[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-599917-105":59,"doc-detail-599917-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","evaluation-of-strategies-of-creativity-development-used-in-store-design-projects-based-on-student-projects","Evaluation of Strategies of Creativity Development Used in Store Design Projects Based on Student Projects","","Research examines strategies for developing creativity within interior architecture teaching, focusing on the design studio environment where project-based learning guides architectural students toward innovative outcomes. Creativity is treated as a core component of innovation, requiring instructors to lead, encourage, and demonstrate how to generate alternative design solutions. The study documents methodology, processes, and results from Design Studio II, using strategies such as “Dead Head Deadline” and “Merged Ideas in a Box and Circle of Opportunity,” including student feedback after implementation.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/evaluation-of-strategies-of-creativity-development-used-in-store-design-projects-based-on-student-projects/599917/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/evaluation-of-strategies-of-creativity-development-used-in-store-design-projects-based-on-student-projects/599917.png","ImageObject",300,407,{"name":92,"@type":93},"PakDamar76","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main aim of the research?","Question",{"text":112,"@type":113},"To search for and identify strategies that develop creativity in teaching within the interior architecture design studio.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the study implement creativity strategies in the store design project?",{"text":117,"@type":113},"It applies strategies intended to expand students’ perspectives, encourage new solution proposals, and prevent fixation on a single idea during producing alternative plans in Design Studio II.",{"name":119,"@type":110,"acceptedAnswer":120},"What creativity strategies are highlighted in the article?",{"text":121,"@type":113},"The strategies “Dead Head Deadline” and “Merged Ideas in a Box and Circle of Opportunity” are used to support free idea creation and broaden students’ viewpoints.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},599917,1792210535,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962090893057,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Evaluation of strategies of creativity development used in store design projects based on student projects  \nSeval Özgel Felek, Ordu University, Turkey  \nÖzge Gül, Dogus University, Turkey  \nAbstract  \nThe aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed project-based learning inmost universities, and have been adapted as a teaching-learning strategy by the instructor in this study. Developing creative ideas has been a part of architecture design studios. Creativity is one of the basic constituents of innovation, and innovation is described as‘applied creativity in the field of design education’. Hargreaves (2000) suggests that “you can have creativity without innovation, but you cannot have innovation without creativity”. The role of the instructors is to lead the students, understand and encourage them to create alternative design solutions. Meanwhile instructors show how to design and develop creativity in this process.  \nThis article presents the methodology, processes, and outcomes of creativity strategies implemented during the process of producing alternative plans into a Store design project carried out as part of the Design Studio II class in a Turkish University. The strategies \"Dead Head Deadline\" and \"Merged Ideas in a Box and Circle of Opportunity\" are intended to expand students' perspectives, train them to propose solutions they would not have considered and, prevent them from fixating on a single idea. They also support them in creating freely. Feedback received from students after the implementation of these strategies is also presented in this research.  \nKeywords  \ndesign Studio, Architectural Education, Interior Architecture, Store Design, Creativity Strategies, Implementation Project  \nIntroduction  \nCreativity is a matter of concern for every profession, for students of architecture it is particularly relevant. Architectural students need creativity both in the university and in business life. They should learn and experience creativity in projects developed in  \nuniversity. It is therefore critical that techniques and strategies be taught to develop creativity skills in undergraduate architectural programmes. In the first section of the article, literature studies related to creativity in design studios is given. In the second section of the article, implementation studies and recommended strategies are given.  \nCreativity in the Design Studio  \nThis article specifically focuses on creativity in design studios. Design studios are the general names of design-oriented courses in architecture education. This section contains a literature review of studies in this field. Denomination of creativity depends on the discipline; it is called 'innovation' in education, 'entrepreneurship' in business, 'problem solving' in mathematics, and 'performance' or 'composition' in music. Creative products of various fields are measured according to the norms of their field based on their own rules, approaches, and concepts of creativity (Reid and Petocz, 2004) .  \nThere are many reasons for students to improve their creativity. In recent years, the most developed countries have been switching from industrial economies to information economies. The principal aspect of an information economy is innovation or psychological and educational creativity. If a country wants to compete in global economy, the curriculum should be a revised to involve creativity and innovation (Costantino, Kellam, Cramond and Crowder, 2010) .  \nCreativity in the design process occurs when an important event, often called ‘creative step’, emerges. Sometimes such an event can be grasped suddenly by the designer, but often occurs when the designer can identify the steps ","cbCaifjDN4OS4Xxf","https://ap.wps.com/l/cbCaifjDN4OS4Xxf","pdf",3053875,21,"English","# Introduction\n## Creativity in the Design Studio\n## Creativity development strategies in store design projects","[{\"question\":\"What is the main aim of the research?\",\"answer\":\"To search for and identify strategies that develop creativity in teaching within the interior architecture design studio.\"},{\"question\":\"How does the study implement creativity strategies in the store design project?\",\"answer\":\"It applies strategies intended to expand students’ perspectives, encourage new solution proposals, and prevent fixation on a single idea during producing alternative plans in Design Studio II.\"},{\"question\":\"What creativity strategies are highlighted in the article?\",\"answer\":\"The strategies “Dead Head Deadline” and “Merged Ideas in a Box and Circle of Opportunity” are used to support free idea creation and broaden students’ viewpoints.\"}]","Evaluation of Strategies of Creativity Development Used in Store Design Projects Based on Student Projects | PDF",1792089684,53]