[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-510992-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-510992-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","dragon-368","Dragon - #368","","Monthly issue focused on tabletop roleplaying adventures and game design for D&D and the Eberron campaign setting. Includes a play test of the barbarian class, guidance for adding artifacts and other high-powered items, articles for running gladiatorial campaigns, and a setting feature on Sunderheart, the Funeral City. Also covers the evolution of magic items, editorial commentary, and community updates.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/dragon-368/510992/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/dragon-368/510992.png","ImageObject",300,407,{"name":42,"@type":43},"dhado","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-14","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What feature is included as a play test in this issue?","Question",{"text":63,"@type":64},"The issue contains a play test of the barbarian class from Player’s Handbook 2.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What guidance is provided for using powerful items in campaigns?",{"text":68,"@type":64},"It explains how to add artifacts and other high-powered items to a campaign more easily, without fear of wrecking the game.",{"name":70,"@type":61,"acceptedAnswer":71},"Which article explains how to run gladiatorial campaigns?",{"text":72,"@type":64},"“The Pit: Running Gladiatorial Campaigns” provides rules and advice for making gladiatorial games.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},510992,1791283852,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},5909893218464,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Contents  \nFEATURES  \nBACKDROP: GRAY WALL  \nBy Keith Baker  \nVisit Graywall, a city of monsters from the EBERRON® campaign setting.  \nPLAY TEST: BARBARIAN  \nBy Rob Heinsoo, Mike Mearls, Jesse Decker and Robert J. Schwalb  \nOur next playtest opportunity is here! Check out the barbarian class from Player’s Handbook 2, which doesn’t release until 2009.  \nCAMPAIGN ITEMS  \nBy Stephen Schubert  \nMost DMs fear adding artifacts or other high-powered items to their campaigns, but 4th Edition makes doing so easier than ever, without fear of wrecking your game.  \nARTIFACTS  \nBy David Noonan  \nReady for your campaign, these brand-new artifacts span a range of power and levels.  \nTHE GLADIATOR  \nBy Robert J. Schwalb  \nIf you’ve ever wanted your character to jump into the arena and fight for the ultimate prize—his life—then you’ll want this article, which will enable any character to fight for greater glory.  \n56  \n56  \n70  \n70  \n??  \n??  \n84  \nTHE PIT: RUNNING  \nGLADIATORIAL CAMPAIGNS  \nBy Robert J. Schwalb  \nIf you’re interested in running a gladiatorial campaign or adventure, these rules will tell you how your players can woo the crowd, as well as advice oncoming up with unique gladiatorial games.  \nDOMAINS OF DREAD:  \nSUNDERHEART, THE FUNERAL CITY  \nBy Matthew Sernett  \nRuled by a twisted darklord split in half by her terrible betrayal, this realm in the Shadowfell isn’t that difficult to find, but almost impossible to escape.  \nEXPEDITIONARY DISPATCHES: STILLWATER STATION  \nBy Glenn McDonald  \nThis small outpost on the edge of the Mournlandis filled with peril.  \n4 EDITORIAL  \n89 DESIGN & DEVELOPMENT:  \nTHE EVOLUTION OF MAGIC ITEMS  \nBy Rob Heinsoo and James Wyatt  \nRob and James discuss the evolution of the 4th Edition death and dying rules.  \n92 CONFESSIONS OF A FULL-TIME WIZARD  \nBy Shelly Mazzanoble  \nShelly wonders what happens if she openly advertises her fandom of D&D—and tells us all about what happens.  \n97 RPGA REPORT  \nBy Chris Tulach  \nThe Living FR campaign is in full swing. Learn more about how to get involved.  \n98 AMPERSAND  \nBy Bill Slavicsek  \nBill talks about a gamingweekend in Vegas, and offers a Manual of the Planes preview.  \nON THE COVER  \nIllustration by Steve Argyle  \nDUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, EBERRON, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.  \nThis material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc.  \nNo portion of this work may be reproduced in any form without written permission. For more DUNGEONS & DRAGONS articles, adventures, and information, visit www.wizards. com/dnd  \nDRAGON  \nEditor-in-Chief  \nSenior Art Director Web Specialist  \nWeb Production Graphic Design Contributing Authors  \nDevelopers  \nEditor Cover Artist Contributing Artists  \nCartographers  \nWeb Development D&D Creative Manager  \nExecutive Producer, D&D Insider  \nDirector of RPG R&D  \nOctober 2 0 0 8  \nChris Youngs Stacy Longstreet Chris Sims  \nBart Carroll, Steve Winter Bob Jordan, Breanne Miller  \nKeith Baker, Jesse Decker, Rob Heinsoo Shelly Mazzanoble, Glenn McDonald, Mike Mearls, David Noonan, Stephen Schubert, Robert J. Schwalb, Matthew Sernett, Bill Slavicsek,  \nChris Tulach, James Wyatt  \nMike Mearls, Stephen RadneyMacFarland, Peter Schaefer  \nStephen Schubert Miranda Horner Dan Scott  \nRob Alexander, Steve Argyle, Drew Baker, Ryan Barger,  \nJaime Carrillo, Jason A. Engle, Gonzalo Flores, Adam Gillespie, David Griffith, William O’Connor, Amir Salehi, Eric Williams  \nRobert Lee  \nMark A","cbCaifMl7WXBHM6U","https://ap.wps.com/l/cbCaifMl7WXBHM6U","pdf",6724590,100,"English","# FEATURES\n## Backdrop: Gray Wall\n## Play Test: Barbarian\n## Campaign Items\n## Artifacts\n## The Gladiator\n## The Pit: Running Gladiatorial Campaigns\n## Domains of Dread: Sunderheart, The Funeral City\n## Expeditionary Dispatches: Stillwater Station\n# EDITORIAL\n## Design & Development: The Evolution of Magic Items\n## Confessions of a Full-Time Wizard\n## RPGA Report\n## Ampersand\n# ON THE COVER","[{\"question\":\"What feature is included as a play test in this issue?\",\"answer\":\"The issue contains a play test of the barbarian class from Player’s Handbook 2.\"},{\"question\":\"What guidance is provided for using powerful items in campaigns?\",\"answer\":\"It explains how to add artifacts and other high-powered items to a campaign more easily, without fear of wrecking the game.\"},{\"question\":\"Which article explains how to run gladiatorial campaigns?\",\"answer\":\"“The Pit: Running Gladiatorial Campaigns” provides rules and advice for making gladiatorial games.\"}]","Dragon - #368 | PDF",1791246894,38]