[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509904-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-509904-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","dungeons-and-dragons-home-game-crafting-materials-planar-travel-flavor-notes","Dungeons and Dragons Home Game Crafting Materials - Planar Travel Flavor Notes","","A curated list of crafting materials for home tabletop games, largely inspired by Dungeons and Dragons material concepts. Each entry defines mechanical benefits such as bonuses to attacks, defenses, resistance or immunity to damage types, critical-hit effects, and conditional features tied to conditions or positioning. Notes emphasize removing specific planar references, offering guidance to use the materials as-is or adapt descriptions to match the campaign’s style while avoiding planar travel mechanics.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/dungeons-and-dragons-home-game-crafting-materials-planar-travel-flavor-notes/509904/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/dungeons-and-dragons-home-game-crafting-materials-planar-travel-flavor-notes/509904.png","ImageObject",300,407,{"name":42,"@type":43},"anakgang17","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":26},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What is the main purpose of this document?","Question",{"text":62,"@type":63},"It provides a list of different crafting materials for home tabletop games, with mechanical effects inspired by Dungeons and Dragons.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How are the material descriptions intended to be used with planar content?",{"text":67,"@type":63},"The descriptions aim to avoid specific plane references; you can use them as-is or re-flavor them to fit a campaign that doesn’t rely on planar travel.",{"name":69,"@type":60,"acceptedAnswer":70},"What kinds of mechanics do the material entries include?",{"text":71,"@type":63},"They commonly include bonuses to attacks or spells, extra damage types, critical-hit interactions, and defensive benefits like resistance, immunity, or altered saving-throw outcomes.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},509904,1792181550,{"code":4,"msg":81,"data":82},"success",[83,86,90,94,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":84,"slug":85},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":87,"show_sort_weight":88,"slug":89},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":91,"show_sort_weight":92,"slug":93},"Exam",70,"exam",{"id":95,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},5,"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":95,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":26,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":105,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":11,"faqs":140,"seo_title":141,"seo_description":12,"update_tm":142,"read_time":143},962090883568,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","T  \nhis document contains a list of different crafting materials that I have made for my home games. Most of these are based on materials that have appeared in other versions of Dungeons and Dragons. In the descriptions, I have tried to remove any reference to specific planes. Just in case you want to use them as-is  \nand don't play in a game with planar travel, but if you like the effects but not the descriptions I encourage you to flavor it ina way that fits your game most.  \n| Abyssus | + 1d4 to Fey, Fiends and Undead, Attacks crit on a 19 or 20 | Grants resistance to cold, fire, and lightning damage dealt by fiends and elementals | Rare |\n| --- | --- | --- | --- |\n| Adamantine | Deals Damage to Objects as if it was a critical hit | Critical Hits against you turn into normal hits | Rare |\n| Alchemical Silver | Counts as a magical weapon for the purposes of resistances and immunities | Grants resistance to Necrotic damage | Uncommon |\n| Aururum | Is able to mend itself if broken | Is able to mend itself if broken | Rare |\n| Baatorium | + 1 to damage on slashing and piercing weapons | Resistance to slashing and piercing damage from non-magical weapons | Rare |\n| Cold Iron | + 1d4 to Fey, Fiends and Undead | Grants advantage on saves vs Spells | Rare |\n| Entropium | Whips made of Entropium deal 1d6 instead of 1d4 | Resistance to non-magical bludgeoning damage | Uncommon |\n| Fevrus | + 1 Fire damage | Immune to Cold, any creature that ends it’s turn wearing armor made from Fevrus takes 1d6 Fire damage. | Uncommon |\n| Kheferu | Weapons deal Thunder damage instead of whatever their normal damage type is | When you take bludgeoning damage you can instead choose to take it as thunder damage | Rare |\n| Mithral | Makes weapons weigh ½, removes the heavy property, turns normal weapons light, and turns light weapons into finesse weapons | Makes armor weigh ½ as much, and count as a lighter type | Rare |\n| Morghuth Iron | Critical hits afflict target with Poison condition | All creatures that end their turn within 5ft of Morghuth Iron armor must make a DC 12 CON Save or take 2d6 Poison Damage. | Rare |\n| Orichalcum | Whenever you score a critical hit you can choose to reroll the damage and keep the higher of the two results | Attacks against you that roll the maximum on their dice are re-rolled | Rare |\n| Pandelver | + 1 Psychic Damage | After taking a critical hit from a melee attack the creature is pushed 15 ft. away | Rare |\n| Starmetal | + 1d6 to creatures that aren’t native to the plane’\u003Cbr>you re on | -5 to speed, gain resistance to non-magical bludgeoning, piercing, and slashing damage | Rare |\n| Targath | Ammunition made from Targath ignore piercing resistance | You have advantage on saving throws against Poison and Disease | Rare |\n| Thinaun | Creatures killed by Thinaun weapons can’t be resurrected | Light Armor made from Thinaun gain AC based on INT instead of DEX | Rare |\n| Truesteel | Increases Critical hit range for weapon attacks by 1 | Ignore 1d4 damage from weapons with the Ammunition property | Uncommon |\n| Violode | Undead creatures must make a DC 12 CON save or take an additional 1d10 Radiant damage | + 1 to any saving throws made against attacks or spells made by undead creatures | Rare |\n| Urdukar | Creatures that are hit by weapons made of Urdukar must make a DC 12 WIS Save or have their lowest level spell slot expended | Attempts to scry on you are made at disadvantage | Rare |\n\n1  \nBlended Quartz  \n+ 1 to spell attack rolls Gain 1d4 Temp HP after taking damage from a spell Uncommon  \nBlood Glass  \nDamage  \nRolls of 1 or 2 treated  \non weapon dice areas 3  \nMedium armor made from Blood Glass can gain 1 more point of AC from Dex  \nRare  \nBlue Ice + 1 attack on slashing weapons Makes armor weigh ½ as much, and count as a lighter Rare  \ntype  \nCelystine Evil Creatures that end their turn within 5ft of Celystine weapons take 1d6 Radiant Damage  \nEvil Creatures that end their turn within 5ft of Celystine armor take 1d","cbCaicL7CmcG4RTN","https://ap.wps.com/l/cbCaicL7CmcG4RTN","pdf",1928201,"English","[{\"question\":\"What is the main purpose of this document?\",\"answer\":\"It provides a list of different crafting materials for home tabletop games, with mechanical effects inspired by Dungeons and Dragons.\"},{\"question\":\"How are the material descriptions intended to be used with planar content?\",\"answer\":\"The descriptions aim to avoid specific plane references; you can use them as-is or re-flavor them to fit a campaign that doesn’t rely on planar travel.\"},{\"question\":\"What kinds of mechanics do the material entries include?\",\"answer\":\"They commonly include bonuses to attacks or spells, extra damage types, critical-hit interactions, and defensive benefits like resistance, immunity, or altered saving-throw outcomes.\"}]","Dungeons and Dragons Home Game Crafting Materials - Planar Travel Flavor Notes | PDF",1791237804,11]