[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510044-105":59,"doc-detail-510044-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","drunken-debauchery-revelry-rules-for-hyperborear","Drunken Debauchery - Revelry Rules for HYPERBOREA(R)","","Revelry Rules for HYPERBOREA(R) define a post-adventure procedure to resolve what happens when player characters return to civilization after carousing. The rules first determine how much acquired wealth is spent using d6-based percentages, then apply a percentile result table to generate outcomes. Results cover consequences and escalating prompts, including boast-driven contests of dexterity, strength, and stamina, gambling, brawls, duels, arrests, fires, and awkward awakenings in strange locations or with unexpected companions.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/drunken-debauchery-revelry-rules-for-hyperborear/510044/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/drunken-debauchery-revelry-rules-for-hyperborear/510044.png","ImageObject",300,407,{"name":92,"@type":93},"Cart","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How is a character’s spending calculated after an adventure?","Question",{"text":112,"@type":113},"Roll a d6 to determine the fraction of acquired wealth spent: 1–4 uses 1d6×10%, while 5–6 uses (1d6×10%)+40% of the gains.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens after the wealth-spending roll?",{"text":117,"@type":113},"Roll on the provided percentile table to determine the outcome of carousing. The referee determines the specifics of items and circumstances.",{"name":119,"@type":110,"acceptedAnswer":120},"Do the rules give universally the same result to all characters in a group?",{"text":121,"@type":113},"Yes. In some cases, the referee may apply the same table result to all characters to make further adventures easier to facilitate.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510044,1791557048,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},18829141979164,"https://eur-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Drunken Debauchery!  \nRevelry Rules for HYPERBOREA(R)  \nby Colin Chapman  \nCharacters in Hyperborea seldom start any adventure laden with great wealth, and they frequently squander their hard-won money and treasure on temporary pleasures when visiting centres of civilization, such as Khromarium. When a player character finishes an adventure and returns to whatever passes for civilization to rest and recuperate, follow this procedure to determine the results of their carousing:  \n1. Roll a d6 to determine how much of their acquired wealth they spent: (d6, 1–4) They spent 1d6 × 10% of the wealth and treasure they acquired from the adventure; (d6, 5–6) They spent (1d6 × 10%) + 40% of their gains instead.  \n2. Roll on the following percentile table to see what happened. Some results are beneficial, many can serve as springboards for further adventures, and others are simply fun. In any regard, the referee determines the specifics of any items and circumstances. In some cases, the referee may apply the same result to all characters in the group in order to better facilitate further adventures.  \nd%  \nRoll  \nDrunken Debauchery!  \nResult  \n01–02  \n03–04  \n05–06  \n07–08  \n09  \n10–11  \n12–14  \n15–22  \n23  \n24–31  \n32–34  \n35–37  \n38–40  \nBehold My Grace! You boasted of your adroitness! Roll 1d6: 1–2 = Balancing on a Ledge/Beam/Rope; 3 = Bull-Leaping; 4 = Dancing; 5 = Five-Finger Fillet; 6 = Juggling Random Items. Next, make a test of dexterity to see if you showed true prowess or bungled it!  \nBehold My Might! You boasted of your strength! Roll 1d6: 1–2 = Arm Wrestling; 3–4= Wrestling Match; 5 = Keg Tossing;  \n6 = Lifting Heavy Objects. Next, make a test of strength to see if you actually managed something impressive! Behold My Stamina! You boasted of your constitution! Roll 1d6: 1–3 = Drinking Contest; 4–5 = Eating Contest;  \n6 = Long Distance Running / Swimming Challenge. Next, make a test of constitution to see if you showed great endurance!  \nBig Business! You invested another 1d4 × 10% of your money in a merchant’s caravan / ship venture! Referee secretly rolls 1d6: 1–2 = It’s a con; 3–4 = It’s legitimate, and in 2d6 months you’ll have doubled your investment (if you’re still alive and around!); 5–6 = It’s legitimate, but the caravan / ship didn’t survive.  \nBrotherly Love! You woke up next to one of the other players’ characters (referee determines randomly)!  \nBrrr . . . Chilly! Someone stole your coat / clothes while you were intoxicated!  \nDangerous Liaison! You bedded the son / daughter / husband / wife / temple virgin of someone who can make your life in this area very difficult! Roll 1d6: 1 = Local Crime Lord; 2 = Local Militia Commander; 3 = Local Sorcerer; 4 = Local Temple Leader; 5–6 = Important Local Leader / Noble.  \nDrunken Brawl! You started a drunken brawl! You must spend an additional 1d20 × 10 gold pieces on damages and finesto avoid incarceration, or flee and be declared outlaw. If you don’t have enough wealth to pay the fine and do not flee, you will be incarcerated and your belongings will be confiscated and sold.  \nFire! You accidentally started a fire in the inn / den of ill repute you were carousing in! You must spend an additional 1d20 × 10 gold pieces on damages and fines to avoid incarceration, or flee and be declared outlaw! If you don’t have enough wealth to pay the fine and do not flee, you will be incarcerated and your belongings will be confiscated and sold.  \nGambling! You gambled away your money on a game! Roll 1d6: 1 = Dice Game; 2 = Card Game; 3 = Cock Fight;  \n4 = Dog Fight; 5 = Arm / Wrestling Match; 6 = Pit Fight.  \nGo Directly to Jail! You woke up in jail charged with a crime! Roll 1d6: 1–2 = Drunken Disorderly; 3 = Lewd Conduct;  \n4 = Vandalism; 5 = Theft; 6 = Murder. You decide if your character did it or not. An escape may be necessary . . .  \nHave at You! You incurred someone’s anger (or were angered yourself) and have agreed to a duel, physical or sorcerous! Referee secretly rolls 1d6: 1","cbCaioGsWplnLKpb","https://ap.wps.com/l/cbCaioGsWplnLKpb","pdf",384003,"English","# Procedure\n## Step 1: Spend wealth\n## Step 2: Roll on the percentile table\n# Example result prompts","[{\"question\":\"How is a character’s spending calculated after an adventure?\",\"answer\":\"Roll a d6 to determine the fraction of acquired wealth spent: 1–4 uses 1d6×10%, while 5–6 uses (1d6×10%)+40% of the gains.\"},{\"question\":\"What happens after the wealth-spending roll?\",\"answer\":\"Roll on the provided percentile table to determine the outcome of carousing. The referee determines the specifics of items and circumstances.\"},{\"question\":\"Do the rules give universally the same result to all characters in a group?\",\"answer\":\"Yes. In some cases, the referee may apply the same table result to all characters to make further adventures easier to facilitate.\"}]","Drunken Debauchery - Revelry Rules for HYPERBOREA(R) | PDF",1791238678]