[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-269510-105":59,"doc-detail-269510-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","does-the-introduction-of-microtransactions-in-games-decrease-user-enjoyment-technical-report","Does the Introduction of Microtransactions in Games Decrease User Enjoyment - Technical Report","","This technical report examines how the introduction of microtransactions affects user enjoyment in video games. It defines microtransaction types, selects representative games, and collects evidence of user response from social media and game rating sources such as Metacritic and ESRB. The study evaluates whether user ratings correlate with the presence or implementation style of microtransactions, aiming to provide a concrete example of customer frustration alongside potential monetization benefits.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/does-the-introduction-of-microtransactions-in-games-decrease-user-enjoyment-technical-report/269510/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/does-the-introduction-of-microtransactions-in-games-decrease-user-enjoyment-technical-report/269510.png","ImageObject",300,407,{"name":92,"@type":93},"Lucas Martin","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-30","2026-09-15",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the main goal of the report on microtransactions?","Question",{"text":113,"@type":114},"The report investigates whether microtransactions cause users to lose interest and decrease enjoyment in video games, using user ratings and social media responses as evidence.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What types of data sources does the report use to gauge user response?",{"text":118,"@type":114},"User response is gathered from social media and game rating websites such as Metacritic and ESRB, and it also considers data from game platforms like Steam and game shops.",{"name":120,"@type":111,"acceptedAnswer":121},"Which video games does the report mention for analysis?",{"text":122,"@type":114},"The report references games such as PUBG, the FIFA franchise, and the SIMS franchise as examples with microtransactions or microtransactions introduced later.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},269510,1789452767,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":130,"read_time":36,"preview_page_count":4},8796095360427,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","National College of Ireland  \n\u003C Bsc Honours in Computing \u003C Data Analysis>>\u003CAcademic Year i.e . 2020/2021>\u003CEoin McMahon>  \n\u003C17318021>  \n\u003C [x17318021@student. ncirl.ie](x17318021@student. ncirl.ie)  \n\u003C Does the introduction of microtransactions in games decrease user enjoyment > Technical Report  \nContents  \nExecutive Summary................................................................................................................................. 2  \n1.0 Introduction ................................................................................................................................ 2  \n1.1. Background ............................................................................................................................. 2  \n1.2. Aims......................................................................................................................................... 2  \n1.3. Technology .............................................................................................................................. 3  \n1.4. Structure ................................................................................................................................. 3  \n2.0 Data ............................................................................................................................................. 3  \n3.0 Methodology............................................................................................................................... 4  \n4.0 Analysis ....................................................................................................................................... 5  \n5.0 Results ......................................................................................................................................... 6  \n6.0 Conclusions ................................................................................................................................. 9  \n7.0 Further Development or Research ........................................................................................... 10  \n8.0 References ................................................................................................................................ 10  \n9.0 Appendices ................................................................................................................................ 11  \n9.1. Project Plan ........................................................................................................................... 13  \n9.3. Reflective Journals ................................................................................................................ 14  \n9.4. Other materials used ............................................................................................................ 15  \nExecutive Summary  \nThis report will be on the introduction of microtransactions into video games, the types of microtransactions and how the users respond to it. To do this I will be examining a few select games to see how they use microtransactions and seeing how users respond through both social media and video game rating websites such as Metacritic or esrb to see if thereis any correlation between them.  \n1.0 Introduction  \n1.1. Background  \nWhen video games were first created the game was made fully finished and that is what the consumer bought, as time has progressed many video game studios and creators started adding new parts to game to further enhance the story or to add an extra bit of fun to the game. As more and more games started to use this practise some studios and games started to leave bits of the game out and charge extra money as DLC (downloadable content) to play these parts.  \nThese parts of the game unlike the extra bits added on later like they used to, were key parts to the games story and with their exclusion the story of the game was incomplete and lacking. This practise has further been expanded as games can charge users to pay for ","cbCaiue2ELCo0QOn","https://ap.wps.com/l/cbCaiue2ELCo0QOn","pdf",484625,16,"English","# Executive Summary\n# 1.0 Introduction\n## 1.1. Background\n## 1.2. Aims\n## 1.3. Technology\n## 1.4. Structure\n# 2.0 Data\n# 3.0 Methodology\n# 4.0 Analysis\n# 5.0 Results\n# 6.0 Conclusions\n# 7.0 Further Development or Research\n# 8.0 References\n# 9.0 Appendices\n## 9.1. Project Plan\n## 9.3. Reflective Journals\n## 9.4. Other materials used","[{\"question\":\"What is the main goal of the report on microtransactions?\",\"answer\":\"The report investigates whether microtransactions cause users to lose interest and decrease enjoyment in video games, using user ratings and social media responses as evidence.\"},{\"question\":\"What types of data sources does the report use to gauge user response?\",\"answer\":\"User response is gathered from social media and game rating websites such as Metacritic and ESRB, and it also considers data from game platforms like Steam and game shops.\"},{\"question\":\"Which video games does the report mention for analysis?\",\"answer\":\"The report references games such as PUBG, the FIFA franchise, and the SIMS franchise as examples with microtransactions or microtransactions introduced later.\"}]","Does the Introduction of Microtransactions in Games Decrease User Enjoyment - Technical Report | PDF"]