[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-512048-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-512048-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","eldritch-smith-character-build-artificer-4-fighter-16","Eldritch Smith - Character Build - Artificer 4 / Fighter 16","","Eldritch Smith is presented as a game character build combining Artificer 4 and Fighter 16 levels, including core class traits, subclass features, and spellcasting elements. The sheet details ability scores and saving throw modifiers, skill proficiencies, passive perception values, senses such as darkvision and blindsight, and listed weapon attacks. It also enumerates actions and bonus actions (e.g., steel defender repair, tinkers magic, merge with shadows, second wind) plus fighter combat features like action surge, weapon mastery, war bond, extra attack variations, tactical shift, war magic, and indomitable rerolls.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & 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character build?","Question",{"text":63,"@type":64},"Eldritch Smith is built as Artificer 4 / Fighter 16.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Which defenses and advantage mechanics are listed for saving throws?",{"text":68,"@type":64},"The sheet includes saving throw modifiers and notes about advantage on CON saving throws to maintain Concentration, plus advantage on WIS and CHA.",{"name":70,"@type":61,"acceptedAnswer":71},"What key bonus actions and actions are available in combat?",{"text":72,"@type":64},"Bonus actions include Second Wind and Merge with Shadows, while actions include Steel Defender repair and Tinker’s Magic, alongside a standard action list for attacks and movement 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POINTS\u003Cbr>Actionsparda\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Verdan Pact Seeker SPECIES BACKGROUND |\n|  |\n\n| | +2 +11 +11 +0 -1\u003Cbr>-1 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>Advantage on CON saving throws that you make to maintain Concentration. Advantage on WIS\u003Cbr>Advantage on CHA\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +2\u003Cbr>+0 +11 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  -1  Athletics STR |  |  |\n|  | +5\u003Cbr>+11\u003Cbr>+0\u003Cbr>-1\u003Cbr>+11 +0 +5 +6 -1 +5 +5 +2 +2 +0 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n16 PASSIVE PERCEPTION  \n10 PASSIVE INSIGHT  \n21 PASSIVE INVESTIGATION  \nBlindsight 10 ft. , Darkvision 60 ft.  \nSENSES  \n| === ACTIONS === Standard Actions\u003Cbr>Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object, Study, Influence\u003Cbr>Steel Defender: Repair • 3 / Long Rest\u003Cbr>The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 + 5.\u003Cbr>Tinker’s Magic • 5 / Long Rest\u003Cbr>As a Magic action while holding Tinker's Tools, you can create one item in an unoccupied space within 5 ft. of yourself, from the provided list. The item lasts | until you finish a Long Rest, at which point it vanishes. You can use this feature 5 times per Long Rest.\u003Cbr>=== BONUS ACTIONS === Merge with Shadows\u003Cbr>While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.\u003Cbr>Second Wind • 4 / Long Rest\u003Cbr>You can draw upon a limited well of physical and mental stamina and regain 1d10+16 HP.\u003Cbr>You can use this 4 times per Long Rest, and can regain one expended use when you finish a Short |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nRapier  \nUnarmed Strike  \nHIT  \n+8  \n+5  \nDAMAGE/TYPE  \n1d8+2 Piercing  \n0 Bludgeoning  \nNOTES  \nMartial, Finesse, Vex, Booming Blade: 3d8 Thunder, 4d8 Thunder  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \n\n|  |\n| --- |\n| CLASS & LEVEL PLAYER NAME SPECIES BACKGROUND EXPERIENCE POINTS |\n|  |\n\nEldritch Smith  \nArtificer 4 / Fighter 16  \nVerdan  \nActionsparda  \n=== FIGHTER FEATURES ===  \n* Core Fighter Traits • PHB-2024 91  \n* Fighting Style • PHB-2024 91  \nYou gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.  \n* Second Wind • PHB-2024 91  \nAs a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain 1d10+16 HP.  \nYou can use this 4 times per Long Rest, and can regain one expended use when you finish a Short Rest.  \n| 4 / Long Rest • 1 Bonus Action  \n* Weapon Mastery • PHB-2024 91  \n* Action Surge • PHB-2024 91  \nOn your turn you can take one additional action, except the Magic action.  \nYou can use this feature 1 time(s) until you finish a Short or Long Rest.  \n| 1 / Short Rest • Special  \n* Tactical Mind • PHB-2024 91  \nWhen you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll 1d10 and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.  \n| Special  \n* Fighter Subclass • PHB-2024 92  \n| Eldritch Knight  \n* Spellcasting • PHB-2024 97  \n* War Bond • PHB-2024 97  \nYou learn a ritual that creates a magical bond between yourself and a weap","cbCaicbYhQhqaW9s","https://ap.wps.com/l/cbCaicbYhQhqaW9s","pdf",1304791,"English","# Eldritch Smith\n## Stats and Proficiencies\n## Combat Features and Actions\n## Fighter Subclass and Spellcasting","[{\"question\":\"What level combination defines Eldritch Smith’s character build?\",\"answer\":\"Eldritch Smith is built as Artificer 4 / Fighter 16.\"},{\"question\":\"Which defenses and advantage mechanics are listed for saving throws?\",\"answer\":\"The sheet includes saving throw modifiers and notes about advantage on CON saving throws to maintain Concentration, plus advantage on WIS and CHA.\"},{\"question\":\"What key bonus actions and actions are available in combat?\",\"answer\":\"Bonus actions include Second Wind and Merge with Shadows, while actions include Steel Defender repair and Tinker’s Magic, alongside a standard action list for attacks and movement options.\"}]","Eldritch Smith - Character Build - Artificer 4 / Fighter 16 | PDF",1791264221,12]