[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-518083-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-518083-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","dungeons-dragons-adventure-system-board-game-house-rules-v4-house-rules-and-gameplay-reference","Dungeons & Dragons Adventure System Board Game House Rules - v4 - House Rules and Gameplay Reference","","Dungeons & Dragons Adventure System Board Game house rules reframe gameplay into a cooperative, exception-based campaign experience. The rules explain core objectives for winning and losing, including escaping the dungeon with at least one Hero and managing Healing Surge tokens. It details game setup across extensive components, then guides play phases such as Hero, Exploration, Villain, allies, traps, attacks, critical results, and disabling mechanics, alongside campaign scaling and deck composition.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/dungeons-dragons-adventure-system-board-game-house-rules-v4-house-rules-and-gameplay-reference/518083/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/dungeons-dragons-adventure-system-board-game-house-rules-v4-house-rules-and-gameplay-reference/518083.png","ImageObject",300,407,{"name":42,"@type":43},"Adam","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-26","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",8,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How does a group win or lose in this board game campaign?","Question",{"text":63,"@type":64},"Players win by completing the adventure objective and escaping the dungeon with at least one Hero. Players lose if all Heroes are defeated when there are no Healing Surge tokens remaining, or if the adventure’s defeat condition is met.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What does “exception based” mean for these rules?",{"text":68,"@type":64},"Some cards, powers, monsters, and Special Adventure Rules may contradict base rules. In that case, the exception rules take precedence over the standard rules.",{"name":70,"@type":61,"acceptedAnswer":71},"What is included in the game setup according to the rules?",{"text":72,"@type":64},"Setup uses a large component set including figures, hero and villain cards, rulebooks and adventure books, dice, interlocking tiles, and hundreds of cards and tokens covering powers, treasure, encounters, conditions, traps, and adventure markers.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},518083,1791430552,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},1374404737137,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","1  \nDungeons & Dragons Adventure System Board Game House Rules For incorporating All Components, Campaigning, and Leveling Up  \nby AerynBLast Updated: February 23, 2016  \nOne More Purchase: a 7-die set  \nTABLE OF CONTENTS  \nSOURCES AND ACKNOWLEDGEMENTS 3  \nGAME OVERVIEW 3  \nWINNING THE GAME 4  \nGame Setup 4  \nTo Start Playing 7  \nMonster Decks 7  \nEncounter Decks 10  \nTreasure Decks 12  \nChoosing Heroes 13  \n2  \nChoosing an Adventure 14  \nDungeon/Cavern Tile Stack 14  \nPLAYER TURN 15  \nHero Phase 15  \nHealing Surges 16  \nMovement 16  \nTriggering Trap Tokens 17  \nAttacks 17  \nCritical Hit and Critical Miss 18  \nDefeating Monsters 18  \nDisabling a Trap 18  \nOther 19  \nUnconsciousness 20  \nExploration Phase 21  \nVillain Phase 22  \nAllies and Villagers 22  \nVillains 22  \nDefeating Heroes 23  \nCAMPAIGN PLAY 23  \nChoosing Heroes 24  \nTown Actions 24  \nAll Other Rules 28  \nScaling 29  \nItem Tokens 30  \nCoffins 31  \nNamed Tiles 32  \nDoors 37  \nTreasure Chests 39  \nReshuffling 39  \nINTRODUCTIONS 40  \nFOR YOUR CONSIDERATION 52  \nCARD SPECIFIC QUESTIONS ??  \n3  \nSOURCES AND ACKNOWLEDGEMENTS  \nObviously the core of these rules is the work of Wizards of the Coast and if I had a greater legal mind I would know how to credit them properly. All I wanted to do here was rearrange their rules in a more seamless and coherent fashion, and incorporate some house rules that seemed to make gameplay work better in my humble opinion. Also, while a few of the rules presented here are my own, many of the rules are not but merely gathered from the posts [at](at www.BoardGameGeek.com)[ ](at www.BoardGameGeek.com)[www.BoardGameGeek.com](at www.BoardGameGeek.com)[ ](at www.BoardGameGeek.com)[and tweaked to better fit my ideas. Here are some of the ones I](and tweaked to better fit my ideas. Here are some of the ones I)[ ](and tweaked to better fit my ideas. Here are some of the ones I)[could find so far:](could find so far:)  \nRawrdo1988 for many variants, especially the idea of themed Encounter and Monster decks, rewarding experience for disabling trap cards, splitting the Treasure deck into Fortune cards and Item cards, drawing a Fortune card and a Treasure token for defeating a Monster, drawing from the bottom of the Dungeon Tile stack when exploring away from a door.  \nRhys Corlett for the idea that certain Classes can have a chance to avoid a specific type of Encounter card.  \nSam Clark for the custom uses of named tiles in Castle Ravenloft.  \nGAME OVERVIEW  \nThe Dungeons and Dragons Adventure System Board Game is a cooperative campaign game. You and your fellow Heroes must work as a team to succeed in the adventures that unfold. You either win together or lose together.  \n4  \nException Based Game  \nThe Dungeons and Dragons Adventure System Board Game is exception based. That means the cards, powers, monsters, and Special Adventure Rules may contradict the base rules of the game. Whenever that happens, you should follow the rules of the exception even though it contradicts the rules.  \nWINNING THE GAME  \nYou win by completing the objective in the adventure you are playing AND escaping the dungeon with at least one Hero. If a Hero is defeated and there are no Healing Surge tokens remaining, the other Heroes may continue the adventure. Adventure objectives are wide and varied. You might have to destroy an evil dragon in one adventure, while in another you must find a magic artifact or free the prisoners and help them escape from the dungeon.  \nUnless stated otherwise in an adventure, you lose if all Heroes are defeated (at 0 Hit Points at the start of a Hero’s turn) and there are no Healing Surge tokens left to play. You also lose if you are defeated by the adventure you are playing. Each adventure lists its specific victory and defeat requirements.  \nGame Setup  \nThere’s a lot of stuff in these game boxes. You don’t use it all at once, but you do use most of it in every adventure. The following is a list of ALL components.  \n214 Figures  \n23 Hero cards  ","cbCainktKamWQw6O","https://ap.wps.com/l/cbCainktKamWQw6O","pdf",866066,54,"English","# Game Overview\n## Exception Based Game\n# Winning the Game\n## Game Setup\n# Player Turn\n## Hero Phase\n## Healing Surges\n## Movement\n## Attacks and Critical Results\n## Defeating Monsters and Traps\n# Exploration Phase and Villain Phase\n## Allies and Villagers\n## Villains and Defeating Heroes\n# Campaign Play\n## Town Actions\n## Scaling and Item Tokens","[{\"question\":\"How does a group win or lose in this board game campaign?\",\"answer\":\"Players win by completing the adventure objective and escaping the dungeon with at least one Hero. Players lose if all Heroes are defeated when there are no Healing Surge tokens remaining, or if the adventure’s defeat condition is met.\"},{\"question\":\"What does “exception based” mean for these rules?\",\"answer\":\"Some cards, powers, monsters, and Special Adventure Rules may contradict base rules. In that case, the exception rules take precedence over the standard rules.\"},{\"question\":\"What is included in the game setup according to the rules?\",\"answer\":\"Setup uses a large component set including figures, hero and villain cards, rulebooks and adventure books, dice, interlocking tiles, and hundreds of cards and tokens covering powers, treasure, encounters, conditions, traps, and adventure markers.\"}]","Dungeons & Dragons Adventure System Board Game House Rules - v4 - House Rules and Gameplay Reference | PDF",1791353889,83]