[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510826-105":59,"doc-detail-510826-en":134},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":127,"head_meta":129,"extra_data":131,"updated_unix":133},105,"en","druid-circle-of-the-wild-primal-companion","Druid - Circle of the Wild - Primal Companion","","Druid Circle of the Wild presents a nature-focused subclass whose bond with animal companions reshapes a druid’s playstyle around wilderness survival, advocacy, and adaptable beast magic. It details level-based access to circle spells, the primal companion’s summoning and long-rest duration, battlefield control through command and action options, and spirit-animal bonding with enhanced senses. Additional features scale to magical attacks, expanded companion actions, empowered frenzy with temporary hit points, and specialized beast customizations.",{"@graph":69,"@context":126},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/druid-circle-of-the-wild-primal-companion/510826/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/druid-circle-of-the-wild-primal-companion/510826.png","ImageObject",300,407,{"name":92,"@type":93},"Fahsai","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118,122],{"name":109,"@type":110,"acceptedAnswer":111},"What circle spells does a druid gain at different levels in the Circle of the Wild?","Question",{"text":112,"@type":113},"At 2nd, 3rd, 5th, 7th, and 9th level, the druid gains access to the listed circle spells for that level. Once gained, each circle spell is always prepared and doesn’t count against daily prepared spell limits.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the Primal Companion work when you join the circle?",{"text":117,"@type":113},"Starting at 2nd level, you bond with a beast spirit and can manifest it using your Wildshape as an action. The companion takes the form of a Beast Companion statblock with matching customization changes, lasts until a long rest (unless preserved), drops to 0 hit points, or you die.",{"name":119,"@type":110,"acceptedAnswer":120},"What improvements occur at higher levels to your Beast Companion’s attacks and teamwork?",{"text":121,"@type":113},"At 6th level, its attacks count as magical for overcoming nonmagical resistance and immunity. At higher levels, expending spell slots can grant an extra companion action, and at 10th level your and your companion’s senses synchronize for enhanced Perception and vision ranges.",{"name":123,"@type":110,"acceptedAnswer":124},"What is Empowered Frenzy and when can it be used?",{"text":125,"@type":113},"At 14th level, while the Beast Companion is manifested and within 60 feet, you can expend a spell slot to empower it for a number of turns equal to the spell slot level. It gains temporary hit points, receives freedom of movement, and deals extra damage on hits.","https://schema.org",{"og:url":83,"og:type":128,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":130,"canonical":83},"index,follow",{"doc_id":132,"site_id":62},510826,1791505289,{"code":4,"msg":5,"data":135},{"doc_id":132,"user_id":136,"nickname":92,"user_avatar":137,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":138,"file_id":139,"file_url":140,"file_type":141,"file_size":142,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":143,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":144,"faqs":145,"seo_title":146,"seo_description":67,"update_tm":147,"read_time":24},549768702563,"https://ap-avatar.wpscdn.com/avatar/8000c4aa63b76e948b?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786536092046926083","Druid  \nCircle of the Wild  \nFor some druids, they have found their friends among the beasts of the wild, forming a close kinship with the furred and the fanged. They often roam the wilderness, placing little value on the trappings of civilization, more concerned with nature, hunting, and exploring.  \nThe longer they spend in the wild with their animal friends, the more their habits tend to intertwine with the beasts around them. Sometimes they will cook food for their animal friends, while other times they will take to eating their food raw. They play the role of a caretaker, warden, and advocate for the wild.  \nCircle Spells  \nAt 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Wild Spellstable. Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day  \nDruid Level Circle Spells  \n2nd animal friendship, speak with animals  \n3rd animal messenger, darkvision  \n5th conjure animals, spiderbiteK  \n7th dominate beast, polymorph  \n9th commune with nature, hold monster  \nPrimal Companion  \nStarting at 2nd level when you join this circle, you form a bond with a beast spirit and can allow it to take form by expending a use of your Wildshape as an action. Its statblock becomes that of your Beast Companion, applying the modifications from the customization table that best fit the form it takes. At the GM's discretion, custom abilities can replace those powers to better represent the beast companion. Once selected, the traits cannot be changed, asthe beast’s spirit takes on that form permanently.  \nThe beast's soul becomes entangled with your own, granting you the ability to call it forth from wherever it is, and even return it to life should it ever fall, by expending a use of your Wildshape ability. As an action you can expend a use of Wildshape to call it to an empty space within 10 feet of you, where it appears at full hit points, and free of any conditions or spells that were affecting it. You can cause it to return to its spirit form as a bonus action, but must expend a use of Wildshape to call it forth once more after doing so.  \nIn combat, the Beast Companion shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. You can command your Beast Companion as part of the same bonus action used to summon it. That action can bethe one in its stat block or some other action. If you are incapacitated, the Beast Companion can take any action of its choice, not just Dodge.  \nWhen you manifest the companion, it lasts until you complete a long rest (unless you expend a use of Wildshape to keep it manifested until a subsequent long rest), it is reduced to zero hit points, or you die, at which point it vanishes, fading away until you expend a use of Wildshape to call it forth again.  \nSpirit Animal  \nAt your GM's discretion, you can form a bond with a normal willing animal, its statblock getting replaced with the Beast Companion statblock, with customizations selected to best represent its original stats. It gains all the same properties as a Primal Companion, its soul becoming entangled with your own, and it becomes a spirit beast.  \nForm Permanency  \nThis rule is to prevent having to rebuild the stat block and save time, as well as a balance consideration, but at the GM's discretion they can allow it to be changed to a new permanent form if there is a good reason.  \nMagical Bond  \nStarting at 6th level, your Beast Companion’s attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.  \nAdditionally, whenever you expend a spell slot of 3rd level or higher on your turn, your companion can take one additional action on its turn. That action can be used only to take the Attack (one weapon attac","cbCaiiiM83JxoQ8p","https://ap.wps.com/l/cbCaiiiM83JxoQ8p","pdf",2582874,"English","# Circle Spells\n## Druid Level Circle Spells\n# Primal Companion\n## Spirit Animal\n## Form Permanency\n# Magical Bond\n# Beast Senses\n# Empowered Frenzy\n# Beast Customizations","[{\"question\":\"What circle spells does a druid gain at different levels in the Circle of the Wild?\",\"answer\":\"At 2nd, 3rd, 5th, 7th, and 9th level, the druid gains access to the listed circle spells for that level. Once gained, each circle spell is always prepared and doesn’t count against daily prepared spell limits.\"},{\"question\":\"How does the Primal Companion work when you join the circle?\",\"answer\":\"Starting at 2nd level, you bond with a beast spirit and can manifest it using your Wildshape as an action. The companion takes the form of a Beast Companion statblock with matching customization changes, lasts until a long rest (unless preserved), drops to 0 hit points, or you die.\"},{\"question\":\"What improvements occur at higher levels to your Beast Companion’s attacks and teamwork?\",\"answer\":\"At 6th level, its attacks count as magical for overcoming nonmagical resistance and immunity. At higher levels, expending spell slots can grant an extra companion action, and at 10th level your and your companion’s senses synchronize for enhanced Perception and vision ranges.\"},{\"question\":\"What is Empowered Frenzy and when can it be used?\",\"answer\":\"At 14th level, while the Beast Companion is manifested and within 60 feet, you can expend a spell slot to empower it for a number of turns equal to the spell slot level. It gains temporary hit points, receives freedom of movement, and deals extra damage on hits.\"}]","Druid - Circle of the Wild - Primal Companion | PDF",1791245409]