[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-517516-105":59,"doc-detail-517516-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","epic-armageddon-handbook-2008","Epic Armageddon Handbook 2008","","Epic Armageddon Handbook 2008 provides structured game mechanics for resolving turns, actions, movement, terrain effects, assaults, barrage outcomes, and victory conditions. It outlines the strategy, action, and end phases, including initiative retention and action test modifiers. The handbook defines unit and formation actions such as Advance, Engage, Double, March, Marshal, Overwatch, Sustained Fire, Hold, and special rules, plus detailed terrain profiles and barrage point templates. It concludes with assault results and scenario win objectives.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/epic-armageddon-handbook-2008/517516/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/epic-armageddon-handbook-2008/517516.png","ImageObject",300,407,{"name":92,"@type":93},"Rhys","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-15","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the handbook define for the three main phases of a turn?","Question",{"text":112,"@type":113},"It distinguishes the Strategy Phase, Action Phase, and End Phase. It also specifies how players alternate actions and how rallying and victory checks are handled in the End Phase.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How are action types like Advance, Engage, and Overwatch resolved?",{"text":117,"@type":113},"The handbook lists each action’s effects and constraints, such as Advance allowing a move then shoot, Engage allowing a charge move then fight, and Overwatch enabling a formation to enter Overwatch.",{"name":119,"@type":110,"acceptedAnswer":120},"Which factors modify rally tests and assault outcomes?",{"text":121,"@type":113},"Rally test modifiers depend on conditions like blast markers, initiative retention, formation status, and enemy proximity. Assault results gain points based on kills, unit count comparisons, blast marker presence, and whether the opponent has more blast markers.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},517516,1791438961,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},687207024643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","EPIC ARMAGEDDON HANDBOOK 2008  \n\n| Sequence of Play |  |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- |\n| NAME SEQUENCE |  |  |  |  |  |  |\n| Strategy Phase Each player roll a D6 + their armies Strategy rating, the winner chooses to go first or second |  |  |  |  |  |  |\n| Action Phase Players alternate carrying out actions with their units |  |  |  |  |  |  |\n| End Phase Both players alternate rallying formations that are broken or have blast markers, and then check victory conditions |  |  |  |  |  |  |\n| Action Test Modifiers |  |  |  | Rally Test Modifiers |  |  |\n| STATUS |  | MODIFIERS (cumulative) |  | STATUS |  | MODIFIERS (cumulative) |\n| Formation has at least 1 Blast Marker |  | -1 |  | Formation is Broken |  | -2 |\n| Trying to retain the Initiative |  | -1 |  | There are enemy units within 30cm |  | -1 |\n| Actions |  |  |  |  |  |  |\n| NAME ACTION |  |  |  |  |  |  |\n| Advance May make 1 Move then Shoot |  |  |  |  |  |  |\n| Engage May make 1 \"charge\" Move then fight an Assault |  |  |  |  |  |  |\n| Double May make 2 Moves then Shoot with a-1 |  |  |  |  |  |  |\n| March May make 3 Moves |  |  |  |  |  |  |\n| Marshal May Shoot with a-1 then Regroup OR make 1 Move then Regroup (roll 2D6 and remove number of BM equal to highest roll) |  |  |  |  |  |  |\n| Overwatch Formation enters Overwatch |  |  |  |  |  |  |\n| Sustained Fire May make 1 Shoot with a +1 |  |  |  |  |  |  |\n| Hold May make 1 Move OR Shoot OR Regroup (only available to Formations that fail an Action Test) |  |  |  |  |  |  |\n| Special See the Unit or Scenario's special rules |  |  |  |  |  |  |\n| Terrain |  |  |  |  |  |  |\n| TERRAIN