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The supplement focuses on encounter locations and adventure flow, enabling game masters to run illustrated dungeon chapters and linked scenarios with clear section-by-section organization.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/dungeon-delve-role-playing-game-supplement/511584/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/dungeon-delve-role-playing-game-supplement/511584.png","ImageObject",300,407,{"name":42,"@type":43},"Jordan Avery","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",9,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"Which game rules does Dungeon Delve require?","Question",{"text":63,"@type":64},"Dungeon Delve requires the 4th Edition Dungeons & Dragons game rules.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How is the supplement organized for gameplay?",{"text":68,"@type":64},"It is organized into adventure chapters and numbered sub-sections, each detailing encounters or areas within a themed dungeon.",{"name":70,"@type":61,"acceptedAnswer":71},"What kinds of locations are included in the chapter breakdown?",{"text":72,"@type":64},"The table of contents lists specific dungeon locations such as kobold defenses, halls and chambers, guardrooms, stronghold areas, raids’ hideouts, catacombs, sewers, temples, and planar-themed sites.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},511584,1791289601,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,115,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},1099523882367,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Dungeon Delve™  \nR O LE P L AYING GA ME S U P P LEME NT  \nDavid Noonan • Bill Slavicsek  \nDungeon Delve™  \nR O LE P L AYING GA ME S U P P LEME NT  \nDavid Noonan • David Christ • Greg Marks • Shawn Merwin • Dru Moore • Bill Slavicsek  \nCREDITS  \nDesign  \nDavid Noonan (lead),  \nDavid Christ, Greg Marks, Shawn Merwin, Dru Moore, Bill Slavicsek  \nDevelopment  \nAndy Collins  \nEditing  \nRay Vallese (lead),  \nDawn J. Hagerman, M. Alexander Jurkat  \nManaging Editing  \nKim Mohan  \nDirector of R&D, Dungeons & Dragons/Book Publishing  \nBill Slavicsek  \nD&D Story Design and Development Manager  \nChristopher Perkins  \nD&D System Design and Development Manager  \nAndy Collins  \nArt Director  \nJon Schindehette  \nSpecial thanks to Brandon Daggerhart, keeper of Shadowfell  \nCover Illustration  \nWayne Reynolds  \nGraphic Designers  \nEmi Tanji, Yasuyo Dunnett  \nInterior Illustrations  \nRob Alexander, Dave Allsop, Lee Moyer, William O’Connor  \nCartographer  \nJason A. Engle  \nPublishing Production Specialists  \nAngelika Lokotz, Erin Dorries  \nPrepress Manager  \nJefferson Dunlap  \nImaging Technician  \nAshley Brock, Carmen Cheung  \nProduction Manager  \nCynda Callaway  \nThis product requires the 4th Edition DUNGEONS & DRAGONS® game rules, which are based on previous DUNGEONS & DRAGONS game rules designed by E. Gary Gygax, Dave Arneson (1st Edition and earlier); David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition) .  \n620-23987720-001 9 8 7 6 5 4 3 2 1  \nFirst Printing: February 2009 ISBN: 978-0-7869-5139-0  \nU. S., CANADA, ASIA, PACIFIC,& LATIN AMERICA  \nWizards of the Coast LLC  \nP. O. Box 707  \nRenton WA 98057-0707 +1-800-324-6496  \nEUROPEAN HEADQUARTERS Hasbro UK Ltd  \nCaswell Way  \nNewport, Gwent NP9 0YH  \nGREAT BRITAIN  \nPlease keep this address for your records  \nWIZARDS OF THE COAST, BELGIUM Industrialaan 1  \n1702 Groot-Bijgaarden Belgium +32.070.233.277  \nDUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Adventurer’s Vault, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, D&D Insider, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2009 Wizards of the Coast LLC  \nVISIT OUR WEBSITE AT WWW. WIZARDS. COM/DND  \n contents   \nINTRODUCTION.................. 