[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508937-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508937-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","dragon-issue-387-may-2010-a-dungeons-dragons-roleplaying-game-supplement","Dragon - Issue 387 - May 2010 - A Dungeons & Dragons Roleplaying Game Supplement","","ISSUE 387 (May 2010) of Dragon magazine presents a Dungeons & Dragons roleplaying game supplement featuring a set of design features and column-style updates. Highlights include shaman basics and new shaman options, deeper exploration of shardminds, and bard adventures through the Feywild. Additional sections introduce ritual magic items and multiple “class acts” articles (artificer, avenger, invoker, ranger), plus “winning races” options and channel divinity themes. 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It includes development-oriented pieces like the rules update process and notes about new monster stat blocks.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508937,1791266751,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},687212988360,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","ISSUE 387 | May 2010  \nA Dungeons & Dragons ® Roleplaying Game Supplement  \nFeatures  \n®  \nContents  \n5  \n15  \n20  \n27  \n31  \nshaman Basics  \nBy Robert J. Schwalb  \nGet the rundown on this primal leader class, with emphasis on your first shaman character, as well as some new shaman options for all players.  \nPlaying shardminds  \nBy Bruce R. Cordell  \nOne of the new—and most intriguing—races from Player’s Handbook 3 is explored in greater detail here.  \nthe call oF the Wild: WayFaring Bards  \nBy Logan Bonner  \nBards can discover power in many places, but the Feywild offers unique opportunities for those who seek power from the many diverse cultures found on that plane.  \nBazaar oF the Bizarre: ritual magic items  \nBy Peter Schaefer  \nIntroducing new magic items designed especially for use in conjunction with rituals.  \nclass acts: artiFicer  \nBy Robert J. Schwalb  \nDifferent races each approach the artificer’s art in unique ways.  \n36  \n39  \n44  \n47  \n50  \nclass acts: avenger  \nBy Jeff Morgenroth  \nThe Unbroken Circle traces its origins back to ancient Nerath, and still seeks to prevent corruption from tainting the mortal realm.  \nclass acts: invoker  \nBy Robert J. Schwalb  \nThese new feats will enable any invoker to find the perfect level of customization.  \nclass acts: ranger  \nBy Jared Glenn  \nThe Scions ofOnat hail from a town still in touch with its primal roots.  \nWinning races: shiFter  \nBy Keith Baker  \nSome shifters have embraced civilization, finding ways to blend into urban environments seamlessly.  \nWinning races: revenant  \nBy Matthew Sernett  \nRevenants are often drawn to the path of the assassin, and these new options give them more reasons to embrace the call of the Raven Queen.  \n54  \n57  \n60  \n63  \n68  \nWinning races: tieFling  \nBy Peter Schaefer  \nThe Blightseers, one of many tiefling bloodlines, brings ruin to any and all they deem as their foes.  \nchannel divinity: Pelor  \nBy Andrew Schneider  \nThe Students ofAurtus, once a great priest of Pelor, seek to apply the mistakes of history to the present day.  \nchannel divinity: erathis  \nBy Elliott Hoffman  \nErathis draws many worshipers, but adventurers often find common ground with her teachings.  \nguilds & grouPs: shades oF darkness  \nBy Robert J. Schwalb  \nThe lich Mourne founded this Shadowfell-oriented group long ago. Now its members seek to protect the Shadowfell from those who would exploit its power.  \nknoW your role: deFender  \nBy James Auwaerter  \nNearly all adventurers lose a comrade at some point in their careers, but some defenders turn the burden of that loss into new arenas of power.  \non the cover  \nIllustration by Zoltan Boros & Gabor Szikszai  \ncolumns  \n72 amPersand  \nBy Bill Slavicsek  \nBill looks ahead at what’s in store for April and beyond.  \n78 conFessions oF a Full-time Wizard  \nBy Shelley Mazzanoble  \nD&D’s “Player-in-Chief” shares more of her wisdom and insight.  \n82 d&d alumni  \nBy Bart Carroll and Steve Winter  \nA look back at DUNGEONS & DRAGONS rules through past editions.  \n88 d&d Play rePort  \nBy Chris Tulach  \nJoin Chris Tulach as he talks about what’s going on with official D&D play, the community, and upcoming events!  \n90 design & develoPment: rules uPdate Process  \nBy Greg Bilsland & Andy Collins  \nLearn about the errata and update process for D&D rules.  \n93 design & develoPment: neW monsterstat Blocks  \nBy Greg Bilsland  \nMonster Manual 3 is out this month. Discover how R&D came up with the new, easier-to-use stat block.  \nDungeons & Dragons, D&D, Forgotten Realms, Eberron, Dungeon, Dragon, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.a. and other countries.  \nThis material is protected under the copyright laws of the United States of america. any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, I","cbCaicXckawajDuD","https://ap.wps.com/l/cbCaicXckawajDuD","pdf",5914269,95,"English","# Features\n## shaman Basics\n## Playing shardminds\n## the call oF the Wild: WayFaring Bards\n## Bazaar oF the Bizarre: ritual magic items\n## class acts: artiFicer\n## class acts: avenger\n## class acts: invoker\n## class acts: ranger\n## Winning races: shiFter\n## Winning races: revenant\n## Winning races: tieFling\n## channel divinity: Pelor\n## channel divinity: erathis\n## guilds & grouPs: shades oF darkness\n## knoW your role: deFender\n## on the cover\n## columns\n# editorial\n## Love the Fight You’re in","[{\"question\":\"What is included in the Dragon Issue 387 supplement?\",\"answer\":\"It compiles Dungeons \\u0026 Dragons feature articles, including class options, races, channel divinity themes, and ritual-focused magic items, along with column content and editorial material.\"},{\"question\":\"Which classes and race-related content are featured?\",\"answer\":\"The issue contains “class acts” for artificer, avenger, invoker, and ranger, plus “winning races” sections such as shifter, revenant, tiefling, and more.\"},{\"question\":\"Does the issue cover rules development and updates?\",\"answer\":\"Yes. It includes development-oriented pieces like the rules update process and notes about new monster stat blocks.\"}]","Dragon - Issue 387 - May 2010 - A Dungeons & Dragons Roleplaying Game Supplement | PDF",1791233265,36]