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With limited vocabulary negatively affecting learning, especially imperative statements, the study applies a qualitative approach using the Miles and Huberman analytical framework. Data from 150 ninth-grade students at Junior High School 10 Pematangsiantar were collected via closed questionnaires covering content vocabulary and perceptions (auditory and visual). Findings show predominantly positive outcomes, with 69.21% responding positively to MLBB’s influence.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/enhancing-english-vocabulary-through-mobile-legends-insights-from-efl-students/419658/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/enhancing-english-vocabulary-through-mobile-legends-insights-from-efl-students/419658.png","ImageObject",300,407,{"name":92,"@type":93},"Mimi","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-08","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the study aiming to investigate?","Question",{"text":113,"@type":114},"The study explores students’ perceptions of playing Mobile Legends: Bang-Bang (MLBB) as a way to improve English vocabulary.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How was the research conducted?",{"text":118,"@type":114},"A qualitative approach based on the Miles and Huberman analytical framework was used, with data gathered from 150 ninth-grade students through closed questionnaires.",{"name":120,"@type":111,"acceptedAnswer":121},"What did the study find about students’ responses to MLBB?",{"text":122,"@type":114},"Most students reported positive outcomes: 69.21% responded positively, while neutral replies and negative comments made up smaller proportions.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},419658,1791338977,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146,"preview_page_count":4},2336477974920,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","APTISI Transactions on Technopreneurship (ATT)  \nVol. 7, No. 1, March 2025, pp. 192−205  \nE-ISSN: 2656-8888 | P-ISSN: 2655-8807, DOI:10.34306 ❒ 192  \n\n| Enhancing English Vocabulary Through Mobile Legends:\u003Cbr>Insights from EFL Students\u003Cbr>Yanti Kristina Sinaga 1, Rohdearni Wati Sipayung2*, Herman Herman3, Anggi Maria\u003Cbr>Nainggolan4, Magdalena Ngongo5, Endang Fatmawati6, Nguyen Van Thao7\u003Cbr>1,3,4Department of English Education, Universitas HKBP Nommensen Pematangsiantar, Indonesia\u003Cbr>2Department of English Education, Simalungun University, Indonesia\u003Cbr>5Department of English Education, Artha Wacana Christian University, Indonesia\u003Cbr>6Faculty of Vocational Education, Diponegoro University, Indonesia\u003Cbr>7Linguistic Faculty, Graduate Academy of Social Sciences, Vietnam\u003Cbr>[1](1 yanti.sinaga@uhnp.ac.id)[ yanti.sinaga@uhnp.ac.id](1 yanti.sinaga@uhnp.ac.id), [2](2 dearsipayunk@gmail.com)[ dearsipayunk@gmail.com](2 dearsipayunk@gmail.com), [3](3 herman@uhnp.ac.id)[ herman@uhnp.ac.id](3 herman@uhnp.ac.id), [4](4 anggimaria513@gmail.com)[ anggimaria513@gmail.com](4 anggimaria513@gmail.com),\u003Cbr>[5](5 magdalenangongo12@gmail.com)[ magdalenangongo12@gmail.com](5 magdalenangongo12@gmail.com), [6](6 endangfatmawati@live.undip.ac.id)[ endangfatmawati@live.undip.ac.id](6 endangfatmawati@live.undip.ac.id), [7](7 nguyenvanthao@hpu2.edu.vn)[ nguyenvanthao@hpu2.edu.vn](7 nguyenvanthao@hpu2.edu.vn)\u003Cbr>*Corresponding Author |  |  |\n| --- | --- | --- |\n| Article Info\u003Cbr>Article history:\u003Cbr>Submission November 15, 2024 Revised December 27, 2024 Accepted February 25, 2025 Published March 3, 2025\u003Cbr>Keywords:\u003Cbr>Digital Online Games\u003Cbr>English MLBB Vocabulary Perceptions\u003Cbr>|  | ABSTRACT\u003Cbr>This research aimed to explore students perceptions of playing Mobile Legends: Bang-Bang (MLBB) as a means to improve English vocabulary. Students had a deficient English vocabulary, which negatively affected their learning, especially in imperative statements. This research utilized a qualitative approach based on the Miles and Huberman analytical framework. The data were gathered from 150 ninth-grade students at Junior High School 10 Pematangsiantar. Data were collected through closed questionnaires concerning content vocabulary and perceptions (auditory and visual). The collected data were checked according to the reactions from the 5 point Likert scale questionnaire, then inputted into Ms. Excel and tabulated; afterward, the data were described descriptively in a paragraph. This research discovered that a significant number of students had reported positive outcomes for MLBB influence on their vocabulary improvement. Specifically, 69.21% of students had responded positively, comprising 13.88% who strongly agreed and 55.33% who agreed. Neutral replies had constituted 19.38%, whereas negative comments had amounted to 11.42%, including 8.88% who disagreed and 2.54% who strongly disagreed. Regarding auditory and visual perception, 74.34% had exhibited a favorable response, 16.7% had maintained a neutral stance, and 9.6% had provided a negative response. The researcher concluded that most students at Junior High School 10 Pematangsiantar had regarded MLBB as an advantageous alternative for improving their English vocabulary, with a significant majority expressing favorable opinions of the game.\u003Cbr>This is an open access article under the CC BY 4.0 license. |\n|  | |  |\n| DOI: [https://doi.org/10.34306/att.v7i1.545](https://doi.org/10.34306/att.v7i1.545)\u003Cbr>This is an open-access article under the CC-BY license ([https://creativecommons.org/licenses/by/4.0/](https://creativecommons.org/licenses/by/4.0/))©Authors retain all copyrights |  |  |\n| 1. INTRODUCTION\u003Cbr>Language is a fundamental tool for communication, allowing people to express ideas, emotions, and viewpoints [1] . Its importance lies in fostering social connections and dependency through clear interactions. Language enables humans to exchange thoughts, seek assistance, and convey goals, making it essential fo","cbCaitcZZ2GGn9VS","https://ap.wps.com/l/cbCaitcZZ2GGn9VS","pdf",934150,14,"English","# ABSTRACT\n# 1. INTRODUCTION","[{\"question\":\"What is the study aiming to investigate?\",\"answer\":\"The study explores students’ perceptions of playing Mobile Legends: Bang-Bang (MLBB) as a way to improve English vocabulary.\"},{\"question\":\"How was the research conducted?\",\"answer\":\"A qualitative approach based on the Miles and Huberman analytical framework was used, with data gathered from 150 ninth-grade students through closed questionnaires.\"},{\"question\":\"What did the study find about students’ responses to MLBB?\",\"answer\":\"Most students reported positive outcomes: 69.21% responded positively, while neutral replies and negative comments made up smaller proportions.\"}]","Enhancing English Vocabulary Through Mobile Legends - Insights from EFL Students | PDF",1790617935,35]