[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510248-105":59,"doc-detail-510248-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","dune-war-for-arrakis-rulebook-2-game-rules","Dune - War for Arrakis - Rulebook 2 - Game Rules","","Dune: War for Arrakis is an asymmetric strategy board game for 1 to 4 players that recreates the Desert War for control of Arrakis, the Imperium’s only source of spice melange. The rulebook explains components, setup, and the full game round sequence, including vehicle placement, action resolution, desert hazards, and spice harvesting. It details general rules for movement, battles, combat resolution, prescience mechanics, sandworms, and faction-specific actions across shared, team, and solo modes, culminating in victory through strategic planning.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dune-war-for-arrakis-rulebook-2-game-rules/510248/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dune-war-for-arrakis-rulebook-2-game-rules/510248.png","ImageObject",300,407,{"name":92,"@type":93},"supergirl","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-20","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How is a game round structured in Dune: War for Arrakis?","Question",{"text":112,"@type":113},"A round proceeds through vehicle placement, action resolution, desert hazards resolution, and then spice harvesting, following the book’s listed phases and substeps.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What do the prescience tracks and cards do?",{"text":117,"@type":113},"Prescience uses a track and dedicated cards to modify outcomes through specific claim timing and requirements, along with additional effects described in the prescience section.",{"name":119,"@type":110,"acceptedAnswer":120},"How do battles resolve combat and casualties?",{"text":121,"@type":113},"The rules provide a battle sequence, combat roll procedures including leader combat abilities, steps for removing casualties, options to cease attack or retreat, and guidance for advancing after a battle.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510248,1791275481,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962088121634,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","A game by  \nFRANCESCO NEPITELLO and MARCO MAGGI  \nTo attempt an understanding of Muad’Dib without understanding his mortal enemies, the Harkonnen, is to attempt seeing Truth without knowing Falsehood. It is the attempt to see the Light without knowing Darkness.  \nIt cannot be.  \n—from “Manual of Muad’Dib” by the Princess Irulan  \nTABLE OF CONTENTS  \nCOMPONENTS 4 INTRODUCTION 7  \nOVERVIEW 7  \nGAME BOARD 8  \n◊ Supremacy Track 10  \n◊ Prescience Track 10  \nECOLOGICAL TESTING STATIONS 10  \nSETTLEMENTS 10  \nPLAYER DASHBOARDS 11  \nTHE SPICE MUST FLOW BOARD 11  \nFree CMON Content  \nCMON.COM/Q/DUN001/R  \nPLAYING PIECES 11  \n◊ Units 11  \n◊ Atreides Deployment Tokens 12  \n◊ Leaders 12  \n◊ Vehicles 13  \n◊ Sandworms 13  \nSETUP 14  \nGAME ROUND 15  \nPHASE 1. VEHICLE PLACEMENT 16  \nPHASE 2. ACTION RESOLUTION 17  \n◊ Action Turns 17  \n◊ Action Dice Results 17  \n◊ Named Leader Special Actions 18  \n◊ Free Actions 19  \n◊ Playing Planning Cards 19  \nPHASE 3. DESERT HAZARDS 20  \n◊ Place and Resolve Wormsigns 20  \n◊ Resolve Coriolis Storms 20  \nPHASE 4. SPICE HARVESTING 21  \n◊ Stockpiling 21  \n◊ Spice Reserve 21  \n◊ Imperium Bans 21  \nGENERAL RULES 22  \nMOVEMENT 22  \nMOVING MULTIPLE LEGIONS 22  \nMOVING A LEGION ACROSS MULTIPLE AREAS 22 SANDRIDING (ATREIDES ONLY) 23 TROOP-TRANSPORT (HARKONNEN ONLY) 23  \nBATTLES 24  \nBATTLE ROUNDS SEQUENCE 24  \nCOMBAT ROLL 24  \n◊ Leader Combat Abilities 25  \n◊ Sardaukar And Fedaykin Units 25  \nREMOVE CASUALTIES 26  \nCONTINUE THE BATTLE 26  \nCEASE THE ATTACK 26  \nRETREAT 26  \nEND OF THE BATTLE 26  \n◊ Advancing After a Battle 26  \n◊ Destroying Settlements 27  \nTHE REGENERATION TANK 27  \nPRESCIENCE 27  \nTHE PRESCIENCE TRACK 27  \nPRESCIENCE CARDS 28  \n◊ Claim Timing 28  \n◊ Claim Requirements 28  \n◊ Discard or Reshuffle 28  \nOTHER EFFECTS OF PRESCIENCE 29  \n◊ Step 3-Desert Leaders 29  \n◊ Step 6-Pre-Born Leader 29  \n◊ Step 8-Family Atomics 29  \nTHE FAMILY ATOMICS 29  \nSPLINTERED ROCK 29  \nHOLE IN THE ROCK 30  \nRIMWALL WEST 30  \nWORMSIGNS AND SANDWORMS 30  \nWORMSIGN AND HARKONNEN LEGIONS 30  \nSANDWORMS 30  \n◊ Sandworm Movement 31  \n◊ Sandworm Attack 31  \n◊ Sandworms and Legions 31  \nECOLOGICAL TESTING STATIONS 31  \n44  \n\n| NAMED LEADERS | 31 |\n| --- | --- |\n| JESSICA AND PAUL | 32 |\n| THUFIR HAWAT AND GAIUS HELEN MOHIAM | 32 |\n| BEAST RABBAN AND FEYD-RAUTHA | 32 |\n| GURNEY HALLECK | 32 |\n| WILD MAKER | 32 |\n| HARVESTERS | 33 |\n| DESTROYING HARVESTERS\u003Cbr>BENE GESSERIT TOKENS | 33\u003Cbr>33 |\n| 3-4 PLAYERS MODE | 34 |\n| SETUP | 34 |\n| SHARED FACTION GAMEPLAY | 35 |\n| ◊ Cone Of Silence | 35 |\n| ◊ Planning Cards | 35 |\n| ◊ Action Resolution | 35 |\n| ◊ Actions Turns | 36 |\n| ◊ Named Leaders Special Actions | 36 |\n| ◊ Placement and Desert Hazards | 36 |\n| ◊ Regeneration Tanks | 36 |\n| ◊ Desert Power Action | 36 |\n| ◊ Imperium Bans | 36 |\n| ◊ Bene Gesserit Tokens | 36 |\n| MAHDI SOLO MODE | 37 |\n| INTRODUCTION | 37 |\n| ◊ Tactical Cards | 37 |\n| ◊ If You Can, You Choose | 37 |\n| SETUP | 37 |\n| GAME ROUND SEQUENCE | 37 |\n| HARKONNEN ACTIONS CRITERIA | 39 |\n| ◊ Leadership and Strategy Actions | 39 |\n| ◊ Deployment Action | 39 |\n| ◊ Mentat Action | 40 |\n| ◊ House Action | 40 |\n| HARKONNEN MOVEMENT CRITERIA | 40 |\n| ◊ Choosing the Shortest Path | 41 |\n| ◊ Placing Harkonnen Deployment Tokens | 41 |\n| HARKONNEN COMBAT CRITERIA | 41 |\n| ◊ Harkonnen Planning Cards in Combat | 41 |\n| ◊ Applying Hits | 41 |\n| ◊ End of the Battle | 41 |\n| SPECIAL RULES | 42 |\n| INDEX | 43 |\n| CREDITS | 43 |\n| RULES SUMMARY |  |\n\nDUNE-WAR for ARRAKIS  \nCOMPONENTS  \nBARON HARKONNEN  \nBEAST RABBAN FEYD-RAUTHA CAPTAIN ARAMSHAM PAUL ATREIDES PAUL-MUAD’DIB LADY JESSICA REVEREND MOTHER JESSICA  \nGAIUS HELEN MOHIAM SHADDAM IV  \nx6  \nTHUFIR HAWAT BASHAR LEADERS  STILGAR CHANI GURNEY HALLECK  \nX12  \nALIA NAIB LEADERS  \nx8  \nx8  \n30 UNITS  \nx8 x8  \nx4  \n12 ELITE  8 SARDAUKAR   \n17 VEHICLES   \n6 ORNITHOPTERS  8 HARVESTERS  3 CARRYALLS    \n16 REGULAR  8 ELITE  \n6 FEDAYKIN  \n4 SANDWORMS 1 WILD MAKER  \nDUNE WAR for ARRAKIS   \n1 THE SPICE MUST FLOW BOARD   \n2 GAME BOARD SECTIONS  \n","cbCait1x00GIiC7I","https://ap.wps.com/l/cbCait1x00GIiC7I","pdf",19436814,44,"English","# Components\n# Introduction\n# Setup\n# Game Round\n## Phase 1. Vehicle Placement\n## Phase 2. Action Resolution\n## Phase 3. Desert Hazards\n## Phase 4. Spice Harvesting\n# General Rules\n## Movement\n## Battles\n## Prescience\n## Wormsigns and Sandworms\n## Ecological Testing Stations\n# Named Leaders\n# 3-4 Players Mode\n# Mahdi Solo Mode\n# Special Rules\n# Index","[{\"question\":\"How is a game round structured in Dune: War for Arrakis?\",\"answer\":\"A round proceeds through vehicle placement, action resolution, desert hazards resolution, and then spice harvesting, following the book’s listed phases and substeps.\"},{\"question\":\"What do the prescience tracks and cards do?\",\"answer\":\"Prescience uses a track and dedicated cards to modify outcomes through specific claim timing and requirements, along with additional effects described in the prescience section.\"},{\"question\":\"How do battles resolve combat and casualties?\",\"answer\":\"The rules provide a battle sequence, combat roll procedures including leader combat abilities, steps for removing casualties, options to cease attack or retreat, and guidance for advancing after a battle.\"}]","Dune - War for Arrakis - Rulebook 2 - Game Rules | PDF",1791239890,17]