[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-515056-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-515056-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","elizabethan-call-of-cthulhu-introduction-to-elizabethan-cthulhu","Elizabethan Call of Cthulhu - Introduction to Elizabethan Cthulhu","","Notes for running Call of Cthulhu in the Elizabethan period, arguing that the era’s limited omnipresent technology, pervasive real witchcraft and sorcery, and active age of exploration create strong horror play opportunities. The guide recommends using RuneQuest rules alongside Call of Cthulhu, especially for character creation and combat, and provides specific options for generating Elizabethan investigators, including a new SAN attribute and restrictions on learning magic or starting with spells.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/elizabethan-call-of-cthulhu-introduction-to-elizabethan-cthulhu/515056/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/elizabethan-call-of-cthulhu-introduction-to-elizabethan-cthulhu/515056.png","ImageObject",300,407,{"name":42,"@type":43},"adawds","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":30},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"Why set Call of Cthulhu in the Elizabethan era?","Question",{"text":62,"@type":63},"The notes highlight that technology is not omnipresent, witchcraft and real sorcerers are a believable presence, and the period’s exploration and new discoveries create encounters with unfamiliar lands, peoples, and cults.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How do the guidelines combine RuneQuest with Call of Cthulhu?",{"text":67,"@type":63},"They suggest the Keeper use RuneQuest as an adjunct to Call of Cthulhu, mainly for character creation and combat, since both share similar mechanics while RuneQuest emphasizes sword fighting and hand-to-hand combat more heavily.",{"name":69,"@type":60,"acceptedAnswer":70},"What rules apply to creating Elizabethan investigators?",{"text":71,"@type":63},"Investigators can be built using Call of Cthulhu or, as suggested, with RuneQuest fantasy roleplaying rules. The notes provide an allocation method for characteristics and introduce a new SAN attribute determined by POW x 5, while also restricting learning magic and starting with magical spells.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},515056,1792222920,{"code":4,"msg":81,"data":82},"success",[83,86,90,94,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":84,"slug":85},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":87,"show_sort_weight":88,"slug":89},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":91,"show_sort_weight":92,"slug":93},"Exam",70,"exam",{"id":95,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},5,"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":95,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":30,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":95},3985747872983,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","ELIZABETHAN CALL OF CTHULHU  \nWritten by Paul Elliott 2000. No infringements of copyright are intended.  \nINTRODUCTION TO ELIZABETHAN CTHULHU  \nI've wanted to set a Call of Cthulhu game in the Elizabethan period for a while now. The main factor is the ability to easily isolate the Investigators (always a classical tool of horror, see Alien and The Shining). Finding that other roleplayers have also seen the potential of this period, mixing traditional medieval conccepts with a more modern non feudal outlook, has inspired me to put these notes onto the web. I've done a crash course inTudor history, so please forgive any mistakes. E mail me with corrections go on! Feel free!  \nThere are a number of good reasons for setting a game of Call of Cthulhu (published by Chaosium) in Elizabethan times. Firstly, technology is not omnipresent, giving the players an opt out through cars, radios, telephones or Tommy guns. Secondly, the era is one of very real witchcraft and very real sorcerers poring over ancient tomes. Thirdly, it is an era of exploration. Unlike the 1920s, the Elizabethan era is full of new discoveries, of trade routes, new lands and peoples. There are foreign cultures and cults to be encountered and maybe brought back to England.  \nThe guidelines here suggest that a Keeper utilise the RuneQuest rules as an adjunct to the Call of Cthulhu rules, mainly for character creation and combat. Both games use the same mechanics, but RuneQuest concentrates on sword fighting and hand to hand combat to a much greater degree.  \nELIZABETHAN DUNGEON IDEAS  \n\\# Tombs ofthe Middle Ages  \n\\# Wight's Barrows (Resting place of Bonze Age chieftans)  \n\\# Haunted castles  \n\\# Ancient Roman ruins (forts, [temples. parts](temples. parts) of Hadrian's Wall, secret chambers underneath Roman Bath)  \n\\# Elven woods, with scary stuff happening, twisting thorn mazes, etc.  \n\\# Holy Hills a catch all covering Celtic Sidhe Mounds and gates to the Celtic Otherworld (land ofFaeirie). This hills may look normal, may have ancient ruins on top of them, monoliths, stone circles, causewayed enclosures (neolithic), they may even have chalk figures.  \n\\# Ruined Monasteries with terrible curses left behind after the Reformation.  \n\\# Priests holes that lead down to chambers of Satanic worship  \n\\# Arthur in suspended animation with his bravest knights and their horses, cared for by Merlin (this is a Cheshire folk tale) .  \nCREATING ELIZABETHAN INVESTIGATORS  \nWhile player character Investigators could be created using the Call of Cthulhu rules (and I am sure I ’ll put that option up here shortly), I suggest using the RuneQuest Fantasy Roleplaying Adventure Game rules (which share a very similar and related games system) . Characteristics are created by the method chosen by the referee. My own method follows:  \nAllocation Method: roll 2D6+6 twice, allocate one total to INT the other to SIZ as desired. Roll 3D6 five times and allocate these totals to the remaining attributes as desired. If three or more of these totals are less than 12 roll all the attributes again. Elizabethan Investigators have a new Sanity (SAN) attribute taken straight from Call of Cthulhu, determined by POW x5 .  \nElizabethan England is classed as a Civilised Culture. No one may learn magic as portrayed within the RuneQuest rules, and no one may begin the game with any magical spells in any case. Rather than roll for Occupation, players may select the Occupation of their character. The following Occupations are suitable for use as Elizabethan Investigators:  \nBard  \nA poet, playwright, musician and entertainer. May play the lute, recorder, viol, harpsichord or shawm. Use Entertainer details.  \nJourneyman  \nA practicing craftsman who must seek out work. Not yet settled down in a city or town as a‘master ’. Use Crafter details.  \nKnight of the Realm  \nA knight or perhaps squire or esquire a member of the landed gentry with an estateand manor house. No longer an armoured warrior, but a country gentl","cbCailKPGSNfF1xQ","https://ap.wps.com/l/cbCailKPGSNfF1xQ","pdf",101346,"English","# Introduction to Elizabethan Cthulhu\n# Elizabethan Dungeon Ideas\n# Creating Elizabethan Investigators\n## Languages\n## Common Weaponry of the Era","[{\"question\":\"Why set Call of Cthulhu in the Elizabethan era?\",\"answer\":\"The notes highlight that technology is not omnipresent, witchcraft and real sorcerers are a believable presence, and the period’s exploration and new discoveries create encounters with unfamiliar lands, peoples, and cults.\"},{\"question\":\"How do the guidelines combine RuneQuest with Call of Cthulhu?\",\"answer\":\"They suggest the Keeper use RuneQuest as an adjunct to Call of Cthulhu, mainly for character creation and combat, since both share similar mechanics while RuneQuest emphasizes sword fighting and hand-to-hand combat more heavily.\"},{\"question\":\"What rules apply to creating Elizabethan investigators?\",\"answer\":\"Investigators can be built using Call of Cthulhu or, as suggested, with RuneQuest fantasy roleplaying rules. The notes provide an allocation method for characteristics and introduce a new SAN attribute determined by POW x 5, while also restricting learning magic and starting with magical spells.\"}]","Elizabethan Call of Cthulhu - Introduction to Elizabethan Cthulhu | PDF",1791305770]