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is featured in the “Special Attraction” section of this DRAGON issue?","Question",{"text":63,"@type":64},"It highlights “Mutant Manual II” and additional game feature articles such as Leomund's Tiny Hut and ideas for adding variety to AD&D game monsters.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What gaming topics are covered under “THE ARES SECTION”?",{"text":68,"@type":64},"It includes articles spanning high-tech developments in gaming, TRAVELLER® scenarios, adversaries from CHAMPIONS, age themes in STAR FRONTIERS®, and humor from the Marvel Universe.",{"name":70,"@type":61,"acceptedAnswer":71},"What types of reader correspondence appear in the “DEPARTMENTS” section?",{"text":72,"@type":64},"The issue includes “Letters,” with Q&A-style responses addressing game questions like akasa in modern times and whether certain paladin types are limited to 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Editorial assistance Eileen Lucas  \nArt, graphics, production Roger Raupp Kim Lindau  \nSubscriptions Pat Schultz  \nAdvertising  \nMary Parkinson Contributing editors Ed Greenwood Katherine Kerr  \nThis issue's contributing artists  \nBrian McCrary Larry Elmore  \nDavid Trampier Joseph Pillsbury  \nEdward B. Wagner Roger Raupp  \nRichard Tomasic James Faulkenberg  \nStephen Hearon Janet Aulisio  \nJeff Butler Dave Cockrum  \n2 APRIL 1986  \n9  \n2  \n22  \n25  \n28  \n30  \n36  \n40  \n42  \n62  \n68  \n78  \n81  \n86  \n90  \n3 4  \n6  \n64  \nSPECIAL ATTRACTION  \nMutant Manual II 􀂗 Various authors  \nAnother collection of GAMMA WORLD@ game creatures OTHER FEATURES  \nLeomund􀂒s Tiny Hut 􀂗 Lenard Lakofka  \nIdeas for adding variety to AD&D® game monsters The role of nature 􀂗 Bruce Humphrey  \nSystems for bringing physical environment into play The ecology of the pernicon 􀂗 John Nephew Don􀂑t let a bunch of these bugs get to you The pernicon: a new version 􀂗 John Nephew Suggestions for toning it down and tuning it up Cantrips for clerics 􀂗 Arthur Collins  \nIntroducing the orison, 0-level magic for those 􀂓other􀂔 casters A different design 􀂗 Lisa R. Cohen  \nMaking tournament adventures requires a special outlook Agents and A-bombs 􀂗 Thomas M. Kane  \nThe TOP SECRET® game comes of age 􀂗 nuclear age, that is After the blast 􀂗 Roger E. Moore  \nHow to play it right, in case anyone􀂒s left The plants of Biurndon 􀂗 Eric W. Pass  \nCreating customized greenery for your campaign ORIGINS Awards nomination ballot The Grey Stones 􀂗 Josepha Sherman It􀂒s what􀂒s inside the stones that􀂒s really important  \nTHE ARES􀂙 SECTION  \nHigh Tech and Beyond 􀂗 James Collins  \nGlobe crackers and smart computers in TRAVELLER® gaming An Honorable Enemy 􀂗 Gregg Sharp  \nOni, the greatest enemy of Japan􀂒s CHAMPIONS􀂙 villains  \nOld Yazirians Never Die 􀂗 Peter C. Zelinski Age and aging in the STAR FRONTIERS® game The MARVEL®-Phile 􀂗 Jeff Grubb The humorous side of the Marvel Universe􀂙 More Mutant Fever 􀂗John M. Maxstadt  \nEven germs are strange in the GAMMA WORLD® game DEPARTMENTS  \nLetters  \nWorld Gamers Guide The forum  \nTSR Previews  \n66 TSR Profiles  \n93 Convention calendar  \n96 Gamers􀂒 Guide  \n98 Dragonmirth  \n99 Snarfquest  \n102 Wormy  \nCOVER  \n􀂓Hidden Danger􀂔 has a special status among DRAGON Magazine cover paintings 􀂗 it􀂒s the only work of art we􀂒ve ever printed that almost died of old age before it appeared. Larry Elmore, the good ol' boy of TSR􀂒s art department, offered us this painting as a cover piece a couple of years back. We were glad to get it, and Larry agreed to let us hold onto it as an 􀂓escape hatch,􀂔 to be used if our supply of covers ever ran a little low. Well, that hasn􀂒t ever happened, but we finally decided it was high time to use it anyway. Now maybe Larry will do another cover for us. . . . Larry? Larry?  \nModern-day akasa  \nDear DRAGON,  \nI found 􀂓The laws of magic􀂔 in issue \\#106 extremely helpful. It has opened new doors for my campaign plans. I would like to incorporate some twentieth century adventures for my players by sending them to a modern world. Consequently I have some questions. Does akasa exist in modern times, or has it 􀂓burned out􀂔? If it does, my magic-users and clerics will have magic (and metamagic) ability. But what of modern people? Can a magic-user teach a twentieth century person to manipulate the akasa? And can modern clerics receive spells?  \nBryan Winter Ann Arbor, Mich.  \nThe answers to these questions depend on how you define 􀂓a modern world.􀂔 Within the context  \nof the game, we can call it a parallel world, one of the infinite number of alternate Prime Material Planes that exist in the multiverse of the AD&D® game.  \nBut is a twentieth-century world one in which magic works the same way that it does in the player characters􀂒 native world? Personally, I􀂒d say it􀂒s not. Taking a cue from Robert Schroeck􀂒s reasoning in The City Beyon","cbCaioFGrGUdRutN","https://ap.wps.com/l/cbCaioFGrGUdRutN","pdf",10612537,108,"English","# SPECIAL ATTRACTION\n## Mutant Manual II\n## Another collection of GAMMA WORLD game creatures\n## Leomund's Tiny Hut\n## Ideas for adding variety to AD&D game monsters\n## The role of nature\n## The ecology of the pernicon\n## Cantrips for clerics\n## Making tournament adventures requires a special outlook\n## The TOP SECRET game comes of age\n## How to play it right\n## The plants of Biurndon\n## ORIGINS Awards nomination ballot - The Grey Stones\n# THE ARES SECTION\n## High Tech and Beyond\n## Globe crackers and smart computers in TRAVELLER gaming\n## Oni, the greatest enemy of Japan's CHAMPIONS villains\n## Old Yazirians Never Die\n## Age and aging in the STAR FRONTIERS game\n## The MARVEL-Phile\n## More Mutant Fever\n# DEPARTMENTS\n## Letters\n## World Gamers Guide\n## TSR Previews\n## TSR Profiles\n## Convention calendar\n## Gamers' Guide\n## Dragonmirth\n## Snarfquest\n## Wormy\n# COVER\n## \"Hidden Danger\"","[{\"question\":\"What is featured in the “Special Attraction” section of this DRAGON issue?\",\"answer\":\"It highlights “Mutant Manual II” and additional game feature articles such as Leomund's Tiny Hut and ideas for adding variety to AD\\u0026D game monsters.\"},{\"question\":\"What gaming topics are covered under “THE ARES SECTION”?\",\"answer\":\"It includes articles spanning high-tech developments in gaming, TRAVELLER® scenarios, adversaries from CHAMPIONS, age themes in STAR FRONTIERS®, and humor from the Marvel Universe.\"},{\"question\":\"What types of reader correspondence appear in the “DEPARTMENTS” section?\",\"answer\":\"The issue includes “Letters,” with Q\\u0026A-style responses addressing game questions like akasa in modern times and whether certain paladin types are limited to humans.\"}]","DragonMagazine108 - DRAGON 1 - Special Attraction - Mutant Manual II | PDF",1791288327,41]