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APP. FOR  \nRules for Fantastic Medieval Role Playing Adventure Game Campaigns  \nPlayable with Paper and Pencil and Miniature Figures  \nBy Gary Gygax and Dave Arneson  \nEdited by Eric Holmes  \nfor  \nJeff and Chris  \n© 1974, 1977 TACTICAL STUDIES RULES  \n2nd PRINTING, JANUARY 1978  \nTSR HOBBIES, INC.  \nPOB 756  \nLAKE GENEVA, Wl 53147  \nREFACE  \nThis book is based upon the original work published in 1974 and three supplementary booklets published in the two year period after the initial release of DUNGEONS & DRAGONS. It is aimed solely at introducing the reader to the concepts of fantasy roleplaying and the basic play of this game. To this end it limits itself to basics. The rules contained herein allow only for the first three levels of player progression , and instructions for the game referee , the \"Dungeon Master,\" are kept to the minimum necessary to allow him to conduct basic games. This is absolutely necessary because the game is completely openended , is subject to modification , expansion , and interpretation according to the desires of the group participating , and is in general not bounded by the conventional limitations of other types of games. This work is far more detailed and more easily understood than were the original booklets nonetheless , for with it , and the other basic components of the game , any intelligent and imaginative person can speedily understand and play DUNGEONS & DRAGONS as it was meant to be played. Players who desire to go beyond the basic game are directed to the ADVANCED DUNGEON & DRAGON books.  \nWe wish to extend our sincere thanks to the following individuals who helped to make this possible through their idea contributions: Brian Blume , Ernie Gygax , Tim Kask , Jeff Key , Rob Kuntz , Terry Kuntz , Alan Lucien , Steve Marsh , Mike Mornard , and Jim Ward.  \nFOREWORD FROM THE ORIGINAL EDITION  \nONCE UPON A TIME, long, long ago there was a little group known as the Castle and Crusade Society. Their fantasy rules were published, and to this writer's knowledge , brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered , and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the \"land\" of the \"Great Kingdom\" and environs—the territory of C & C Society— Dave located a nice bog wherein to nest the weird enclave of \"Blackmoor,\" a spot between the \"Giant Kingdom\" and the fearsome \"Egg of Coot.\" From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrive s as of this writing! In due course the news reached my ears , and the result is what you have in your hands at this moment. While the C & C Society is no longer , its spirit lives on , and we believe that all wargamers who are interested in the medieval period , not just fantasy buffs , will enjoy playing DUNGEONS AND DRAGONS. Its possibilities go far beyond any previous offerings anywhere!  \nWhile it is possible to play a single game, unrelated to any other game events past or future , it is the campaign for which these rules are designed. It is relatively simple to set up a fantasy campaign , and better still , it will cost almost nothing. In fact you will not even need miniature figures , although their occasional employment is recommended for real spectacle when battles are fought. A quick glance at the Equipment section of this booklet will reveal just how little is required. You have everything needed with this edition of the game except pencil and paper. The most extensive requirement is time. The campaign referee will have to have sufficient time to meet the demands of his players , he will have to devote a number of hours to laying out the maps of his \"dungeons\" and upper  \nterrain before the affair begins. The third booklet of this set will be of great help in this respect , for a number of helpful suggestions regarding how to accomplish it all have ","cbCainDK6CYsOnUd","https://ap.wps.com/l/cbCainDK6CYsOnUd","pdf",3086397,49,"English","# INTRODUCTION\n# HOW TO USE THIS B O O K\n# CREATING CHARACTERS\n# TABLE OF BONUS AND PENALTIES DUE TO ABILITY","[{\"question\":\"What is the purpose of these basic rules?\",\"answer\":\"They introduce the reader to the concepts of fantasy roleplaying and the basic play of DUNGEONS \\u0026 DRAGONS, focusing only on essentials.\"},{\"question\":\"How far does player progression go in the basic rules?\",\"answer\":\"The rules allow only the first three levels of player progression.\"},{\"question\":\"What role does the Dungeon Master play?\",\"answer\":\"Instructions for the referee, the “Dungeon Master,” are kept to the minimum necessary so he can run basic games.\"}]","DnD Basic Rules - Rules for Fantastic Medieval Role Playing Adventure Game Campaigns | PDF",1791253428,75]