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Version 1.9c (updated June 23, 2025)  \nYou can create your own Dungeons & Dragons® adventures for many ofthe D&D Adventurers League Campaigns. Each campaign has slightly different selections of Resource books, useable monsters, and magic items rewards. However, there are some aspects that are the same for all Dungeoncraft adventures. The first section of this document addresses those issues, followed by sections unique to each campaign. To create your adventure, you also need the adventure template and style guides used for the Dungeoncraft program.  \nFamiliarize yourself with the D&D Adventurers League Player's Guide and D&D Adventurers League DM's Guide. * D&D Adventurers League Resources & Links can be found in the D&D Beyond forum. Community members on the official D&D Discord server have early access to guidance updates and an opportunity to review documents before their release on D&D Beyond.  \nCREATING A DUNGEONCRAFT ADVENTURE  \nGENERAL GUIDELINES  \nDungeoncraft adventures must take place in the world of the featured campaign setting. They may not cross over into other settings or worlds unless specifically included in that campaign’s rules, as listed below. Using a dreamscape or mindscape isnot allowed unless the option is included in the specific campaign setting description. While characters suffering from poor choices is certainly reasonable, adventures should not foster an atmosphere of competition between the DM and the players. *  \nTECHNICAL INFORMATION  \nA template is provided for use, including the Community Created D&D Adventurers League logo. You must use this template and follow the formatting standards as presented in the template. This logo must appear on your adventure (see “Additional Guidelines” below) . You should be familiar with the D&D Style Guide (also provided) as well. Please review the Wizards and the DMsGuild Content Guidelines. Only you (or a co-designer) can Dungeon Master your adventure until it is published in the Dungeon Master's Guild.  \nDefinitions. In Dungeoncraft, a designer is the creative decision-maker who authors the story and game design. There are other roles that polish the designers’words though layout, art, translating, editing, playtest suggestions, et cetera, but designers decide how or if they'll make those changes. Designers have creative control and the final say in their adventure.  \nPlaytesting by Others. You can have one DM ata time run a playtest of your adventure at the same location (including online). They cannot playtest as part of a special event (convention, charity event, etc.) . *  \nPublishing. You have the option to publish your adventure on the Dungeon Masters Guild. If you choose to do so, some Dungeoncraft campaigns have specific end dates; those without an end date must appear for sale within six months of when you first run it for players (not play-testers) . There are no exceptions to this rule. When there is a deadline, the time/date given is for the Eastern US time zone. If you do not publish your adventure, you can continue to Dungeon Master it for one year from the first time you run it. After that time, unpublished adventures are no longer available in the D&D Adventurers League. All versions must be sold together, such as translations, accessible, and VTT. If there is an issue with a specific VTT version including a pdf then you need to add a link to your DMsGuild pdf version.  \nAccessibility. You may create accessible versions in your upload. The template must be one of your downloads, adjusted to use tags, bookmarks, alt text, and accessibility improvements that don't change anything about the appearance. Additionally, you may create aversion that does not use the template, using fonts, sizing, formatting, and layout as advised by accessibility experts.  \nArt and Graphic Design. Your adventure must follow the template provided for layout but may include art and other g","cbCaiuW0RyVgudWZ","https://ap.wps.com/l/cbCaiuW0RyVgudWZ","pdf",755668,"English","# Creating a Dungeoncraft Adventure\n## General Guidelines\n## Technical Information\n## Crafting Your Adventure\n## Adventure Duration\n## Using Monsters","[{\"question\":\"What are the core rules a Dungeoncraft adventure must follow regarding campaign settings?\",\"answer\":\"The adventure must take place in the world of the featured campaign setting and must not cross over into other settings or worlds unless the campaign’s rules explicitly include it. Dreamscape or mindscape use is also disallowed unless included in that specific campaign setting description.\"},{\"question\":\"What template requirements apply when creating a Dungeoncraft adventure?\",\"answer\":\"A template is provided and must be used, following its formatting standards. The Community Created D\\u0026D Adventurers League logo must appear on the adventure, and designers are expected to review the D\\u0026D style guidance and relevant content guidelines.\"},{\"question\":\"How do playtesting and publication timelines work?\",\"answer\":\"A playtest can be run by one DM at a time at the same location (including online), but not as part of special events. If published on the Dungeon Masters Guild, some campaigns have end dates; otherwise the adventure must appear for sale within six months of the first run for players, and unpublished adventures are no longer available after one year from the first time it was run.\"}]","Dungeoncraft Design Guide - Version 1.9c - Updated | PDF",1791235748,23]