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It outlines key cultures, imminent danger, and complex intrigue across regions such as Brandobia, Reanaaria Bay, the Isle of Svimohzia, Wild Lands, and Young Kingdoms. 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Andrew Ferguson, Chris McFarlane Kingdoms of Kalamar Design Team: Jolly Blackburn, Brian Jelke, David S. Kenzer, Steve Johansson  \nCover Illustration: Caleb Cleveland  \nInterior Illustrations: Matthew Armstrong, Tommy Castillo, Caleb Cleveland, Keith DeCesare, Thomas Denmark, Allen Ditzig, Talon Dunning, Ginger Kubic, Richard Longmore, Ariel Rodriguez Migueres, Arne Swekel, Kevin Wasden  \nArt Director: Mark Plemmons  \nProject/Production Manager: Steve Johansson  \nPlaytesters: Doug Click, Gigi Epps, George Fields, Mark Lane, Rob Lee, Mark Praiter, Paul Raasch, John Williams  \nA Brief Guide to the Sovereign Lands  \nThe Kingdoms of Kalamar is a vibrant setting alive with rich cultures, imminent danger and complex intrigue. It is also a world rife with adventure, where fantastic creatures roam the wilderness, evil clerics worship deities hell-bent on destruction, and the dead rise again to spread terror throughout the world. Here, complex political alliances mix with marauding bands of humanoids, and technology and industry come face to face with magic and the fantastic.  \nCombining the elements of fantasy you’ve come to enjoy with a strong medieval world based on real geographical, social and political features, this dynamic world remains enjoyable long after the novelty of the “tourist bazaars”wears thin. Whether you dream of exploring the ruins of a lost civilization, warring with barbarian horselords for control of territory, guarding your elven home against the human threat or ridding the desert of undead abominations, the Kingdoms of Kalamar setting provides the where and how, without sacrificing continuity or common sense.  \nThe setting is named after the great Kalamaran Empire, which once covered much of the continent of Tellene. But time weighs heavy upon all, and the empire’s reach is not what it once was. Its provinces declare independence, hobgoblin kingdoms thrive and foreign empires expand, while the monsters of the land grow stronger than ever.  \nMany races of beings populate Tellene, including humans, elves, dwarves, gnomes, halflings, hobgoblins and a variety of monsters. The lands ofTellene are often referred to as the Sovereign Lands, and include the kingdoms of Brandobia, the Kalamaran Empire, the cities and city-states of Reanaaria Bay, the Isle ofSvimohzia, the Wild Lands and the Young Kingdoms.  \n© Copyright 2008 Kenzer and Company. All Rights Reserved.  \nKenzer & Company  \n511 W. Greenwood Ave. Waukegan, IL 60087 USA  \nThis book is protected under international treaties and copyright laws of the United States of America. No part of this book may be reproduced, without the express written consent of Kenzer and Company. Permission is granted to the purchaser of this product to reproduce sections of this book for personal use only. Sale or trade of such reproductions is strictly prohibited.  \nQuestions, Comments, Product Orders? Phone: (847) 662-6600  \nFax: (847) 680-8950  \nemail: [questions@kenzerco.com](questions@kenzerco.com)  \nVisit our website:  \n[www.kenzerco. com](www.kenzerco. com)[ ](www.kenzerco. com)PUBLISHER’S NOTE:  \nThis is a work of fiction. Names, characters, places and incidents either are the product of the authors’ imaginations or are used fictitiously, and any resemblance to actual persons, living or dead, events or locales is entirely coincidental.  \nWith respect to trademarks:  \nKingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer and Company. Divine Masters, the Sovereign Lands,Tellene, and the Kenzer and Company logo are trademarks of Kenzer and Company. © 2008 Kenzer & Company, Inc. All Rights Reserved. Dungeons & Dragons is a trademark owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.  \n1  \nTABLE OF CONTENTS  \nChapter One: Legends and Lore ..........3  \nCosmology ..........","cbCaigzokw2inYRh","https://ap.wps.com/l/cbCaigzokw2inYRh","pdf",6791497,261,"English","# Chapter One: Legends and Lore\n## Cosmology\n## The Orthodox View\n## Racial Creation Myths\n## Other Tales and Legends\n## Tales of the Saints\n# Chapter Two: Following the Faith\n## Choosing Your Class\n## Choosing Your Faith\n## Ability Scores and Religion\n## Selecting Skills and Feats\n## Religious Equipment\n## Details, Details, Details\n## Acts of Worship\n## Regional Variations\n## Falling From Faith\n## Fragmenting Your Faith\n## Churches and the Undead\n## Temple Rank\n# Chapter Three: The Celestial Council\n## Lawful Good Churches\n## Halls of the Valiant\n## Home Foundation\n## Hall of Oaths\n## Courts of Justice\n## Assembly of Light\n## Neutral Good Churches\n## Chaotic Good Churches\n# Chapter Four: The Gray Assembly\n## Lawful Neutral Churches","[{\"question\":\"What is the setting of Divine Masters: The Faiths and Followers of Tellene?\",\"answer\":\"It is set across Tellene’s Sovereign Lands, shaped by the long-faded reach of the Kalamaran Empire, shifting provinces, and rising dangers from monsters and competing powers.\"},{\"question\":\"Which topics are covered in Chapter One?\",\"answer\":\"Chapter One focuses on Legends and Lore, including cosmology, orthodox viewpoints, creation myths, other tales, and stories of the saints.\"},{\"question\":\"How does the book guide characters in Chapter Two?\",\"answer\":\"It covers how to choose a class and faith, connects religion to ability scores and worship practices, and explains religious equipment, skills, feats, and regional variations.\"}]","Divine Masters - The Faiths and Followers of Tellene - A Brief Guide to the Sovereign Lands | PDF",1791250986,658]