4  \n1: COPPERNIGHT HOLD ........ 12  \nby Shawn Merwin 1–1: Kobold Defenses ............... 12  \n1–2: The Hall of Ancestors ...........14  \n1–3: Audience Chamber .............16  \n2: THE BROKEN TOWER....... 18  \nby Greg Marks 2–1: The Guardroom ................18  \n2–2: Gallery of Death................20  \n2–3: Throne Room ..................22  \n3: ORC STRONGHOLD .......... 24  \nby Dru Moore 3–1: Holding Cells ...................24  \n3–2: Banquet Hall ...................26  \n3–3: The Barracks ...................28  \n4: THE RAIDERS’HIDEOUT .... 30  \nby David Noonan 4–1: Chamber of Sand ...............30  \n4–2: Throne Chamber ...............32  \n4–3: Well of the Hungry One.........34  \n5: TOMB OF THE TIEFLING EMPRESS...................... 36  \nby Bill Slavicsek 5–1: Death in the Dark ..............36  \n5–2: Corridor of Danger .............38  \n5–3: Nemeia’s Antechamber ........ 40  \n6: TEMPLE OF THE ZEALOTS... 42  \nby David Christ 6–1: Sunken Foyer...................42  \n6–2: Serpent Steamer .............. 44  \n6–3: Inner Sanctum ................ 46  \n7: THE CATACOMBS OF KOPTILA.................. 48  \nby Shawn Merwin 7–1: T","cbCaioikOypTyhDa","https://ap.wps.com/l/cbCaioikOypTyhDa","pdf",19847724,193,"English","# Introduction\n# 1: Coppernight Hold\n## 1–1: Kobold Defenses\n## 1–2: The Hall of Ancestors\n## 1–3: Audience Chamber\n# 2: The Broken Tower\n## 2–1: The Guardroom\n## 2–2: Gallery of Death\n## 2–3: Throne Room\n# 3: Orc Stronghold\n## 3–1: Holding Cells\n## 3–2: Banquet Hall\n## 3–3: The Barracks\n# 4: The Raiders’ Hideout\n## 4–1: Chamber of Sand\n## 4–2: Throne Chamber\n## 4–3: Well of the Hungry One\n# 5: Tomb of the Tiefling Empress\n## 5–1: Death in the Dark\n## 5–2: Corridor of Danger\n## 5–3: Nemeia’s Antechamber\n# 6: Temple of the Zealots\n## 6–1: Sunken Foyer\n## 6–2: Serpent Steamer\n## 6–3: Inner Sanctum\n# 7: The Catacombs of Koptila\n## 7–1: The First Line\n## 7–2: Unclean\n## 7–3: The Return of Koptila\n# 8: Poisoned Shadows\n## 8–1: Basement of the Curio Shop\n## 8–2: Into the Sewers\n## 8–3: Nightshade’s Lair\n# 9: Deceitful Descent\n## 9–1: Temple Facade\n## 9–2: Hounds of Hell\n## 9–3: Summoning Room\n# 10: Fear the Night\n## 10–1: Poisonous Welcome\n## 10–2: The Ambitious Lieutenant\n## 10–3: The New Master\n# 11: Last Will and Testament\n## 11–1: The Reading\n## 11–2: Demonic Muck\n## 11–3: The Abyssal Portal\n# 12: Emerald Dawn\n## 12–1: Fane of the Dawn\n## 12–2: Bloody Altar\n## 12–3: Radiant Chamber of the Dawn\n# 13: Planar Bandits\n## 13–1: Training Grounds\n## 13–2: Standing Stone Still\n## 13–3: Divide and Conquer\n# 14: Hall of Echoing Screams\n## 14–1: Umber Hulk Guardians\n## 14–2: The Skeleton Room\n## 14–3: Chamber of the Buried Sun\n# 15: Caves of Menace\n## 15–1: Lure of the Night\n## 15–2: Chasm of Torment\n## 15–3: The Headwater\n# 16: Eye of Flame\n## 16–1: Elemental Lashings\n## 16–2: Hammer and Anvil\n## 16–3: Fire and Ash\n# 17: Caverns of Demise\n## 17–1: Trial of Water\n## 17–2: Trial of Fire\n## 17–3: Trial of Eyes\n# 18: Summer’s End\n## 18–1: The Angry Trees","[{\"question\":\"Which game rules does Dungeon Delve require?\",\"answer\":\"Dungeon Delve requires the 4th Edition Dungeons \\u0026 Dragons game rules.\"},{\"question\":\"How is the supplement organized for gameplay?\",\"answer\":\"It is organized into adventure chapters and numbered sub-sections, each detailing encounters or areas within a themed dungeon.\"},{\"question\":\"What kinds of locations are included in the chapter breakdown?\",\"answer\":\"The table of contents lists specific dungeon locations such as kobold defenses, halls and chambers, guardrooms, stronghold areas, raids’ hideouts, catacombs, sewers, temples, and planar-themed sites.\"}]","Dungeon Delve - Role Playing Game Supplement | PDF",1791254720,297]