[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511072-105":59,"doc-detail-511072-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","dungeon-exploration-issue-37-monthly-zine","Dungeon Exploration - Issue 37 - Monthly zine","","Monthly dungeon-focused zine issue centered on classic megadungeon play and practical design guidance. The content highlights feature articles such as dungeon concepting, layout creation, thematic consistency, and dungeon dressing, alongside selections on races and classes for dungeon crawls, underground factions, familiars, and creature and monster spotlights. Additional coverage includes air quality considerations in dungeons, spellcraft for exploration, and adventure location ideas, culminating in class-focused perspectives and character-building tools for players.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dungeon-exploration-issue-37-monthly-zine/511072/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dungeon-exploration-issue-37-monthly-zine/511072.png","ImageObject",300,407,{"name":92,"@type":93},"Bintang","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-13","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What core dungeon-design topics are covered in this issue?","Question",{"text":112,"@type":113},"The issue covers conceptualizing a dungeon, creating its layout (entrances/exits, rooms/corridors, secret areas, verticality), and maintaining thematic consistency across architecture, inhabitants, traps, and treasures.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which player-oriented themes appear in the recurring features?",{"text":117,"@type":113},"Recurring features include character building, faction leadership, solo play guidance, and dungeon dressing, along with creature and monster spotlights meant to support dungeon crawls.",{"name":119,"@type":110,"acceptedAnswer":120},"What additional gameplay elements are emphasized beyond design?",{"text":121,"@type":113},"It also emphasizes party and social management (keeping friends close, underground factions, familiars) and provides exploration-focused magic support such as best spells, plus ideas for adventure locations like a forbidden temple.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511072,1791289224,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":46,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},962085564381,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Features  \nWe All Go Down  \nDungeon Design  \nThe Last Gasp  \nAir Quality in Dungeons  \nAd  \nClassic play in the greatest megadungeon ever devised!  \n8  \n10  \nKeep Your Friends Close  \nBest Races & Classes for a Dungeon Crawl  \nBe Careful Who Your Friends Are  \nUnderground Factions  \nFamiliars  \n12  \n13  \n14  \n15  \n16  \n18  \nCharacter Building  \nFaction Leader  \nSolo Spotlight  \nDungeon Dressing  \nCreature Feature  \nMonsters of the Deep  \nSpellcraơ  \nBest Spells for Dungeon Exploration  \nAdventure Location  \nForbidden Temple  \nClass Acts  \nDeep Ranger  \n© 2024 YUMDM, All rights reserved. Permission granted to copy for personal use. 2  \nThe Dungeon Exploration Issue  \nI am always looking to improve this zine. From design, to content, to making it more like the gaming magazines of old.  \nThe design of this zine has been more or less the same since its inception. With this issue however, I have redesigned a few parts-something you may have picked upon already.  \nStarting with the menu. You will now see 3-4 feature articles, plus a list of regular ones. And I have moved acknowledgements to the end of the zine to make room for this nicer looking and clearer menu.  \nThere is more to the changes than just moving stuﬀ around though. I have also started a few new regular articles that will appear in every issue.  \nThese include articles on PCs & NPCs (Character Building), solo gaming (Solo Spotlight), on new monsters and new ideas for classic monsters (Creature Feature), new spells and magic items (Spellcraơ), new places to adventure (Adventure Locations), and ﬁnally a close look at the various classes (Class Acts).  \nI hope you enjoy these changes. And, as always, happy gaming!  \n-Russ from YUMDM  \n[https://yumdm.com/](https://yumdm.com/)  \n[https://twitter.com/yum_dm](https://twitter.com/yum_dm)  \nThanks to my Patrons  \nRollStats, Matt Kurowski, Jacob Alexander, ButterﬂyDefect, J. David Chrisman, Alex, Korg INC, NOLA Bert, GameCat, Kay Bee, Roll to Save, Lee Boden, DM Jangy, Joseph Hurley, William Mayorga, Dave Manley, Darryl McCarthy, Michael Brewer, Jason Lemieux, Eric Scheid, Steven D Warble, Qyubey, Magelord Bjorn, KAM, Peter Lawson, Arthur Braune, Paul Vandyke, Michael Reuter, Gregory Kirkpatrick, Michael Spredemann, Aaron Seigo, Lordfulmine, Christy, allan wakeﬁeld, Games With Dave, Jay Alan, AjaxVibe, Father Goose, Christer Enfors, George Fuentes, Alan, Geena,  \nJean-Claude Tremblay, Simon Williams, Floyd Zoot, John Snow, Matt bayliss, Daniel Harkins, Carl Russell, James F. Kelley, and Ronald Easterday, Jim \"Wilmanric \" Pacek, Keith Parker, Eric Babe, Robert Vilkaitis, Dennis Bretton, Michael Lee, Chet Cox, Craig Pettie, Bill Jaimez, Michael, Brett Bozeman, David Ross, Aaron Morgan, None ofYour business, David Schnoll, Robert Alford, Colton Juhasz, David Risher, Phill Massey, Alien Spaces, Stephen Jolly, Louis DiThomas Keller, MechJack TV, Derek Reny, Andrew, Raith Richwine, Julio Scissors, Joe Johaneman, Jay Sivyer, Hart R, Chris Strahm, John Tenney, Chris de Haan, Van Davis, Grant G., Jamal L. Wilkins, Amos, Brother Who, JT, Andrew Spurgeon, André alias DD, Steven Landell, David J. Smead, Riley, Eren Azcan, Greg, Tim Cropley, Skinny Brian, Sherry Sheggrud,, Jose Perez (Bromos Sunstar), Steenstrupian, Paul Juliano, William Dvorak, Mark Kelly, Stuart Wiltshire, LaughingBubba, Ivel, Frog Kniﬃn,, Peter Banks, MSN2012, scottjohnson, Xapur LeGeek, Matt Blakeley, Dale Poole, Brian Johnson, Rob Carignan, Bugbear Jingo, Ron Northway, KarlBob, and Dustin F, A R HuﬀnPuﬀn, Raúl, Eric, Peter Benning, Brian Rodriguez, Reese Laundry, David White, Idris J Abdullah, Francisco Debs, Gustavo Campanelli, Hanzo Dakun, David Dierks, Steven Landell, Christopher kramer, divol, Paul Graaf, Norwolf, Timothy Schmidt, Lucius1202, Michael Penkas…  \n…for making this zine as good as it is.  \nWant tojoin this team and support the zine? I have a Patreon account:  \n[https://www.patreon.com/yumdm](https://www.patreon.com/yumdm)  \n(Tiers are available to receiv","cbCaiiHyfbM0Kvzy","https://ap.wps.com/l/cbCaiiHyfbM0Kvzy","pdf",19157330,"English","# We All Go Down\n## Dungeon Design\n## The Last Gasp\n## Air Quality in Dungeons\n# Keep Your Friends Close\n## Best Races & Classes for a Dungeon Crawl\n## Be Careful Who Your Friends Are\n## Underground Factions\n## Familiars\n# Character Building\n## Faction Leader\n## Solo Spotlight\n## Dungeon Dressing\n## Creature Feature\n## Monsters of the Deep\n## Spellcraơ\n## Best Spells for Dungeon Exploration\n## Adventure Location\n## Forbidden Temple\n## Class Acts\n## Deep Ranger","[{\"question\":\"What core dungeon-design topics are covered in this issue?\",\"answer\":\"The issue covers conceptualizing a dungeon, creating its layout (entrances/exits, rooms/corridors, secret areas, verticality), and maintaining thematic consistency across architecture, inhabitants, traps, and treasures.\"},{\"question\":\"Which player-oriented themes appear in the recurring features?\",\"answer\":\"Recurring features include character building, faction leadership, solo play guidance, and dungeon dressing, along with creature and monster spotlights meant to support dungeon crawls.\"},{\"question\":\"What additional gameplay elements are emphasized beyond design?\",\"answer\":\"It also emphasizes party and social management (keeping friends close, underground factions, familiars) and provides exploration-focused magic support such as best spells, plus ideas for adventure locations like a forbidden temple.\"}]","Dungeon Exploration - Issue 37 - Monthly zine | PDF",1791247864]