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It includes “the Dungeon of the ghost toweR” and other feature articles such as dream-related artifacts, curses as disease variants, and material on Q’Barra’s dragonshard trade. Additional sections cover Chaos Scar adventures, Dark Sun and Realms spotlights, DungeonCraft campaign notes, and “save my game” for improving as a DM, supported by editorial and publication information.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dungeon-issue-182-september-2010-dungeons-dragons-roleplaying-game-supplement/510854/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dungeon-issue-182-september-2010-dungeons-dragons-roleplaying-game-supplement/510854.png","ImageObject",300,407,{"name":92,"@type":93},"Franzy","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-10","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main focus of Dungeon issue 182 (September 2010)?","Question",{"text":112,"@type":113},"It focuses on providing Dungeons & Dragons supplement content, including adventure features and related game material.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What adventure does “the Dungeon of the ghost toweR” cover?",{"text":117,"@type":113},"It continues from “The Twisting Halls” and instructs players to explore the Dungeon of the Ghost Tower as a 2nd-level adventure.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the issue address cursed mechanics in D&D?",{"text":121,"@type":113},"It presents “Unearthed Arcana: Curses!” introducing curses as a variant of diseases for a D&D game.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510854,1791286820,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},2336478945519,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","ISSUE 182 | SEptEmbEr 2010  \nA Dungeons & Dragons ® Roleplaying Game Supplement  \nContents  \nthe Dungeon of  \nthe ghost toweR  \nBy Robert J. Schwalb  \nSo you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the Twisting Halls. You’ve even faced Parald in the Ghost Tower of the Witchlight Fens. The adventure isn’t over, because now it’s time to explore the Dungeon of the Ghost Tower! This 2nd-level adventure picks up where “The Twisting Halls”(from the D&D Red Box) leaves off.  \nthe DReamheaRt  \nBy Bruce R. Cordell  \nThis oblong chunk of stone appears unimpressive, but when viewed from the right location, it can be seen for what it is—an artifact of dreams, power, and endless possibilities.  \nuneaRtheD aRCana: CuRses!  \nBy Peter Schaefer  \nCurses are a staple of myth and fantasy fiction. We bring them to your Dungeons & Dragons game asa variant of diseases.  \nBaCkDRop: Q’BaRRa  \nBy Keith Baker  \nTo understand Q’Barra, you must study the dragonshard trade which drives so much of the region’s economy … and its strife.  \n41  \n51  \n62  \nChaos sCaR: vanguaRD toweR  \nBy Rob Wieland  \nA beholder has taken up residence on the far side of the King’s Wall. No one in Restwell knows what the creature is up to, but it involves a pair of captured rust monsters. An adventure for 4thlevel characters.  \nChaos sCaR:  \nwaywaRD wy Rmling  \nBy Aeryn “Blackdirge” Rudel  \nA group of heroes has slain an adamantine dragon in the Chaos Scar, and the countryside echoes with songs of praise for their deed. But what if that monster had offspring? An adventure for 3rd-level characters.  \neye on DaRk sun: the BRoken BuilDeRs  \nBy Rodney Thompson  \nAthas is a broken world. So broken, some believe, that it is beyond hope of repair. If it can’t be fixed, perhaps it can be reborn whole. But to be reborn, first it must die.  \n66 eye on the Realms: DRaCohaR  \nBy Ed Greenwood  \n“The Dread Hood” is a wily highwayman operating north of the Snakewood, so-called because of the voluminous, black hood which perpetually shields his features. What hides beneath that hood? Perhaps it’s best if you don’t know.  \n3 eDitoRial  \nBy Steve Winter  \nA veritable goulash of topics … but mostly a great sense of joy at seeing Larry Elmore return to the cover of Dungeon magazine.  \n69 DungeonCRaft  \nBy James Wyatt  \nJames pulls back the curtain for one more look—could it be the last?—at his Aquela campaign.  \n72 save my game  \nBy Stephen Radney-MacFarland  \nWhether you want to become a better DM in general or you need help now,“Save My Game” is the place to be.  \non the CoveR  \nIllustration by Larry Elmore  \nDungeons & Dragons, D&D, Dungeon, Dragon, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, LLC, in the U.S.A. and other countries. this material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. this product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. printed in the U. S. A. ©2010 Wizards of the Coast, LLC.  \nNo portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, [visit www.wizards.com/dnd](visit www.wizards.com/dnd)  \n®  \n182  \nDungeon September 2 010  \nEditor-in-Chief Senior Art Director Web Production Contributing Authors  \nDevelopers  \nEditor Cover Artist Contributing Artists  \nCartographers  \nPublishing Production Specialists  \nWeb Development  \nExecutive Producer, D&D Insider  \nDirector of RPG R&D  \nSpecial Thanks  \nSteve Winter Jon Schindehette bart Carroll  \nKeith baker, bruce r. Cordell, Ed Greenwood,  \nStephen radney-macFarland, Aeryn “blackdirge” rudel, peter Schaefer, robert J. Schwalb, rodney thompson, r","cbCaibp4FOcWJ9nM","https://ap.wps.com/l/cbCaibp4FOcWJ9nM","pdf",4480604,75,"English","# Contents\n## Feature adventures and articles\n### the Dungeon of the Ghost Tower\n### the Dreamheart\n### Unearthed Arcana: Curses!\n### Backdrop: Q’Barra\n### Chaos Scar: Vanguard Tower\n### Chaos Scar: Wayward Wy Rmling\n### Eye on Dark Sun: The Broken Builders\n### Eye on the Realms: DracoHar\n### Editorial and additional columns","[{\"question\":\"What is the main focus of Dungeon issue 182 (September 2010)?\",\"answer\":\"It focuses on providing Dungeons \\u0026 Dragons supplement content, including adventure features and related game material.\"},{\"question\":\"What adventure does “the Dungeon of the ghost toweR” cover?\",\"answer\":\"It continues from “The Twisting Halls” and instructs players to explore the Dungeon of the Ghost Tower as a 2nd-level adventure.\"},{\"question\":\"How does the issue address cursed mechanics in D\\u0026D?\",\"answer\":\"It presents “Unearthed Arcana: Curses!” introducing curses as a variant of diseases for a D\\u0026D game.\"}]","Dungeon - Issue 182 - September 2010 - Dungeons & Dragons Roleplaying Game Supplement | PDF",1791245647,29]