[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509950-105":59,"doc-detail-509950-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","dunil-3f8917f6887041e1b2f2bb741cd3d56b","Dunil","","Dunil is a 9th-level Rogue character built for stealth, precision attacks, and survivability. The sheet lists core ability scores, skills, passive bonuses for Perception, Insight, and Investigation, along with senses, speed, armor, weapons, tools, and multilingual proficiencies. Combat options include Sneak Attack, Cunning Action, Uncanny Dodge, Evasion, and Assassin features that improve damage and critical outcomes. It also details Lightfoot Halfling racial traits, feats such as Crossbow Expert, and specific action, bonus-action, and reaction rules for play.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dunil-3f8917f6887041e1b2f2bb741cd3d56b/509950/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dunil-3f8917f6887041e1b2f2bb741cd3d56b/509950.png","ImageObject",300,407,{"name":92,"@type":93},"iuabcfuw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What are Dunil’s key combat mechanics as a Rogue?","Question",{"text":112,"@type":113},"Dunil relies on Sneak Attack for extra damage, Cunning Action for bonus-action movement or hiding, and Uncanny Dodge to halve reaction damage after being hit. The Assassin archetype further improves attack outcomes against surprised or unengaged targets.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which racial traits does Dunil have as a Lightfoot Halfling?",{"text":117,"@type":113},"Dunil has Lucky (reroll natural 1s), Brave (advantage vs being frightened), Halfling Nimbleness (move through larger creatures’ spaces), and Naturally Stealthy (can attempt hiding when obscured by a creature at least one size larger).",{"name":119,"@type":110,"acceptedAnswer":120},"What equipment and proficiencies define Dunil’s role?",{"text":121,"@type":113},"Dunil is equipped with weapons such as crossbow, shortsword, rapier, and longsword, and uses tools like Disguise Kit, Poisoner’s Kit, and Thieves’ Tools. The sheet also lists proficiencies and languages including Common, Dwarvish, Giant, Halfling, and Thieves’ Cant.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509950,1791503657,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},3985747874027,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","CHARACTER NAME  \nDunil  \n\n|  |\n| --- |\n| Rogue 9 CLASS & LEVEL\u003Cbr>Lightfoot Halfling Custom Background PLAYER NAME RACE BACKGROUND EXPERIENCE POINTS |\n|  |\n\n| | +0\u003Cbr>+8 +2 +4 -1 +2 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| |  |  |\n\n\n| | +8\u003Cbr>-1 +0 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +0  Athletics STR |  |  |\n|  | | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n17 PASSIVE WISDOM (PERCEPTION)  \n9 PASSIVE WISDOM (INSIGHT)  \n14 PASSIVE INTELLIGENCE (INVESTIGATION)  \nSENSES  \nDEFENSES  \n25 ft. (Walking)  \nSPEED  \n=== ARMOR === Light Armor  \n=== WEAPONS ===  \nCrossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons  \n=== TOOLS ===  \nDisguise Kit, Poisoner's Kit, Thieves' Tools  \n=== LANGUAGES ===  \nCommon, Dwarvish, Giant, Halfling, Thieves’Cant  \nPROFICIENCIES & LANGUAGES  \n\n| === ACTIONS === Standard Actions\u003Cbr>Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object\u003Cbr>=== BONUS ACTIONS === Crossbow Expert Attack\u003Cbr>When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.\u003Cbr>Cunning Action\u003Cbr>You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action. | === REACTIONS === Uncanny Dodge\u003Cbr>When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\u003Cbr>=== SPECIAL === Sneak Attack\u003Cbr>Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nCrossbow, light  \nDagger, +1  \nShortsword  \nUnarmed Strike  \nHIT  \n+8  \n+9  \n+8  \n+4  \nDAMAGE/TYPE  \n1d8+4 Piercing  \n1d4+5 Piercing  \n1d6+4 Piercing  \n1 Bludgeoning  \nNOTES  \nSimple, Ammunition, Loading, Range, Two-Handed, Range (80/320)  \nSimple, Finesse, Light, Thrown, Range (20/60)  \nMartial, Finesse, Light  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nDunil  \n\n|  |\n| --- |\n| Rogue 9 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>grandpyromania\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Lightfoot Halfling Custom Background RACE BACKGROUND |\n|  |\n\n=== ROGUE FEATURES ===  \n* Hit Points • PHB 95  \n* Proficiencies • PHB 95  \n* Expertise • PHB 96  \nYour proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.  \n* Sneak Attack • PHB 96  \nOnce per turn, you can deal an extra 5d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.  \n| Special  \n* Thieves’ Cant • PHB 96  \nYou have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.  \n* Cunning Action • PHB 96  \nYou can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.  \n| 1 Bonus Action  \n* Roguish Archetype • PHB 96  \n| Assassin  \n* Bonus Proficiencies • PHB 97  \nYou gain proficiency with","cbCaich2fVO3gGrK","https://ap.wps.com/l/cbCaich2fVO3gGrK","pdf",1043686,"English","# Racial Traits\n## Lucky\n## Brave\n## Halfling Nimbleness\n## Naturally Stealthy\n# Rogue Features\n## Sneak Attack\n## Cunning Action\n## Thieves' Cant\n## Roguish Archetype (Assassin)\n## Uncanny Dodge\n## Evasion\n## Infiltration Expertise\n# Actions and Combat Options\n## Standard Actions\n## Bonus Actions\n## Reactions\n## Special (Sneak Attack)\n# Equipment and Capabilities\n## Armor and Weapons\n## Tools\n## Languages","[{\"question\":\"What are Dunil’s key combat mechanics as a Rogue?\",\"answer\":\"Dunil relies on Sneak Attack for extra damage, Cunning Action for bonus-action movement or hiding, and Uncanny Dodge to halve reaction damage after being hit. The Assassin archetype further improves attack outcomes against surprised or unengaged targets.\"},{\"question\":\"Which racial traits does Dunil have as a Lightfoot Halfling?\",\"answer\":\"Dunil has Lucky (reroll natural 1s), Brave (advantage vs being frightened), Halfling Nimbleness (move through larger creatures’ spaces), and Naturally Stealthy (can attempt hiding when obscured by a creature at least one size larger).\"},{\"question\":\"What equipment and proficiencies define Dunil’s role?\",\"answer\":\"Dunil is equipped with weapons such as crossbow, shortsword, rapier, and longsword, and uses tools like Disguise Kit, Poisoner’s Kit, and Thieves’ Tools. The sheet also lists proficiencies and languages including Common, Dwarvish, Giant, Halfling, and Thieves’ Cant.\"}]","Dunil | PDF",1791238182]