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All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of  \nWizards of the Coast.  \n©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nAll other original content material in this work is copyright (2016) by Derek Ruiz and published under the community Content  \nAgreement for Dungeon Masters Guild  \nTable of Contents  \nChapter 1 – Prisoners ofthe Drow 4  \nChapter 2 – Into Darkness 6  \nChapter 3 – The Darklake 8  \nChapter 4 – Gracklstugh 10  \nChapter 5 – Neverlight Grove 14  \nChapter 6 – Blingdenstone 16  \nChapter 7 – Escape the Underdark 19  \nChapter 8 – Gauntlgrym 21  \nChapter 9 – Descent into the Depths 24  \nChapter 10 – Mantol Derith 28  \nChapter 11 – Gravenhollow 31  \nChapter 12 – The Tower of Vengeance 33  \nChapter 13 – The Wormwrithings 36  \nChapter 14 – The Labyrinth 40  \nChapter 15 – The Fetid Wedding 44  \nChapter 16 – The City of Spiders 46  \nChapter 17 – Against the Demon Lords 49  \nAppendices  \nExtra encounters for the first half 52  \nExtra encounters for the second half 55  \nThe Maze Engine 57  \nThe Tragedy of Derendil 59  \nThe final battle with the demons 61  \nThank You Page 63  \nOoTA Guide – Chapter 1 – Velkynvelve  \nT  \nhis is the first chapter of a very long guide for DM’s to run Out of the Abyss. The OoTA book is a great resource and campaign, unfortunately some things are left unexplained or simply badly arranged in the  \nbook; this guide’s aim is to provide rookie and veteran DM’s alike with extra information and clarifications for the campaign. Some of the stuff in this guide are as they are in the book, only better explained. Some other stuff are just my suggestions to achieve the most fun. There is also some homebrew content like graphs, maps or side-­‐quests. In this chapter I recommend the survival of certain key NPC’s that have some encounters or things tied to them in later chapters. Although it is advisable plot-­‐wise. You’re free to kill them all in the first chapter if you want.  \nThe adventure begins, and PC’s are prisoners. What are the important things to pay attention to this chapter?  \nNPCs  \nFirst things first, the NPCs are and will be an integral part of the first part of the campaign, maybe even after that. A great ice breaker is to let the NPC’s and the PC’s share stories about how they were captured by the drow. During their imprisonment they are forced to do things for Priestess Illvara’s amusement, pair the PC’s with a random NPC to continue the rapport. The most likable in my opinion are Stool and Jimjar.  \nIt’s very important to know in advance that some NPCs have future events related to them. It doesn’t mean that they shouldn’t die, but if they do you will miss some of the fun. Here is the information about each character:  \nEldeth Feldrun. -­‐ Because of her protective and selfless character she might die early on. She is well spoken and knows how to behave in formal occasions. The only thing to remember is that she will ask for her weapon and armor to be ","cbCaiqizHwxkJY8F","https://ap.wps.com/l/cbCaiqizHwxkJY8F","pdf",3051296,"English","# Chapter 1 – Prisoners of the Drow\n## NPCs","[{\"question\":\"What is the main goal of this guide chapter for Out of the Abyss?\",\"answer\":\"It provides extra information and clarifications so dungeon masters can run the campaign more smoothly, with additional explanations, suggestions, and some homebrew additions like maps or side-quests.\"},{\"question\":\"Which part of the chapter focuses on setting up the campaign’s opening?\",\"answer\":\"It explains that the adventure begins with player characters as prisoners and outlines what to pay attention to during this first phase.\"},{\"question\":\"Why should a DM consider that some NPCs have future-related events?\",\"answer\":\"Because killing them in the first chapter can cause players to miss later fun and connected occurrences in the campaign. The guide advises keeping specific key NPCs alive when their later events matter.\"}]","Elven Tower presents - Out of the Abyss DMs Guide | PDF",1791273422]