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Covers step-by-step character creation, experience and leveling, playable races and character classes, and backgrounds. Explains core mechanics such as advantage/disadvantage, saving throws, ability checks, contests, skills, movement, vision and light, social interaction, resting, and combat flow. Includes equipment systems (armor, weapons, adventuring gear, mounts, magic items) plus a structured overview of spells, including schools, spell levels, preparation, slots, casting rules, components, range, duration, targets, and descriptions. 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Steps.............................................. 4  \nGaining Levels ............................................. 7  \nRaces .............................................................. 7  \nDwarf .......................................................... 7  \nElf................................................................. 8  \n@YdÖaf_....................................................... 9  \nHuman ...................................................... 10  \nCharacter Classes ..................................... 11  \nBard........................................................... 11  \nCleric......................................................... 13  \nFighter ...................................................... 16  \nRogue ........................................................ 18  \nWizard ...................................................... 20  \nBackgrounds............................................... 24  \nAcolyte ...................................................... 24  \nCriminal ................................................... 25  \nEntertainer .............................................. 25  \nSage........................................................... 26  \nSoldier ...................................................... 27  \nChapter 2: Playing the Game ...............28  \nAdvantage and Disadvantage ................. 28  \nSaving Throws ........................................... 28  \nAbility Checks ............................................ 29  \nContests.................................................... 29  \nSkills ......................................................... 29  \nWorking Together .................................. 30  \nStrength Checks .................................... 30  \nDexterity Checks.................................... 30  \nConstitution Checks.............................. 31  \nIntelligence Checks ............................... 31  \nWisdom Checks...................................... 31  \nCharisma Checks................................... 31  \nThe Environment....................................... 32  \nTravel ........................................................ 32  \nSpecial Types of Movement................. 32  \nFalling....................................................... 32  \nKmץg[Ylaf_.............................................. 32  \nVision and Light ..................................... 32  \nInteracting with Objects....................... 33  \nSocial Interaction ...................................... 33  \nResting ......................................................... 33  \nCombat......................................................... 34  \nThe Order of Combat ............................ 34  \nMovement and Position ........................ 35  \nActions in Combat.................................. 35  \nMaking an Attack................................... 36  \nCover ......................................................... 36  \nRanged Attacks ...................................... 37  \nMelee Attacks.......................................... 37  \nDamage and Healing ............................ 38  \nMounted Combat.................................... 39  \nUnderwater Combat .............................. 39  \nChapter 3: Equipment ............................40  \nArmor and Shields .................................... 40  \nWeapons ...................................................... 41  \nAdventuring Gear...................................... 42  \nMounts and Services ................................ 45  \nMagic Items................................................. 45  \nChapter 4: Spells...................................... 48  \nWhat Is a Spell? ......................................... 48  \nSchools of Magic .................................... 48  \nSpell Level ............................................... 48  \nKnown and Pre","cbCaijcrvEVGYiRW","https://ap.wps.com/l/cbCaijcrvEVGYiRW","pdf",8482517,66,"English","# Contents\n## Chapter 1: Creating a Character\n## Chapter 2: Playing the Game\n## Chapter 3: Equipment\n## Chapter 4: Spells\n## Appendix A: Sidekicks\n## Appendix B: Conditions","[{\"question\":\"What does the rulebook cover in character creation?\",\"answer\":\"It provides character creation steps, leveling, races, character classes, and backgrounds such as Acolyte, Criminal, Entertainer, Sage, and Soldier.\"},{\"question\":\"Which core gameplay mechanics are described for play?\",\"answer\":\"It explains advantage and disadvantage, saving throws, ability checks, contests and skills, working together, movement, vision and light, social interaction, resting, and the combat sequence.\"},{\"question\":\"How are spells explained and used?\",\"answer\":\"It defines what a spell is and covers schools of magic, spell levels, known vs prepared spells, spell slots, cantrips and rituals, casting rules 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