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The concept is developed and evaluated through the design and testing of “The Boy and The Wolf,” combining reduced vision with a spatial mismatch between where players move and where sound is perceived. The approach supports intense gameplay while enhancing creativity and audience engagement. 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L. , & Mitchell, R. (2016) . Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction Article 109 Association for Computing Machinery. [https://doi.org/10.1145/2971485.2996744](https://doi.org/10.1145/2971485.2996744)  \nGo to publication entry in University of Southern Denmark's Research Portal  \nTerms of use  \nThis work is brought to you by the University of Southern Denmark.  \nUnless otherwise specified it has been shared according to the terms for self-archiving.  \nIf no other license is stated, these terms apply:  \n• You may download this work for personal use only.  \n• You may not further distribute the material or use it for any profit-making activity or commercial gain  \n• You may freely distribute the URL identifying this open access version  \nIf you believe that this document breaches copyright please contact us providing details and we will investigate your claim. Please direct all enquiries to [puresupport@bib.sdu.dk](puresupport@bib.sdu.dk)  \nDownload date: 25. Aug. 2026  \nDigital Sound De-Localisation as a Game Mechanic for Novel Bodily Play  \nJohn Tiab  \nDepartment of Computer Science, University of Copenhagen Njalsgade 128  \nCopenhagen, DK 2300  \n[john.tiab@di.ku.dk](john.tiab@di.ku.dk)  \nJuho Rantakari  \nUniversity of Lapland Yliopistokatu 8  \n96400 Rovaniemi, Finland [jrantakari@ulapland.fi](jrantakari@ulapland.fi)  \nMads Laurberg Halse  \nUniversity of Southern Denmark, Universitetparken 1,  \nKolding, DK 6000  \n[madshalse@gmail.com](madshalse@gmail.com)  \nRobb Mitchell  \nDesign and Communication, University of Southern Denmark, Universitetparken 1,  \nKolding, DK 6000  \n[robb@sdu.dk](robb@sdu.dk)  \nPermission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page . Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee . Request permissions from [Permissions@acm.org](Permissions@acm.org).  \nNordiCHI '16, October 23-27, 2016, Gothenburg, Sweden  \nCopyright is held by the owner/author(s) . Publication rights licensed to ACM.  \nACM 978-1-4503-4763-1/16/10…$15 .00  \nDOI: [http://dx.doi.org/10.1145/2971485.2996744](http://dx.doi.org/10.1145/2971485.2996744)  \nAbstract  \nThis paper describes an exertion gameplay mechanic involving player’s partial control of their opponent’s sound localization abilities . We developed this concept through designing and testing “The Boy and The Wolf”game . In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area .  \nAuthor Keywords  \nExertion games; bodily play; sound-mapping; spatial hearing; sensory deprivation, embodied interactions .  \nACM Classification Keywords  \nH.5. m . Information interfaces and presentation (e.g., HCI): Miscellaneous  \nIntroduction  \nSpatial hearing enables peop","cbCaiflBby2z6DdU","https://ap.wps.com/l/cbCaiflBby2z6DdU","pdf",4018013,"English","# Abstract\n# Introduction\n# Related Work","[{\"question\":\"What game mechanic does the paper propose?\",\"answer\":\"The paper proposes an exertion gameplay mechanic that enables a player’s partial control over an opponent’s sound localisation abilities through digital-audio decoupling.\"},{\"question\":\"How is the concept implemented and tested?\",\"answer\":\"The authors develop and test the idea through a game called “The Boy and The Wolf,” combining sight deprivation with a positional disparity between player bodily movement and perceived sound.\"},{\"question\":\"What design lessons and future work does the paper offer?\",\"answer\":\"Based on observations and analysis, the paper provides lessons for designing engaging bodily play using disparity between sound and movement, and it describes intended future explorations in this area.\"}]","Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play | PDF"]