INFANTRY VEHICLE WAR ENGINE |  |  |  |  |  |  |\n| Building 4+ Cover Save Impassable Impassable |  |  |  |  |  |  |\n| Cliff Impassable Impassable Impassable |  |  |  |  |  |  |\n| Fortification 3+ Cover Save,(see rules) (see rules) Impassable |  |  |  |  |  |  |\n| Jungle 4+ Cover Save Impassable Dangerous |  |  |  |  |  |  |\n| Marsh 6+ Cover Save, Dangerous Dangerous Dangerous |  |  |  |  |  |  |\n| Open Ground, Hill Slope No Effect No Effect No Effect |  |  |  |  |  |  |\n| River 6+ Cover Save, Dangerous Impassable No Effect |  |  |  |  |  |  |\n| Road (see rules) (see rules) (see rules) |  |  |  |  |  |  |\n| Ruin, Rubble 4+ Cover Save Dangerous Dangerous |  |  |  |  |  |  |\n| Scrub 6+ Cover Save No Effect No Effect |  |  |  |  |  |  |\n| Wood 5+ Cover Save Dangerous Dangerous |  |  |  |  |  |  |\n| Barrage Table |  |  |  |  |  |  |\n| Barrage Points Extra Templates Extra Blast Markers AP AT |  |  |  |  |  |  |\n| 1 None None 6+ 6+ |  |  |  |  |  |  |\n| 2 None None 5+ 6+ |  |  |  |  |  |  |\n| 3 None None 4+ 5+ |  |  |  |  |  |  |\n| 4-5 One None 4+ 5+ |  |  |  |  |  |  |\n| 6-7 One One 4+ 5+ |  |  |  |  |  |  |\n| 8-9 Two One 4+ 5+ |  |  |  |  |  |  |\n| 10-12 Two Two 4+ 5+ |  |  |  |  |  |  |\n| 13-15 Two Three 4+ 5+ |  |  |  |  |  |  |\n| 16-18 Two Four 4+ 5+ |  |  |  |  |  |  |\n| Assault Modifiers |  |  |  |  |  |  |\n| RESULT |  |  |  |  | POINTS (cumulative) |  |\n| For each kill you have inflicted during the assault |  |  |  |  | +1 |  |\n| You have more units than the opposing formation |  |  |  |  | +1* |  |\n| You have more than twice as many units as the opposing formation |  |  |  |  | +1* |  |\n| Your formation has no Blast markers |  |  |  |  | +1** |  |\n| The opposing formation has more Blast markers |  |  |  |  | +1** |  |\n| * Count the total number of units remaining in the charging formation against the total number of units remaining in the defending formation. Don’t include units from other formations that were lending supporting fire.\u003Cbr>** Count broken enemy formations as having as many Blast markers as units. |  |  |  |  |  |  |\n| Victory Conditions |  |  |  |  |  |  |\n| NAME | CONDITION |  |  |  |  |  |\n| Blitzkrieg | Capture the objective on your opponents table edge, i.e. the first objective each player sets up |  |  |  |  |  |\n| Break Their Spirit | Destroy, not break, your opponents most valuable format","cbCaibbaVVN4soD8","https://ap.wps.com/l/cbCaibbaVVN4soD8","pdf",2689971,88,"English","# 1.0 EPIC GAME RULES\n## 1.0.1 What You Will Need To Play\n## 1.1 UNITS\n## 1.1.1 Unit Types\n## 1.1.2 Stands\n## 1.1.3 Unit Datasheets\n## 1.2.1 Formations\n## 1.2.2 Initiative Values\n## 1.3 BLAST MARKERS\n## 1.4 SEQUENCE OF PLAY\n## 1.4.1 Sequence Of Play\n## 1.4.2 Abilities Used At Start Of Turn/Action\n## 1.5 THE STRATEGY PHASE\n## 1.6 THE ACTION PHASE\n## 1.6.1 Actions\n## 1.6.2 The Action Test\n## 1.6.3 Retaining The Initiative\n## 1.7 MOVEMENT\n## 1.7.1 Multiple Moves\n## 1.7.2 Other Units\n## 1.7.3 Zones Of Control","[{\"question\":\"What does the handbook define for the three main phases of a turn?\",\"answer\":\"It distinguishes the Strategy Phase, Action Phase, and End Phase. It also specifies how players alternate actions and how rallying and victory checks are handled in the End Phase.\"},{\"question\":\"How are action types like Advance, Engage, and Overwatch resolved?\",\"answer\":\"The handbook lists each action’s effects and constraints, such as Advance allowing a move then shoot, Engage allowing a charge move then fight, and Overwatch enabling a formation to enter Overwatch.\"},{\"question\":\"Which factors modify rally tests and assault outcomes?\",\"answer\":\"Rally test modifiers depend on conditions like blast markers, initiative retention, formation status, and enemy proximity. Assault results gain points based on kills, unit count comparisons, blast marker presence, and whether the opponent has more blast markers.\"}]","Epic Armageddon Handbook 2008 | PDF",1791341849,33]