[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509609-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-509609-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","druid-subclass-circle-of-roots-v121","Druid Subclass - Circle of Roots - v1.2.1","","Circle of Roots druids gain a deeper bond to primordial woods, adopting a neutral, nature-centered worldview and powerful tree-themed options. The subclass features Tree Form at 2nd level with alternate Wild Shape rules, including grappling appendages, special AC, temporary hit points, speed adjustments, and equipment handling. Additional combat and durability improvements arrive at 6th, 10th, and 14th level, with unique circle spells and crushing grasp damage.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/druid-subclass-circle-of-roots-v121/509609/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/druid-subclass-circle-of-roots-v121/509609.png","ImageObject",300,407,{"name":42,"@type":43},"Finn","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":33},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"What does Tree Form let the druid do at 2nd level?","Question",{"text":62,"@type":63},"As a bonus action, the druid assumes a treelike form with leaf and bark, lasting up to one hour or until ended. The form grants grappling appendages, special AC calculation, temporary hit points, speed adjustments, and detailed equipment handling while allowing spellcasting normally.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How are Circle spells prepared and accessed by level?",{"text":67,"@type":63},"At 3rd, 5th, 7th, and 9th levels, the druid gains access to spells on the Circle of the Thickets Spells list. Once a circle spell is gained, it is always prepared and does not count against the number of spells the druid can prepare each day.",{"name":69,"@type":60,"acceptedAnswer":70},"What new defensive and damage effects start at 10th and 14th level?",{"text":71,"@type":63},"At 10th level, the druid gains Ancient Fortitude: when lacking temporary hit points in Woad shape, they gain temporary hit points equal to Wisdom modifier, and concentration maintenance checks gain advantage under specified conditions. At 14th level, Crushing Grasp deals 2d6 bludgeoning damage at the start of the restrained creature’s turn.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},509609,1791797328,{"code":4,"msg":81,"data":82},"success",[83,86,90,94,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":84,"slug":85},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":87,"show_sort_weight":88,"slug":89},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":91,"show_sort_weight":92,"slug":93},"Exam",70,"exam",{"id":95,"doc_module":4,"doc_module_name":25,"category_name":96,"show_sort_weight":97,"slug":98},5,"Comic",60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":95,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":33,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":26,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":30},34359740700684,"https://ap-avatar.wpscdn.com/avatar/1f400023980c374ae676?_k=1777273430885731487","Druid Subclass  \nCircle of Roots [v1 .2]  \nWhile many druids have a kinshape with the deep woods of nature, a Circle of the Roots druid has a connection that can go much deeper, where some may wonder where the will of the primordial woods ends and the will of the druid starts. Legends say that the first of these druids were woads who took human form, rather than humans that took woad form, but such things are lost to legend.  \nFrequently, regardless of the nature of their connection, these druids will feel most comfortable deep in nature, and place great value in its unspoiled form, sharing a world view more in common with dyrads and treants than other mortals... perhaps they were even raised by such creatures, leading them to this path.  \nMembers of this Circle stray toward what many would consider Neutral, not commonly becoming embroiled by mortal causes except where they overlap with their own concerns.  \nCircle of the Thickets Features  \nDruid Level Feature  \n2nd Tree Form  \n6th Extra Attack  \n10th Ancient Fortitude  \n14th Guardian's Grasp  \nCircle Spells  \nAt 2nd level, you learn the shillelagh cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Thickets Spells table. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.  \nDruid Level Circle Spells  \n2nd bramble binding, grasping rootsK  \n3rd barkskin, sprout treeK  \n5th bramble barrierK, plant growth  \n7th grasping vine, guardian ofnature  \n9th tree stride, wrath ofnature  \nTree Shape  \nWhen you choose this circle at 2nd level, you gain an alternate use for Wild Shape. As a bonus action, you assume a treelike form, covered in leaves and bark, which lasts up to one hour, or until you end it as a bonus action or until you are incapacitated.  \nYou gain the following properties when you transform:  \n You can make yourself Large sized. If you do so, reach becomes 10 feet.  \n You can make a Wisdom (Athletics) check to initiate, maintain, or contest a grapple, and have a number of grappling appendages (in the form of grasping roots or branches) equal to your Wisdom modifier.  \n Each appendage serves as a natural weapon under the effect of shillelagh. While in this form, you can cast shillelagh on any weapon you are carrying.  \n Your AC is 10 + your Constitution modifier + your Wisdom modifier. You cannot benefit from the AC of armor or shields while in this form.  \n You gain temporary hit points equal to your Wisdom modifier + twice your Druid level when you transform into tree form. When the form ends, you lose any temporary hit points you have from it.  \n Any speed you have becomes 15 feet, unless the speed was lower. If you don't move during your turn, you have advantage on Ability Checks and Saving Throws against effects that would move you or knock you prone.  \nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment. Your equipment doesn't change to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. You can cast spells as normal while in this form.  \nStarting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.  \nAncient Fortitude  \nBeginning at 10th level, you gain the endurance of the of the ancient forests. While in Woad shape, if you have no temporary hit points at the start of your turn, you gain temporary hit points equal to your Wisdom modifier.  \nAdditionally, if you have any temporary hit points when you take damage that forces you to make a Constitution saving throw to maintain Concentration on a spell, you can make the check with advantage (rega","cbCaiiPpR7ZOWQNE","https://ap.wps.com/l/cbCaiiPpR7ZOWQNE","pdf",1595976,"English","# Circle of the Thickets Features\n## Druid Level Feature\n## Circle Spells\n## Tree Shape\n## Ancient Fortitude\n## Crushing Grasp\n# Circle of the Woad Quirks\n# Change Log v1.1 - v1.2","[{\"question\":\"What does Tree Form let the druid do at 2nd level?\",\"answer\":\"As a bonus action, the druid assumes a treelike form with leaf and bark, lasting up to one hour or until ended. The form grants grappling appendages, special AC calculation, temporary hit points, speed adjustments, and detailed equipment handling while allowing spellcasting normally.\"},{\"question\":\"How are Circle spells prepared and accessed by level?\",\"answer\":\"At 3rd, 5th, 7th, and 9th levels, the druid gains access to spells on the Circle of the Thickets Spells list. Once a circle spell is gained, it is always prepared and does not count against the number of spells the druid can prepare each day.\"},{\"question\":\"What new defensive and damage effects start at 10th and 14th level?\",\"answer\":\"At 10th level, the druid gains Ancient Fortitude: when lacking temporary hit points in Woad shape, they gain temporary hit points equal to Wisdom modifier, and concentration maintenance checks gain advantage under specified conditions. At 14th level, Crushing Grasp deals 2d6 bludgeoning damage at the start of the restrained creature’s turn.\"}]","Druid Subclass - Circle of Roots - v1.2.1 | PDF",1791236558]