[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-515426-105":59,"doc-detail-515426-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","dreamlands-2nd-ed-roleplaying-beyond-the-wall","Dreamlands 2nd Ed - Roleplaying Beyond The Wall","","Roleplaying Beyond The Wall presents Dreamlands as a campaign sourcebook where investigators can travel while asleep and explore a shifting, uncanny geography. It explains how mortals enter the Dreamlands through spells, artifacts, intersections between worlds, death-bound spirit residency, and dedicated dreaming via Cthulhu Mythos checks. The text emphasizes that most locations and descriptions remain deliberately vague and that keepers should adapt maps and descriptions to preserve the ethereal, haunting, and cosmic-terror tone of the setting.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/dreamlands-2nd-ed-roleplaying-beyond-the-wall/515426/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/dreamlands-2nd-ed-roleplaying-beyond-the-wall/515426.png","ImageObject",300,407,{"name":92,"@type":93},"Franzy","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What are the main ways mortals can enter the Dreamlands?","Question",{"text":113,"@type":114},"They can be transported by a spell or artifact, find places where Dreamlands intersect the waking world, die and have their spirit reside eternally, or enter by dreaming after hearing or reading about the Dreamlands.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does an investigator succeed when entering the Dreamlands by dreaming?",{"text":118,"@type":114},"The investigator must find the Entryway with a successful Cthulhu Mythos roll, and can try once per 2D6 weeks of dedicated dreaming.",{"name":120,"@type":111,"acceptedAnswer":121},"Where does the character’s body and dream self go when entering through spells or artifacts?",{"text":122,"@type":114},"The physical body usually remains in a semblance of sleep in the waking world, while only the dream self actually penetrates the Dreamlands.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},515426,1791343687,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146},2336478945519,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","LEMING  \nHoward Phillips Lovecraft  \n1890-1937  \nDreamlands  \nRoleplaying Beyond The Wall  \nDedicated ToL O R D DU N SAN YWithout Whom the DreamlandsWould Have Remained a Dream  \nINTR ODUCTION  \nfinish, based on the information found herein. We also suggest  \nIN SEVERALenchanting tales more fantasy than horror, Howard  \nthat the players not be allowed to read this book, for new  \nPhillips Lovecraft created a world known as the Dreamlands, to  \ndreamers should not know the great mysteries.  \nwhere certain initiates could travel as they slept.  \nTo use this book, the keeper should read The Dream-Quest  \nIn these stories the descriptions and locations of most cities,  \nof Unknown Kadath.The keeper might also read one or more  \nplaces,peoples, and creatures are,at best,vague. The maps and  \nof the following Lovecraft tales: Beyond the Wall of Sleep, The  \ninformation in this book are perhaps not as perfect as some  \nCats of Ulthar, Celephais, The Doom That Came to Sarnath,  \ncould wish. Keepers may have their own ideas of where ruined  \nHypnos, The Other Gods, Polaris, The Quest of Iranon, The  \nSarnath lies, or whether one flies north or south to find Kadath.  \nSilver Key, The Strange High House in the Mist, and The White  \nKeepers are encouraged to change the maps to suit their own  \nShip.  \nsensibilities (and to befuddle the players).  \nHe also may wish to read The House of the Worm, by Gary  \nLovecraft's Dreamlands are ethereal and haunting. Things  \nMyers, which contains several excellent tales all set in  \nare distorted and slightly unreal there. Much unearthly beauty  \nLovecraft's Dreamlands. Other possible sources of inspiration  \nexists, and a great deal of cosmic terror. Be mindful of this  \nare Lord Dunsany and Clark Ashton Smith, most of whose  \nwhile describing places and beings. Since all the world is a  \nfantastic tales could be considered to have taken place in  \ndream, carefully craft it and handle it as such.  \nLovecraft's Dreamlands or, at worst, on a neighboring world.  \nThis book is a sourcepack for your investigators to explore.  \nYou are advised to create great quests for the investigators to  \nC O N TEN T S  \nH.P.Lovecraft [illus.]…………………………insidefrontcover  \nIntroduction ………………………………………………………………………………………………2  \n(by Sandy Petersen)  \nTHE DREAMLANDS………………………………………3  \nNasht and Kaman-Thah [illus.]…………………………………3  \nENTERING THE DREAMLANDS…………………………4  \n(by Sandy Petersen, Lynn Willis)  \nGate of Oneirology [spell]…………………………………………8  \nEVOKING the ATMOSPHERE of a DREAM………9  \n(by Phil Frances)  \nPLACES…………………………………………………………………………………10  \n(by Scott Clegg, K.R. Campbell-Robson, Sandy  \nPetersen, Jacqueline Clegg, Susan Hutchinson)  \nNEW SPELLS……………………………………………………………21  \n(by Sandy Petersen)  \nNOTABLE INHABITANTS & CREATURES………26  \n(by K.L. Campbell-Robson, Sandy Petersen)  \nSerranian [fold-out plate]………………………………………after32  \n(by Mark Roland)  \nDREAM JOURNEYS…………………………………………42  \nA Gug and Victim [illus.]…………………………………………42  \nIntroduction……………………………………………………………………………………43  \n(by Sandy Petersen)  \nTO SLEEP,PERCHANCE TO DREAM………………44  \n(by Jeff Okamoto)  \nCAPTIVES OF TWo WORLDS……………………………46  \n(by Sandy Petersen)  \nPortion Of Vermont [map]…………………………………………47  \nMonroe House [plan]………………………………………………49  \nCelephais [map] ……………………………………………………………52  \nPICKMAN'S STUDENT……………………………………………55  \n(by Keith Herber)  \nPenny Tilstrom [illus.]…………………………………………………59  \nPickman and Friend [photo]……………………………………61  \nA Ghoul [plate]……………………………………………………after64  \n(by Tom Sullivan)  \nA Ghoul [illus.]…………………………………………………………………69  \nThe Graveyard [map]………………………………………………71  \nSorceress' Tomb [plan]………………………………………………71  \nDevolution,Dissolve Skeleton, Explode Heart,  \nLiving Clothes,Raise Corpses [spells]…………………72The Sorceress [illus.]…………………………………………………………75  \nSEASON OF THE WITCH……………………………………77  \n(by Richard T.Launius)  \nA Wamp [illus.]………………………………………………………………84  \nHesper and Specter [illus.]………………………………………85  \nCurse of Darkness [spell]………………………………………86  \nLEMON SAI","cbCaijb3IktpFPyp","https://ap.wps.com/l/cbCaijb3IktpFPyp","pdf",49024154,129,"English","# Introduction\n## Using the book and tone guidance\n# Contents Overview\n## Entering the Dreamlands\n## Places\n## New Spells\n## Notable Inhabitants & Creatures\n## Dream Journeys\n## Season of the Witch\n## The Land of Lost Dreams\n## Player Handouts","[{\"question\":\"What are the main ways mortals can enter the Dreamlands?\",\"answer\":\"They can be transported by a spell or artifact, find places where Dreamlands intersect the waking world, die and have their spirit reside eternally, or enter by dreaming after hearing or reading about the Dreamlands.\"},{\"question\":\"How does an investigator succeed when entering the Dreamlands by dreaming?\",\"answer\":\"The investigator must find the Entryway with a successful Cthulhu Mythos roll, and can try once per 2D6 weeks of dedicated dreaming.\"},{\"question\":\"Where does the character’s body and dream self go when entering through spells or artifacts?\",\"answer\":\"The physical body usually remains in a semblance of sleep in the waking world, while only the dream self actually penetrates the Dreamlands.\"}]","Dreamlands 2nd Ed - Roleplaying Beyond The Wall | PDF",1791313787,49]