[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-511688-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-511688-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","dungeons-dragons-for-libraries-librarians","Dungeons & Dragons For Libraries & Librarians","","Dungeons & Dragons For Libraries & Librarians explores what D&D is and why it has remained popular, highlighting collaborative storytelling, a high fantasy setting, and both virtual and in-person play. The content guides library staff through taking the plunge by building collections, choosing official book categories, and selecting player resources. 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It can be played virtually or in person, enabling boundless creative play.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Why is D&D so popular?",{"text":68,"@type":64},"It was created nearly 50 years ago and has many references in pop culture. “Actual-play” games are popular on Twitch, and the game encourages unlimited creativity.",{"name":70,"@type":61,"acceptedAnswer":71},"What official book categories should a library consider when building a D&D collection?",{"text":72,"@type":64},"The core categories include Core Rule Books, Supplemental Rule Books, Campaign Guides, and Adventures. 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 \n• What is D&D?  \n• Collaborative storytelling game  \n• High fantasy setting  \n• Virtual or in-person  \n• Why is D&D so popular?  \n• Created nearly 50 years ago  \n• References in pop culture abound  \n• “Actual-play” games popular on Twitch  \n• Boundless creative play  \nTaking the Plunge  \n• Toes In The Water  \n• Collection Building  \n• Going With The Current  \n• Facilitating Programs  \n• Diving In The Deep End  \n• Dungeon Mastering  \n…what are you most interested in?  \nCollection Building  \n• Four categories of official books:  \n• Core Rule Books  \n• Supplemental Rule Books  \n• Campaign Guides  \n• Adventures  \n• The Core Rule Books: Basic rules and how to play  \n• Player's Handbook (978-0-7869-6560-1)  \n• Monster Manual (978-0-7869-6561-8)  \n• Dungeon Master's Guide (978-0-7869-6562-5)  \nCollection Building  \n• Supplemental Rule Books:  \nAdditional rules to expand on contents from the core rules  \n• Volo's Guide to Monsters (978-0-7869-6601-1)  \n• Xanathar's Guide to Everything (978-0-7869-6611-0)  \n• Mordenkainen's Tome of Foes (978-0-7869-6624-0)  \n• Tasha's Cauldron of Everything (978-0-7869-6702-5)  \nCollection Building  \n• Campaign Guides  \nLocations and characters you can use as settings for games  \n• Sword Coast Adventurer's Guide (978-0-7869-6580-9)  \n• Guildmasters' Guide to Ravnica (978-0-7869-6659-2)  \n• Acquisitions Incorporated (978-0-7869-6690-5)  \n• Eberron: Rising from the Last War (978-0-7869-6689-9)  \n• Explorer's Guide to Wildemount (978-0-7869-6691-2)  \n• Mythic Odysseys of Theros (978-0-7869-6701-8)  \n• Van Richten's Guide to Ravenloft (978-0-7869-6725-4)  \nCollection Building  \n• Adventures  \nSelf-contained scenarios with goals, threats, and plot  \n• Hoard of the Dragon Queen (978-0-7869-6564-9)  \n• The Rise of Tiamat (978-0-7869-6565-6)  \n• Princes of the Apocalypse (978-0-7869-6578-6)  \n• Out of the Abyss (978-0-7869-6581-6)  \n• Curse of Strahd (978-0-7869-6598-4)  \n• Storm King's Thunder (978-0-7869-6600-4)  \n• Tales from the Yawning Portal (978-0-7869-6609-7)  \n• Tomb of Annihilation (978-0-7869-6610-3)  \n• Waterdeep: Dragon Heist (978-0-7869-6625-7)  \n• Waterdeep: Dungeon of the Mad Mage (978-0-7869-6626-4)  \n• Ghosts of Saltmarsh (978-0-7869-6675-2)  \n• Baldur's Gate: Descent Into Avernus (978-0-7869-6676-9)  \n• Tyranny of Dragons (978-0-7869-6697-4)  \n• Icewind Dale: Rime of the Frostmaiden (978-0-7869-6698-1)  \n• Candlekeep Mysteries (978-0-7869-6722-3)  \nFacilitating Programs  \n• Wizards Digital Club Support Program is offering free digital content codes to qualifying educators and club organizers  \n• Partner with The Adventurers League to run official  \norganized play events  \n• Become friends with local comic and game shops and encourage them to sponsor or run events  \n• Keep an ear out for passionate patrons who want to run or play D&D!  \nFacilitating Programs  \n• In Person  \n• Tables & Chairs  \n• Dice  \n• Miniatures  \n• Tokens  \n• Print outs  \n• Snacks  \nFacilitating Programs  \n• Virtual  \n• Virtual Tabletop Platforms  \n• Roll20 (Free- $5 /month)  \n• Fantasy Grounds ($40- $150 /year)  \n• Tabletop Simulator ($20)  \n• Talespire ($25)  \n• Digital Communication  \n• Zoom, Google Hangouts, Discord, Facebook Messenger, Etc.  \n• D&D Beyond Virtual Toolkit","cbCaiiMQWP8YOa0Z","https://ap.wps.com/l/cbCaiiMQWP8YOa0Z","pdf",1772253,18,"English","# What and Why?\n## What is D&D?\n## Why is D&D so popular?\n# Taking the Plunge\n## Collection Building\n## Facilitating Programs","[{\"question\":\"What is D\\u0026D, and what makes it different from other games?\",\"answer\":\"D\\u0026D is a collaborative storytelling game in a high fantasy setting. It can be played virtually or in person, enabling boundless creative play.\"},{\"question\":\"Why is D\\u0026D so popular?\",\"answer\":\"It was created nearly 50 years ago and has many references in pop culture. “Actual-play” games are popular on Twitch, and the game encourages unlimited creativity.\"},{\"question\":\"What official book categories should a library consider when building a D\\u0026D collection?\",\"answer\":\"The core categories include Core Rule Books, Supplemental Rule Books, Campaign Guides, and Adventures. Each category contains specific books such as the Player's Handbook and Monster Manual, plus campaign and adventure options.\"}]","Dungeons & Dragons For Libraries & Librarians | PDF",1791256218,28]