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Players face dark, cold rooms, damp walls, and escalating decay, with special rules in later areas. The wizard Phaermotos hides his identity and purpose, while the party encounters kobold and goblin guard rooms, including locked and trapped passages, and must navigate peril to uncover clues toward rival entropic-cult goals.","Escape the Hidden Dungeon  \nA Basic D&D Adventure for 4-7 1st level PC’s  \nBy A. Thacker  \n“Escape the Hidden Dungeon” is a Basic D&D adventure for 4-7 1st level player characters. It is designed with the pregenerated characters included in the back of this booklet in mind, though the players may use any 1st level character, if the DM so chooses.  \nThis adventure starts in an unusual way: the PC’s have all been captured by Phaermotos’s agents and deposited in the cells in Room 1 with all their equipment. Players playing non-pregenerated characters will also be in one of the cells with their equipment nearby.  \nADVENTURE BACKGROUND  \nPhaermotos is a particularly cantankerous and dangerous wizard. He delights in torturing innocents and placing them in nearly impossible situations all in an effort to test the strength of those he selects.  \nDespite his chaotic nature, and the obvious evil he inflicts on others, he has a purpose to his madness. He is seeking a select group of champions to point towards a rival entropic cult. To do this, he needs people who can survive his tortures.  \nPhaermotos doesn’t particularly care who his spies and agents grab; young, old, infirm, spry, experienced or not it doesn’t matter. Some will raise to the occasion and, he hopes, band together to hunt down the rivals he despises so much. He’s left clues in the dungeon for those intelligent enough to find and interpret them that will point them towards his hated rivals.  \nFOR THE DUNGEON MASTER  \nPhaermotos won’t appear in this adventure and the PC’s will not learn his name or his purpose. Instead, they could learn of an entropic cult who wants to destroy them to prevent some prophecy from occurring which involves the PC’s. (In reality, there is no such prophecy. This is merely a ploy to spur the heroes into wiping out the cult for him) .  \nGENERAL CONDITIONS  \nThe rooms are dark and cold unless otherwise noted. The walls are damp and there is a general smell of rot and decay throughout the dungeon. Once the PC’s enter room 13, the moisture and smell of decay intensifies. Rooms 14 and 15 are particularly nasty smelling and each contains special rules. See below for details.  \n1.) Cell Block. This room is well lit with two torches, one on each of the north and south walls. The cells themselves are shadowy, but not full dark. Read the following to the players:  \n“Ugh. Your head hurts. You don’t remember drinking anything, or not so much that you passed out, but apparently you did. The rough straw mat you’re laying on smells of decay and the rude blanket is well worn and probably hasn’t been washed since it was woven.  \nThe room you’re in is dark, but not pitch black. There is some light. You notice  \nimmediately there are bars in place of one wall. You’re in a cell!  \nFighting down panic, you look around and notice a pile of equipment. Some of you have scale mail or chain mail armor, some of you have leather or no armor. All of you have a handful of weapons be they swords, bows, daggers, or axes.  \nLooking out of the cell you’re in, you notice there are others here, as well. From the bewildered looks on their faces, they’ve little or no idea what is going on either.  \nThere is a round table in the center of the main area on which lies more equipment.”  \nGetting out of the cells in relatively easy. The bars can be bent or the doors forced open on normal chances. Alternately, the thief can pick the lock on their cell door, then pick the locks on the remaining cell doors.  \nThe equipment on the table consists of the following items:  \n(2) 10' wooden poles  \n(2) small hammers  \n(24) iron spikes  \n(3) vials of holy water  \n(3) coils of rope (50' lengths)  \n(3) grappling hooks  \n(1) scroll  \nThe scroll is a note, written in Thyatian, which reads:  \n“Tangren, these “people” are to be given over to Petrides of the Cult of Alphaks for their dark rites. Hold them here and don’t let them escape or the prophecy will come true! According to the Cult of Alphaks, they’","cbCaifjxegS3B7jY","https://ap.wps.com/l/cbCaifjxegS3B7jY","pdf",1490718,12,"English","en",105,"# Adventure Background\n# General Conditions\n# Cell Block (Room 1)\n## Cell escape and provided equipment\n# Kobold Guard Room (Room 2)\n# Goblin Guard Room (Room 3)\n# Human Guard Room (Room 4)","[{\"question\":\"How does the adventure begin for the player characters?\",\"answer\":\"The characters have been captured by Phaermotos’s agents and placed in dungeon cells in Room 1 with their equipment. Players using non-pregenerated characters are also placed in cells with their gear nearby.\"},{\"question\":\"What is Phaermotos’s role and what do the PCs learn?\",\"answer\":\"Phaermotos does not appear in the adventure, and the PCs do not learn his name or true purpose. Instead, they may hear about an entropic cult and an alleged prophecy meant to push them to destroy the cult.\"},{\"question\":\"What challenges appear in the early rooms?\",\"answer\":\"Room 1 is dark and requires dealing with cell bars or forced/locked doors, while Rooms 2 and 3 include kobolds and goblins. The goblin area also contains a secret northern door that can be opened but includes a poison needle trap.\"}]","Escape the Hidden Dungeon - A Basic D&D Adventure for 4-7 1st Level PC's | PDF",1791249890,18,{"code":4,"msg":82,"data":83},"ok",{"site_id":75,"language":74,"slug":84,"title":65,"keywords":85,"description":66,"schema_data":86,"social_meta":140,"head_meta":142,"extra_data":144,"updated_unix":145},"escape-the-hidden-dungeon-a-basic-dd-adventure-for-4-7-1st-level-pcs","",{"@graph":87,"@context":139},[88,102,122],{"@type":89,"itemListElement":90},"BreadcrumbList",[91,95,97,100],{"item":92,"name":93,"@type":94,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":96,"name":9,"@type":94,"position":14},"https://docshare.wps.com/document/",{"item":98,"name":10,"@type":94,"position":99},"https://docshare.wps.com/document/story-novel/",3,{"item":101,"name":65,"@type":94,"position":19},"https://docshare.wps.com/document/escape-the-hidden-dungeon-a-basic-dd-adventure-for-4-7-1st-level-pcs/511250/",{"url":101,"name":65,"@type":103,"image":104,"author":109,"headline":65,"publisher":111,"fileFormat":114,"inLanguage":74,"description":66,"dateModified":115,"datePublished":116,"encodingFormat":114,"isAccessibleForFree":117,"interactionStatistic":118},"DigitalDocument",{"url":105,"@type":106,"width":107,"height":108},"https://docshare.wps.com/thumbnails/escape-the-hidden-dungeon-a-basic-dd-adventure-for-4-7-1st-level-pcs/511250.png","ImageObject",300,407,{"name":63,"@type":110},"Person",{"url":92,"name":112,"@type":113},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":119,"interactionType":120,"userInteractionCount":34},"InteractionCounter",{"@type":121},"ViewAction",{"@type":123,"mainEntity":124},"FAQPage",[125,131,135],{"name":126,"@type":127,"acceptedAnswer":128},"How does the adventure begin for the player characters?","Question",{"text":129,"@type":130},"The characters have been captured by Phaermotos’s agents and placed in dungeon cells in Room 1 with their equipment. Players using non-pregenerated characters are also placed in cells with their gear nearby.","Answer",{"name":132,"@type":127,"acceptedAnswer":133},"What is Phaermotos’s role and what do the PCs learn?",{"text":134,"@type":130},"Phaermotos does not appear in the adventure, and the PCs do not learn his name or true purpose. Instead, they may hear about an entropic cult and an alleged prophecy meant to push them to destroy the cult.",{"name":136,"@type":127,"acceptedAnswer":137},"What challenges appear in the early rooms?",{"text":138,"@type":130},"Room 1 is dark and requires dealing with cell bars or forced/locked doors, while Rooms 2 and 3 include kobolds and goblins. The goblin area also contains a secret northern door that can be opened but includes a poison needle trap.","https://schema.org",{"og:url":101,"og:type":141,"og:title":65,"og:site_name":112,"og:description":66},"article",{"robots":143,"canonical":101},"index,follow",{"doc_id":61,"site_id":75},1791385509]