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Players also repair damage after each raid, recruit distinctive heroes, improve dragon companion attributes, lead garrison assaults, and aim for the strongest end-game glory while managing a flame track.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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Bosley  \nGraphic Design  \nAlbert Bochnert  \nCreative & Project Management  \nFrigyes Schőberl  \nDevelopment Lead  \nRobin Hegedűs  \nAdditional Development  \nFrigyes Schőberl Mihály Vincze Viktor Péter  \nRulebook Editing  \nFrigyes Schőberl  \nRulebook Design  \nAttila Kerek & Albert Bochnert  \nTABLE OF CONTENTS  \nCredits 1  \nTable of Contents 2  \nIntroduction 4  \nComponents 4  \nSetup 6  \nGame Overview 8  \nI. Action Phase 8  \n Sending a Party to a Common Location 8  \n Hirelings 9  \n Gear 9  \n Dragon Companion Attributes 9  \n Player Skills 11  \n Using a Special Location 12  \n Warehouse 12  \n Firestation 12  \n Taking an Aide 12  \n End of Action Phase 12  \nII. Reward Phase 13  \n Order of Resolution 13  \n Resolving a Common Location 13  \n Common Locations’ Cards 14  \n Heroes’ Guild 14  \n Tavern 14  \n Poachers’ Camp 15  \n Mountain 15  \n Preserve 19  \n Garrison 19  \nIII. Raid Phase 20  \nIV. Reset Phase 20  \nEnd Game Scoring 21  \n Flame 21  \n2 Player mode 21  \nHero Abilities and Scoring Conditions 22  \nIconography 24  \n2  \nINTRODUCTION  \nCOMPONENTS  \nThe ancient, mystical island of Emberheart is the crown jewel of our Kingdom—the only place where mighty dragons still thrive. For centuries, we have lived in harmony with these majestic creatures under the wise guidance of the Dragon Ambassador, appointed by the King.  \nBut just weeks ago, a sinister fleet arrived from the Distant Lands, carrying ruthless poachers intent on capturing as many dragons as possible and selling them to the merchants of those savage realms. They have established a camp on the island’s farthest shore, plotting their cruel hunt.  \nThe King could not stand idly by as these magnificent beings fell into the hands of marauders. He sent his bravest champions to Emberheart to aid the Ambassador, free the captured dragons, and hinder the poachers' plans.  \nAs one of the King’s champions, your mission is clear: rescue and protect the dragons at all costs. And if you achieve the greatest Glory in the process, the King will grant you the honor of becoming the next Dragon Ambassador.  \n4 Player boards  \n(1 per player color)  \n4 Dragon Companion meeples  \n(1 per player color)  \n20 Crest tokens  \n(5 per player color)  \n4 Flame markers  \n(1 per player color)  \n4 Aide tokens  \n1 First player marker  \n12 Attribute markers  \n(4 per Attribute color)  \n12 Two player mode 1 Scoring pad cards  \n50 Grunt tokens  \n35 Scout tokens  \n30 Ranger tokens  \n30 Warden tokens  \n35 Gear tokens  \n1 Main board  \n45 Dragon cards 15 Preserve cards 1 Round marker  \n30 Mountain Dragon 15 Captive Dragon cards cards  \n10 Raid cards 15 Tavern cards 15 Garrison cards 27 Hero cards  \nSETUP  \n1. Place the Main board in the middle of the playing area.  \n2. Each player takes a Player board. Make sure all players use the same “A” or “B” side.  \na If it’s your first game, we recommend using the  \n“A” side (without player skills).  \n3. Each player takes their Dragon Companion meepleand 5 Crest tokens matching their Player board.  \n4 . Each player places an Attribute marker on each of their 3 Attribute tracks on their Player board. Then, each player moves one marker of their choice one step higher.  \na If it’s your first game, we recommend all players  \nmove the marker on the leftmost (Strength) track.  \n5 . Each player takes 10 Grunt tokens.  \n6. Each player takes 2 Gear tokens.  \n7. Separately shuffle the Hero (7a), Tavern (7b), Captive Dragon (7c), Mountain Dragon (7d), and Preserve (7e) cards to form face down decks and place them next to their respective Locations. Then, fill up the card slots of the Heroes’ Guild (7a), Tavern (7b), Poachers’ Camp  \n(7c), Mountain (7d), and Preserve (7e) Locations with face up cards drawn from their respective decks.  \n8. Sort the Garrison cards into three decks by their color (red, blue and green) and organize them in ascending order by their Glory value. Place th","cbCaiv2nUxu2e9UJ","https://ap.wps.com/l/cbCaiv2nUxu2e9UJ","pdf",5861318,13,"English","# Introduction\n# Components\n# Setup\n# Game Overview\n## Game Structure\n## Action Phase\n## Reward Phase\n## Raid Phase\n## Reset Phase\n# End Game Scoring\n## Flame\n## 2 Player mode\n## Hero Abilities and Scoring Conditions\n## Iconography","[{\"question\":\"What is the main objective in Emberheart?\",\"answer\":\"Rescue and protect dragons while hindering poachers, competing to gain the most Glory across the game’s rounds.\"},{\"question\":\"How long does a full game last?\",\"answer\":\"A game of Emberheart lasts five rounds, each split into four phases: Action, Reward, Raid, and Reset.\"},{\"question\":\"What do players do during the Action phase?\",\"answer\":\"Players send parties of hirelings to locations to carry out tasks, improving progress through related mechanics such as hiring, gear, and special locations.\"}]","Emberheart Rulebook - Introduction, Components, Setup, and Game Structure | PDF",1791245382]