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Chapter 1 - How to Play","","Starter Set Rulebook 用于引导《龙与地下城》游戏的基础体验。内容从“如何玩”入手，阐明角色扮演与想象叙事的核心理念，并说明骰子如何为行动结果提供结构化依据：例如攻击命中与否、攀爬与躲避等冒险任务的可能性差异。文中还介绍玩家分工（地下城主持人 DM 与冒险者角色）以及他们如何共同推进并创造难忘的故事体验。",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dungeons-dragons-starter-set-rulebook-chapter-1-how-to-play/509606/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dungeons-dragons-starter-set-rulebook-chapter-1-how-to-play/509606.png","ImageObject",300,407,{"name":92,"@type":93},"Himbo","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"D&D 的核心在于什么？","Question",{"text":112,"@type":113},"D&D 的核心是通过想象进行故事叙事，并用规则决定冒险者行动带来的后果。骰子让结果有结构，同时使某些结果更可能发生。","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"在一局 D&D 中谁负责引导冒险？",{"text":117,"@type":113},"一名玩家扮演地下城主持人（DM），负责冒险的主要叙事与裁决。DM 描述场景与事件，冒险者角色再根据情况选择行动并探索。",{"name":119,"@type":110,"acceptedAnswer":120},"第一次玩 D&D 应该从哪里开始准备？",{"text":121,"@type":113},"第一次游玩建议先阅读本章其余内容，掌握最重要的规则；同时看冒险书前几页以理解 DM 的角色与 D&D 冒险的基础流程。","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509606,1791611638,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},687197100911,"https://ap-avatar.wpscdn.com/avatar/a000239b6f1da00475?x-image-process=image/resize,m_fixed,w_180,h_180&k=1785132997149421697","STARTER SET RULEBOOK  \nChapter 1: How to Play............................................. 2  \nGetting Started ....................................................................... 3  \nSix Abilities.............................................................................. 4  \nChapter 2: Combat ........................................................ 8  \nThe Order of Combat............................................................. 9  \nMovement and Position....................................................... 10  \nActions in Combat ................................................................ 10  \nMaking an Attack ................................................................. 11  \nCover ....................................................................................... 12  \nDamage and Healing ........................................................... 12  \nChapter 3: Adventuring ........................................ 14  \nTravel ....................................................................................... 15  \nResting .................................................................................... 15  \nRewards.................................................................................. 15  \nEquipment .............................................................................. 16  \nChapter 4: Spellcasting.........................................20  \nWhat Is a Spell? .................................................................... 21  \nCasting a Spell ...................................................................... 21  \nSpell Lists............................................................................... 23  \nSpells....................................................................................... 24  \nAppendix: Conditions ...............................................32  \nChapter 1: How to Play  \nhe Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery. Like games of make-believe, D&D is driven by imagination. It’s about picturing a crumbling castle in a darkening forest and imagining how a fantasy adventurer might react to the challenges that scene presents. In this fantasy world, the possibilities are limitless.  \nUnlike a game of make-believe, D&D gives structure to the stories—a way of determining the consequences of the adventurers’ actions. Players roll dice to determine whether their attacks hit or miss and whether their characters can scale a cliff, roll away from the strike of a magical lightning bolt, or pull off some other dangerous task. Anything is possible, but the dice make some things more probable than others.  \nWhen you play D&D, you take on the role of an adventurer: a skilled fighter, a devout cleric, a deadly rogue, or a spellcasting wizard. (The character sheets included in this set describe five heroes to get you started.) With some friends and a little imagination, you strike out on grand quests and daring adventures, testing yourself against an array of challenges and bloodthirsty monsters.  \nOne player takes on the role of the Dungeon Master, the game’s lead storyteller and referee. The DM is in charge of the adventure, which appears in the adventure book, while the characters navigate the adventure’s hazardsand decide where to explore. The DM might describe the entrance to Cragmaw Castle, and the players decide what they want their adventurers to do. Will they boldly stride up to the fallen gate, or try to sneak up in case anyone’s watching through those arrow slits? Circle around the castle looking for another entrance? Or cast a spell to cloak themselves in invisibility?  \nThe DM determines the results of the adventurers’actions and narrates what the characters experience. Because the DM can improvise to react to anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected.  \nThere’s no winning and losing in D&D—at least not the way those terms are usually ","cbCaisOHfhjywKr2","https://ap.wps.com/l/cbCaisOHfhjywKr2","pdf",2044518,32,"English","# Chapter 1: How to Play\n## Getting Started\n## Game Dice","[{\"question\":\"D\\u0026D 的核心在于什么？\",\"answer\":\"D\\u0026D 的核心是通过想象进行故事叙事，并用规则决定冒险者行动带来的后果。骰子让结果有结构，同时使某些结果更可能发生。\"},{\"question\":\"在一局 D\\u0026D 中谁负责引导冒险？\",\"answer\":\"一名玩家扮演地下城主持人（DM），负责冒险的主要叙事与裁决。DM 描述场景与事件，冒险者角色再根据情况选择行动并探索。\"},{\"question\":\"第一次玩 D\\u0026D 应该从哪里开始准备？\",\"answer\":\"第一次游玩建议先阅读本章其余内容，掌握最重要的规则；同时看冒险书前几页以理解 DM 的角色与 D\\u0026D 冒险的基础流程。\"}]","Dungeons & Dragons Starter Set Rulebook - Chapter 1 - How to Play | PDF",1791236536,49]