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Includes trademark and copyright notices, distribution and printing information, and Open Game Content restrictions. Provides a detailed book section outline covering the Dungeon Master’s role, style of play, example sessions, and guidance on running encounters. Also covers rule usage topics such as movement, combat structure, action types, and key mechanics like attack rolls, damage, and saving throws.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dungeon-masters-guide-v35-core-rulebook-ii/509446/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dungeon-masters-guide-v35-core-rulebook-ii/509446.png","ImageObject",300,407,{"name":92,"@type":93},"xXChrisXx","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the document specify about Open Game Content?","Question",{"text":112,"@type":113},"It states that the Wizards of the Coast game product contains no Open Game Content, and that no portion may be reproduced without written permission.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which chapter explains how to run the game as a Dungeon Master?",{"text":117,"@type":113},"Chapter 1: Running the Game, including “What Is a DM?”, “Style of Play,” and “Running a Game Session.”",{"name":119,"@type":110,"acceptedAnswer":120},"What key mechanics are addressed in the rules chapter?",{"text":121,"@type":113},"Chapter 2: Using the Rules covers movement and grid concepts, combat structure, combat actions, attack rolls, damage, skill and ability checks, and saving throws.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509446,1791450970,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},8796112263567,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","®  \nCore Rulebook II v.3.5  \nBased on the original Dungeons & Dragons game  \ncreated byE. Gary Gygax and Dave Arneson  \nThis WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work maybe reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License,  \n[please visit www.wizards.com/d20](please visit www.wizards.com/d20).  \nU.S., CANADA,  \nASIA, PACIFIC, & LATINAMERICA Wizards of the Coast, Inc.  \nP.O. Box 707  \nRenton WA 98057-0707  \nQuestions? 1-800-324-6496  \nEUROPEAN HEADQUARTERS  \nWizards of the Coast, Belgium T Hosfveld 6d  \n1702 Groot-Bijgaarden Belgium  \n+322-467-3360  \n620-17752-001-EN 9 8 7 6 5 4 3 2 1  \nFirst Printing: July 2003  \nDUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20 System, the d20 System logo, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 is a trademark of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to thebook trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.  \nPrinted in the USA. ©2003 Wizards of the Coast, Inc.  \n[Visit our website at www.wizards.com/dnd](Visit our website at www.wizards.com/dnd)  \nC R E D I T S  \nDUNGEON MASTER’S GUIDE DESIGN  \nMonte Cook  \nD U N G E O N M A S T E R ’ S G U I D ED & D D E S I G N T E A M  \nMonte Cook, Jonathan Tweet, Skip Williams  \nA D D I T I O N A L D E S I G N  \nPeter Adkison, Richard Baker, Andy Collins, David Noonan  \nE D I T O R S Julia Martin, John Rateliff  \nE D I T O R I A L A S S I T A N C E  \nDuane Maxwell, Jeff Quick  \nM A N A G I N G E D I T O R  \nKim Mohan  \nCORE D&D CREATIVE DIRECTOR  \nEd Stark  \nD I R E C T O R O F R P G R & D  \nBill Slavicsek  \nV I S U A L C R E A T I V E D I R E C T O R  \nJon Schindehette  \nA R T D I R E C T O R  \nDawn Murin  \nD & D C O N C E P T U A L A R T I S T STodd Lockwood, Sam Wood  \nD & D L O G O D E S I G N  \nMatt Adelsperger, Sherry Floyd  \nC O V E R A R T  \nHenry Higginbotham  \nI N T E R I O R A R T I S T S  \nLars-Grant West, Scott Fischer, John Foster, Todd Lockwood, David Martin, Wayne Reynolds, Arnie Swekel, Kevin Walker, Sam Wood  \nG R A P H I C D E S I G N E R S  \nSean Glenn, Sherry Floyd  \nT Y P O G R A P H E R Victoria Ausland, Erin Dorries, AngelikaLokotz, Nancy Walker  \nC A R T O G R A P H E R  \nTodd Gamble  \nP H O T O G R A P H E R  \nCraig Cudnohufsky  \nB R A N D M A N A G E R  \nRyan Dancey  \nC A T E G O R Y M A N A G E R  \nKeith Strohm  \nP R O J E C T M A N A G E R S Larry Weiner, Josh Fischer  \nD I G I - T E C H S P E C I A L I S T  \nJoe Fernandez  \nP R O D U C T I O N M A N A G E R  \nChas DeLong  \nS P E C I A L T H A N K S  \nCindi Rice, Jim Lin, Richard Garfield, Skaff Elias, Andrew Finch  \nDUNGEON MASTER’S GUIDE REVISION  \nDavid Noonan, Rich Redman  \nD & D R E V I S I O N T E A M  \nRich Baker, Andy Collins, David Noonan, Rich Redman, Skip Williams  \nD E V E L O P M E N T A N D E D I T I N G  \nGwendolyn F.M. Kestrel  \nP R O O F R E A D E R S  \nBill McQuillan, Cal Moore, Katsuyo Nagasawa  \nM A N A G I N G E D I T O R  \nKim Mohan  \nCORE D&D CREATIVE DIRECTOR  \nEd Stark  \nD I R E C T O R O F R P G R & D  \nBill Slavicsek  \nA R T D I R E C T O R  \nDawn Murin  \nC O V E R A R T  \nHenry Higginbotham  \nI N T E R I O R A R T I S T S  \nMatt Cavotta, Ed Cox, Lars Grant-West, Scott Fischer, John Foster, Jeremy Jarvis, John and Laur","cbCaiufUteredN5a","https://ap.wps.com/l/cbCaiufUteredN5a","pdf",10934142,335,"English","# Introduction\n# Chapter 1: Running the Game\n## What Is a DM?\n## Style of Play\n## Example of Play\n## Running a Game Session\n# Chapter 2: Using the Rules\n## More Movement Rules\n## Movement and the Grid\n## Moving in Three Dimensions\n## Evasion and Pursuit\n## Combat\n## Line of Sight\n## Starting an Encounter\n## Combat Actions\n## Attack Rolls\n## Damage\n## Skill and Ability Checks\n## Saving Throws","[{\"question\":\"What does the document specify about Open Game Content?\",\"answer\":\"It states that the Wizards of the Coast game product contains no Open Game Content, and that no portion may be reproduced without written permission.\"},{\"question\":\"Which chapter explains how to run the game as a Dungeon Master?\",\"answer\":\"Chapter 1: Running the Game, including “What Is a DM?”, “Style of Play,” and “Running a Game Session.”\"},{\"question\":\"What key mechanics are addressed in the rules chapter?\",\"answer\":\"Chapter 2: Using the Rules covers movement and grid concepts, combat structure, combat actions, attack rolls, damage, skill and ability checks, and saving throws.\"}]","Dungeon Masters Guide - v3.5 - Core Rulebook II | PDF",1791235723,516]