaire, and vocabulary mastery was assessed with a 20-item multiple-choice vocabulary test.",{"name":120,"@type":111,"acceptedAnswer":121},"What did the Pearson correlation results show?",{"text":122,"@type":114},"The analysis found a very strong positive and statistically significant relationship between Quizizz use and English vocabulary mastery (r = .892, p \u003C .001).","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},410649,1790727287,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146,"preview_page_count":4},962090760266,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Examining the Relationship Between Gamification-Based Quizizz Use and English Vocabulary Mastery in Elementary Education  \nZahratul Munawarah1*, Hijrah Syam2, Abdul Gafur Marzuki 3  \n1,2,3 Universitas Islam Negeri (UIN) Datokarama Palu, Indonesia  \n[Corresponding e-mail :](Corresponding e-mail : zahratulmunawarah34@gmail.com)[ zahratulmunawarah34@gmail.com](Corresponding e-mail : zahratulmunawarah34@gmail.com)  \n\n| ARTICLE INFO | ABSTRACT |\n| --- | --- |\n| Keywords: | This study was conducted in response to the growing integration of information and |\n| Elementary Education; English Vocabulary Mastery; Gamification; Quizizz; Vocabulary Learning. | communication technology in English language learning, which has created opportunities to enhance students’ vocabulary acquisition through more interactive and engaging instructional media. Vocabulary mastery is a fundamental component of English proficiency, yet many elementary school students continue to experience difficulties in learning new vocabulary through conventional teacher-centered approaches. Therefore, this study aimed to examine the relationship between the use of gamification-based |\n|  | Quizizz and English vocabulary mastery among sixth-grade students at MIN 1 Kota Palu. |\n|  | A quantitative correlational research design was employed, involving 30 students selected through purposive sampling from a population of 63 students. Data were collected using a 15-item Likert-scale questionnaire measuring students’ use of Quizizz and a 20-item multiple-choice vocabulary test. The data were analyzed using IBM SPSS Statistics version 30 through normality, linearity, and Pearson Product Moment correlation tests. The findings indicated that the data satisfied the assumptions of normality and linearity. Pearson correlation analysis revealed a very strong positive and statistically significant relationship between Quizizz use and students’ English vocabulary mastery (r = .892, p \u003C.001), indicating that greater engagement with Quizizz was associated with higher vocabulary achievement. The study concludes that Quizizz has considerable potential as agamification-based learning medium to foster engaging, interactive, and student-centered vocabulary learning in elementary English classrooms. However, because the study employed a correlational design, the findings demonstrate an association rather than a causal effect between Quizizz use and vocabulary mastery. |\n| Article History\u003Cbr>Received: Apr 12, 2026\u003Cbr>Revised: June 28. 2026\u003Cbr>Accepted: July 20, 2026 |  |\n|  | This is an open access article under the CC BY-SA license\u003Cbr>|\n| To cite this article : Munawarah, Z., Syam, H., & Marzuki, A. G. (2026) . Examining the relationship between gamification-based Quizizz use and English vocabulary mastery in elementary education. Indonesian Technology and Education Journal, 4(2), 107-119. Doi. 10.61255/itej.v4i2.1730 |  |\n\nINTRODUCTION  \nThe rapid advancement of information and communication technology has substantially reshaped educational practices, including the teaching and learning of English as a foreign language. Digital technologies have expanded instructional possibilities beyond conventional textbooks and teacher-centered classroom activities by enabling learners to access interactive content, immediate feedback, and flexible learning resources. In English language education, technology integration has increasingly encouraged teachers to design learning experiences that are more participatory, adaptive, and responsive to students’ needs (Al-khresheh, 2024; Bui, 2022; Elmaadaway & Abouelenein, 2023) . This transformation is particularly important in elementary education because young learners generally respond more positively to visual, interactive, and experience-based learning activities than to prolonged verbal explanation (Anggraheni & Ertanti, 2025; Hidayat, 2025; Peláez & Solano, 2023) . At the same time, early exposure to English can support the gradual development of languag","cbCaipkZ1e4nNaYr","https://ap.wps.com/l/cbCaipkZ1e4nNaYr","pdf",502110,13,"English","# Introduction\n# Vocabulary Mastery and Technology Integration\n# Research Method and Data Analysis\n# Findings and Interpretation\n# Conclusion and Implications","[{\"question\":\"What was the study’s main objective?\",\"answer\":\"To examine the relationship between gamification-based Quizizz use and English vocabulary mastery among sixth-grade students at MIN 1 Kota Palu.\"},{\"question\":\"How were the data collected?\",\"answer\":\"Students’ Quizizz use was measured with a 15-item Likert-scale questionnaire, and vocabulary mastery was assessed with a 20-item multiple-choice vocabulary test.\"},{\"question\":\"What did the Pearson correlation results show?\",\"answer\":\"The analysis found a very strong positive and statistically significant relationship between Quizizz use and English vocabulary mastery (r = .892, p \\u003c .001).\"}]","Examining the Relationship Between Gamification-Based Quizizz Use and English Vocabulary Mastery in Elementary Education | PDF",1790586007,33]