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This study examines secondary school students’ perceptions and views of YouTube through their metaphors and opinions. A phenomenological approach was applied; students’ metaphor expressions and reasons were coded via free coding to build categories and themes, and questionnaires were analyzed by frequency. Results show YouTube is most associated with a technological tool, often framed as “everything,” frequently followed for daily life, gaming, and entertainment, with a desire for educational use.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/examining-metaphors-usage-and-views-of-secondary-school-students-on-youtube/599952/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/examining-metaphors-usage-and-views-of-secondary-school-students-on-youtube/599952.png","ImageObject",300,407,{"name":92,"@type":93},"nayy☆","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What method was used to examine students’ perceptions of YouTube?","Question",{"text":112,"@type":113},"The study used a phenomenological approach. 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It is used by many educators as a pedagogical instrument. To determine the perceptions and views students about YouTube can support the effective use of YouTube. For this purpose, metaphors and opinions of secondary school students about YouTube were tried to be determined. In this study, a phenomenological study have been used. Students’ expressions about metaphors and their reasons were coded with free coding and then categories and themes were created. Also, questionnaires were analyzed according to frequency.  \nAccording to the research results, YouTube has been associated with a technological tool atthe highest frequency. In reasons part, YouTube is shown as “everything” at most. Students often use YouTube. YouTube channels related to daily life, online games and entertainment are more followed. Participants want to use YouTube for educational purposes. Few students want to be YouTuber. Many families do not control the time and content of their children on YouTube. School and teacher need to be able to develop activities regarding effective usage of YouTube in the pedagogical context. Besides this, all partners should be informed and participate in training for digital harmony.  \nKeywords: YouTube, metaphors, secondary school students  \nINTRODUCTION  \nEvery new technological development that enters our lives somehow affects our lives. With the spread of the internet, our learning habits and daily routines have changed dramatically. For example, after waking up in the morning, behaviors such as checking news and messages from our mobile devices, looking at weather conditions or checking the status of incoming messages in WhatsApp applications have become routines in our lives. Our learning resources have changed and now newly introduced electronic resources are our first reference sources.  \nHowever, all these changes were already available in terms of young people and children who were considered digital natives. So that, it is appreciated normal and necessary for them to use Internet-based tools as essential part of their lives. As educators, identifying their perspectiveson these tools in their world will shed light on their understanding and help in achieving educational objectives.  \nSOCIAL MEDIA  \nWeb 2.0 can be defined as virtual environments where users can share content, intervene in content and receive feedback (Bat, 2012) . With the development of Web 2.0 technologies,  \nvarious internet environments have been started to be employed. Social networking sites, oneof the most popular content sharing environments, are an important component of Web 2.0 technology (Karal & Kokoç, 2010) . Social media is defined as Web-based environments that enhance interpersonal interaction, support inter-individual sharing with common interests, as well as give everyone the chance to create their profile and the list of friends they want to communicate with (Vural & Bat, 2010) .  \nSocial media applications can be grouped under the following categories; (a) Collaborative projects (Wikipedia etc. ), (b) Blogs and microblogs ([Wordpress.com](Wordpress.com), [Blogger.com](Blogger.com), etc. ), (c)  \nContent communities (YouTube, Flickr, SlideShare, etc. ), (d) Social networking sites (Facebook, Instagram, etc. ) , (e) Virtual game worlds (Minecraft, World of Warcraft, etc. ) and (f) Virtual communities (Second Life etc. ) (Kaplan & Haenlein, 2010) .  \nVarious research has shown that, regardless of whether they live in the city center or rural area, students meet and use some social media tools at an early age (Batman, 2014) . Adolescents spend most of their time on social media networks and these networks have become a","cbCaiu4rcCycRDy7","https://ap.wps.com/l/cbCaiu4rcCycRDy7","pdf",745079,"English","# Abstract\n# INTRODUCTION\n## Social Media\n## YouTube","[{\"question\":\"What method was used to examine students’ perceptions of YouTube?\",\"answer\":\"The study used a phenomenological approach. Students’ metaphor expressions and reasons were coded with free coding to form categories and themes, and questionnaires were analyzed by frequency.\"},{\"question\":\"How did students most frequently associate YouTube?\",\"answer\":\"Students associated YouTube most often with a technological tool. In the reasons section, YouTube was described as “everything” at the highest rate.\"},{\"question\":\"What purposes and behaviors concerning YouTube were reported?\",\"answer\":\"Students often use YouTube and follow channels related to daily life, online games, and entertainment. Many participants want to use YouTube for educational purposes, while few want to become YouTubers.\"}]","Examining Metaphors, Usage and Views of Secondary School Students on YouTube | PDF",1792089749,48]