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Games are presented as an approach to innovate the learning process, and the research analyzes how Quizizz and Wordwall influence vocabulary learning in elementary EFL students. Using a critical literature review with a mixed-method approach, it considers qualitative and quantitative evidence. The analysis also focuses on learners’ perceptions and highlights guidance for adapting online game-based vocabulary teaching to English classes. Findings aim to show the real impact on students’ performance and support appropriate classroom integration.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/effects-of-using-quizizz-and-wordwall-to-acquire-vocabulary-as-a-foreign-language-in-second-grade-students/418090/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/effects-of-using-quizizz-and-wordwall-to-acquire-vocabulary-as-a-foreign-language-in-second-grade-students/418090.png","ImageObject",300,407,{"name":92,"@type":93},"OmBimo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-02","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why is vocabulary acquisition considered crucial for young learners in this research?","Question",{"text":112,"@type":113},"It highlights a lack of basic vocabulary among young learners and argues that identifying effective support is essential for memorable acquisition.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which tools are studied for vocabulary learning?",{"text":117,"@type":113},"The research focuses on the games Quizizz and Wordwall and examines their impact on vocabulary acquisition.",{"name":119,"@type":110,"acceptedAnswer":120},"What research method is used to analyze the effects?",{"text":121,"@type":113},"It uses a critical literature review with a mixed-method approach, drawing on both qualitative and quantitative studies involving the two games.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},418090,1791071506,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":41,"preview_page_count":4},962090893581,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Revista Metropolitana de Ciencias Aplicadas  \nISSN: 2661-6521  \n[revista@umet.edu.ec](revista@umet.edu.ec)  \nUniversidad Metropolitana Ecuador  \nPesántez-Sigüenza, Adriana Cecibel; Naranjo-Andrade, Shalena Silvana EFFECTS OF USING QUIZIZZ AND WORDWALL TO ACQUIRE VOCABULARY AS A FOREIGN LANGUAGE IN SECOND-GRADE STUDENTS Revista Metropolitana de Ciencias Aplicadas, vol. 6, núm. Esp1 , 2023 , pp. 187-197  \nUniversidad Metropolitana  \nGuayaquil, Ecuador. , Ecuador  \nAvailable in: [https://www.redalyc.org/articulo.oa?id=721778121021](https://www.redalyc.org/articulo.oa?id=721778121021)  \n How to cite  \n Complete issue  \n More information about this article  \n Journal's homepage in [redalyc.org](redalyc.org)  \nScientific Information System  \nNetwork of Scientific Journals from Latin America, the Caribbean, Spain and Portugal Non-profit academic project, developed under the open access initiative  \n20  \nEFFECTS OF USING QUIZIZZ  \nAND WORDWALL TO ACQUIRE VOCABULARY AS A FOREIGN LANGUAGE IN SECOND-GRADE STUDENTS  \nISSN: 2631-2662  \nFecha de presentación: diciembre, 2022 Fecha de aceptación: febrero, 2023 Fecha de publicación: marzo, 2023  \nEFFECTS OF USING QUIZIZZ  \nAND WORDWALL TO ACQUIRE VOCABULARY AS A FOREIGN LANGUAGE IN SECOND-GRADE STUDENTS  \nEFECTOS DEL USO DE QUIZIZZ Y WORDWALL PARA ADQUIRIR VOCABULARIO COMO LENGUA EXTRANJERA EN ESTUDIANTES DE SEGUNDO GRADO  \nAdriana Cecibel Pesántez-Sigüenza1  \n[E-mail:](E-mail: adriana.pesantez.06@est.ucacue.edu.ec)[ adriana.pesantez.06@est.ucacue.edu.ec](E-mail: adriana.pesantez.06@est.ucacue.edu.ec)  \nORCID: [https://orcid.org/0009-0007-5491-6240](https://orcid.org/0009-0007-5491-6240)  \n[Shalena Silvana Naranjo-Andrade](Shalena Silvana Naranjo-Andrade1)[1](Shalena Silvana Naranjo-Andrade1)  \nE-mail: [shalena.naranjo@ucacue.edu.ec](shalena.naranjo@ucacue.edu.ec)  \nORCID: [https://orcid.org/0009-0003-6594-5187](https://orcid.org/0009-0003-6594-5187)  \n[1](1 Universidad Cat)[ Universidad Cat](1 Universidad Cat)ó[lica](lica) de Cuenca. Ecuador.  \nSuggested citation (APA, 7th edition)  \nPesántez-Sigüenza, A. C. , & Naranjo-Andrade, S. S. (2023) . Effects of using quizizz and wordwall to acquire vocabulary as a foreign language in second-grade students. Revista Metropolitana de Ciencias Aplicadas, 6(S1), 187-197.  \nABSTRACT  \nDue to the lack of basic vocabulary in young learners, it is crucial to identify the best way to help them to acquire vocabulary memorably. Games are created to innovate the learning process. Thus, in this research analyzes the impact of games on vocabulary acquisition in elementary EFL learners to find the effects of using Quizizz and Wordwall and identify learners’ perceptions towards the use of those games is important. The appropriate research method for this project is a critical literature review through a mixed-method approach with qualitative and quantitative studies using those two games. This analysis will discuss the best way to teach vocabulary through an online game, adapting it to the English class and using the technological tools differently. Considerable literature on the effects of online games provides us with a general idea and guidance to innovate the English classes toward using games. The study findings will provide insights into the benefits of using Quizizz and Wordwall games in English classrooms, showing the real effects of those games on students’ performance to help teachers incorporate them adequately.  \nKeywords:  \nGames, vocabulary, motivation, learning process, interaction.  \nRESUMEN  \nDebido al déficit de vocabulario básico en los jóvenes estudiantes, es crucial identificar la mejor manera de ayudarlos aadquirir vocabulario de una manera memorable. Los juegos se crean para innovar el proceso de formación y/o aprendizaje, por ello esta investigación analiza el impacto de los juegos en la adquisición de vocabulario en estudiantes de primaria que estudian inglés como lenguaje extranjero paradescubrir los efectos del uso de Quizizz y Wordwall, ","cbCaifbM1zV1cW9q","https://ap.wps.com/l/cbCaifbM1zV1cW9q","pdf",674098,12,"English","# ABSTRACT\n## Research purpose and motivation\n## Method and evidence sources\n## Focus of analysis and classroom implications","[{\"question\":\"Why is vocabulary acquisition considered crucial for young learners in this research?\",\"answer\":\"It highlights a lack of basic vocabulary among young learners and argues that identifying effective support is essential for memorable acquisition.\"},{\"question\":\"Which tools are studied for vocabulary learning?\",\"answer\":\"The research focuses on the games Quizizz and Wordwall and examines their impact on vocabulary acquisition.\"},{\"question\":\"What research method is used to analyze the effects?\",\"answer\":\"It uses a critical literature review with a mixed-method approach, drawing on both qualitative and quantitative studies involving the two games.\"}]","EFFECTS OF USING QUIZIZZ AND WORDWALL TO ACQUIRE VOCABULARY AS A FOREIGN LANGUAGE IN SECOND-GRADE STUDENTS | PDF",1790611936]