[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-419201-105":59,"doc-detail-419201-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","effectiveness-of-using-scrabble-as-game-based-learning-in-improving-vocabulary-at-children","EFFECTIVENESS OF USING SCRABBLE AS GAME-BASED LEARNING IN IMPROVING VOCABULARY AT CHILDREN","","Evaluate Scrabble as a game-based learning (GBL) tool for improving English vocabulary mastery in 12-year-old children. The quantitative pre-experimental study ran for one week across three sessions with ten elementary students, using pre-tests and post-tests to assess vocabulary mastery, spelling accuracy, and the ability to form correct and meaningful English words. Results show a significant improvement after intervention, with the pre-test indicating many students below 60 and post-test scores rising above 60, including scores of 80+ and 90.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/effectiveness-of-using-scrabble-as-game-based-learning-in-improving-vocabulary-at-children/419201/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/effectiveness-of-using-scrabble-as-game-based-learning-in-improving-vocabulary-at-children/419201.png","ImageObject",300,407,{"name":92,"@type":93},"vwvw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-31","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the study evaluate about Scrabble?","Question",{"text":112,"@type":113},"It evaluates whether Scrabble, used as a game-based learning (GBL) tool, improves English vocabulary mastery in children.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How was the research conducted?",{"text":117,"@type":113},"A quantitative pre-experimental design was used over one week with three sessions involving ten elementary students, assessed through pre-tests and post-tests.",{"name":119,"@type":110,"acceptedAnswer":120},"What improvement did the study find after using Scrabble?",{"text":121,"@type":113},"Scores increased significantly: in the pre-test many students were below 60, while after the intervention all students scored above 60, with some reaching 80+ and one reaching 90.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},419201,1790718535,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":41,"preview_page_count":4},3985747874149,"https://ap-avatar.wpscdn.com/avatar/3a001161165b4dc3d9e?x-image-process=image/resize,m_fixed,w_180,h_180&k=1790129441039064114","Teaching and General Education Studies  \nISSN : XXXX-XXXX E-ISSN : XXXX-XXXX  \nVolume 1 No. 2, 2025  \nPublished by Grasta School  \nKalikesik Street, Green Garden Resident 3, Rt 02, Watervang, Lubuklinggau, Indonesia  \nEFFECTIVENESS OF USING SCRABBLE AS GAME-BASED LEARNING IN IMPROVING VOCABULARY AT CHILDREN  \nRomiza Ikbar  \nUniversitas PGRI Silampari  \n[mizaikbar@gmail.com](mizaikbar@gmail.com)  \nAccepted : June, 29 2025  \nAbstract:  \nThis study aims to evaluate the effectiveness of Scrabble as a GBL (game-based learning) tool in improving English vocabulary mastery in 12-year-old children. The study was conducted over one week with three meetings, involving ten elementary school students living near the researcher's home. The method used was quantitative, where data was collected through pre-tests and posttests designed to measure students' vocabulary mastery, spelling accuracy, and their ability to form correct and meaningful English words. This study aims to evaluate the effectiveness of Scrabble asa game-based learning (GBL) tool for improving vocabulary mastery among 12-year-old EFL learners. A quantitative pre-experimental design was implemented over one week, consisting of three learning sessions involving ten elementary school students living near the researcher's home. Data were collected using pre-tests and post-tests measuring vocabulary mastery, spelling accuracy, and the ability to construct meaningful English words. The results of the study showed a significant improvement after the intervention. In the pre-test, 70% of students scored below 60, indicating limited vocabulary mastery. After the intervention, all students scored above 60, with 50% achieving a score of 80 or higher, and one student achieving the maximum score of 90. These findings suggest that Scrabble, when integrated with dictionary use, is not only enjoyable but also effective in improving vocabulary mastery and word comprehension in students. Future research should consider larger sample sizes and longer durations to examine the broader application of educational games in an EFL context.  \nKeywords: Scrabble, Game-Based Learning, Vocabulary, EFL, Educational Games, Dictionary, Critical Thinking, Collaboration with children’s, Language Learning.  \nINTRODUCTION  \nEducation very a important role in gaining knowledge. In today's world of education, educators continue to strive to find new, innovative methods to increase student participation and their learning process. One approach that is increasingly in demand is game-based learning (GBL), a method that combines  \n[https://www.publicresearchstudy.my.id/index.php/TGES](https://www.publicresearchstudy.my.id/index.php/TGES)  \neducational elements with game features to create a more interesting and enjoyable learning process. One of the games that makes children curious and increases their high curiosity is by introducing this scrabble game. Among other types of educational games, Scrabble is known as a classic word game, which encourages players to build words from letter pieces, while helping to improve spelling skills, word recognition, and vocabulary mastery (Plass, Homer, & Kinzer, 2021) .  \nVocabulary is very important in learning a new language. It is the basic for reading comprehension, communication, and academic achievement. Unfortunately, for many learners, teaching vocabulary using rote memorization and textbooks becomes boring and inefficient over time. This often results in students being unable to remember words and use them contextually in speaking  \nor writing. (Nation, 2023) Although vocabulary is important in language learning, many children or students, especially in the context of learning English as a foreign language (EFL), still struggle to master vocabulary. Basic observations in the field often reveal low scores in vocabulary assessments, limited active use of vocabulary in speaking and writing, and a lack of motivation during vocabulary instruction. This situation highlights","cbCaiaAuJLeY0f2l","https://ap.wps.com/l/cbCaiaAuJLeY0f2l","pdf",330359,12,"English","# INTRODUCTION\n## Education and the need for game-based learning\n## Importance of vocabulary in language learning\n## Study aims and expected contributions","[{\"question\":\"What does the study evaluate about Scrabble?\",\"answer\":\"It evaluates whether Scrabble, used as a game-based learning (GBL) tool, improves English vocabulary mastery in children.\"},{\"question\":\"How was the research conducted?\",\"answer\":\"A quantitative pre-experimental design was used over one week with three sessions involving ten elementary students, assessed through pre-tests and post-tests.\"},{\"question\":\"What improvement did the study find after using Scrabble?\",\"answer\":\"Scores increased significantly: in the pre-test many students were below 60, while after the intervention all students scored above 60, with some reaching 80+ and one reaching 90.\"}]","EFFECTIVENESS OF USING SCRABBLE AS GAME-BASED LEARNING IN IMPROVING VOCABULARY AT CHILDREN | PDF",1790616105]