[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509835-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-509835-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","dungeon-masters-basic-rules-version-05-monsters-guidelines-for-understanding-monster-statistics","Dungeon Master’s Basic Rules - Version 0.5 - Monsters - Guidelines for understanding monster statistics","","Dungeon Master’s Basic Rules Version 0.5 provides foundational guidance for running Dungeons & Dragons monsters. It explains how a monster’s statistics, also called a stat block, supply the essential information needed in play, then introduces key concepts such as Size categories and combat space. The document further defines monster Types and describes how spells and effects interact with each type, illustrating with examples. It outlines major groups including Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, and Fey.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/technology/","Technology",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/dungeon-masters-basic-rules-version-05-monsters-guidelines-for-understanding-monster-statistics/509835/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/dungeon-masters-basic-rules-version-05-monsters-guidelines-for-understanding-monster-statistics/509835.png","ImageObject",300,407,{"name":42,"@type":43},"Quinn Holloway","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":33},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What does a monster’s stat block provide in D&D?","Question",{"text":62,"@type":63},"A monster’s statistics, often called its stat block, contain the essential information needed to run the monster during play.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"What are the Size categories for monsters?",{"text":67,"@type":63},"Monsters can be Tiny, Small, Medium, Large, Huge, or Gargantuan, and each category corresponds to how much space the creature controls in combat.",{"name":69,"@type":60,"acceptedAnswer":70},"How do monster Types affect gameplay?",{"text":71,"@type":63},"A monster’s type reflects its fundamental nature, and certain spells, magic items, class features, and effects interact differently based on that type.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},509835,1791553743,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":102,"slug":103},6,50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":101,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":33,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},2336474466712,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","Dungeon Master’s Basic Rules Version 0.5  \nCredits  \nD&D Lead Designers: Mike Mearls, Jeremy Crawford  \nDesign Team: Christopher Perkins, James Wyatt, Rodney Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell  \nEditing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray  \nProducer: Greg Bilsland  \nArt Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Kolkowsky, Melissa Rapier, Shauna Narciso  \nGraphic Designers: Bree Heiss, Emi Tanji  \nInterior Illustrator: Jaime Jones  \nAdditional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen  \nProject Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson  \nDunlap, Anita Williams  \nBrand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd  \nAvailable for download at [DungeonsandDragons.com](DungeonsandDragons.com)  \nBased on the original D&D game created by  \nE. Gary Gygax and Dave Arneson,  \nwith Brian Blume, Rob Kuntz, James Ward, and Don Kaye  \nDrawing from further development by  \nJ. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Heinsoo  \nPlaytesting provided by  \nover 175,000 fans of D&D. Thank you!  \nRelease: December 21, 2015  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2015 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH.  \nRepresented by Hasbro Europe, 4 The Square, Stockley Park,  Uxbridge, Middlesex, UB11 1ET, UK.  \nMonsters  \nGuidelines for understanding the information found in a monster’s statistics are presented below.  \nStatistics  \nA monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster.  \nSize  \n\n| A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. The Size Categories table shows how much space a creature of a particular size controls in combat. See the player’s D&D basic rules or the Player’s Handbook for more information on creature size and space.\u003Cbr>Size Categories\u003Cbr>Size Space Examples |  |  |\n| --- | --- | --- |\n| Tiny | 2½ by 2½ ft. | Imp, sprite |\n| Small | 5 by 5 ft. | Giant rat, goblin |\n| Medium | 5 by 5 ft. | Orc, werewolf |\n| Large | 10 by 10 ft. | Hippogriff, ogre |\n| Huge | 15 by 15 ft. | Fire giant, treant |\n| Gargantuan 20 by 20 ft. or larger Kraken, purple worm\u003Cbr>Type |  |  |\n\nA monster’s type speaks to its fundamental nature. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of a particular type. For example, an arrow of dragon slaying deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns.  \nThe game includes the following monster types, which have no rules of their own.  \nAberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world. The quintessential aberration","cbCaicWECdH6VWWi","https://ap.wps.com/l/cbCaicWECdH6VWWi","pdf",3746909,63,"English","# Monsters\n## Statistics\n## Size\n## Type","[{\"question\":\"What does a monster’s stat block provide in D\\u0026D?\",\"answer\":\"A monster’s statistics, often called its stat block, contain the essential information needed to run the monster during play.\"},{\"question\":\"What are the Size categories for monsters?\",\"answer\":\"Monsters can be Tiny, Small, Medium, Large, Huge, or Gargantuan, and each category corresponds to how much space the creature controls in combat.\"},{\"question\":\"How do monster Types affect gameplay?\",\"answer\":\"A monster’s type reflects its fundamental nature, and certain spells, magic items, class features, and effects interact differently based on that type.\"}]","Dungeon Master’s Basic Rules - Version 0.5 - Monsters - Guidelines for understanding monster statistics | PDF",1791237495,159]