[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-600640-105":59,"doc-detail-600640-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","digital-education-review-number-27-social-interactions-and-games","Digital Education Review - Number 27 - Social Interactions and Games","","Digital games increasingly shift from co-located play to socially oriented multi-player platforms, creating new possibilities for friendships and relationship building. This study of 168 university students examines social interactions in and out of game environments by personality type, gender, and game preferences. Results show participants mostly prefer multi-player games with real-life friends and family, yet they are less inclined to share sensitive issues with gaming acquaintances. Extraversion correlates with longer gaming time, contributing to debates on game impacts on real and in-game social life.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/digital-education-review-number-27-social-interactions-and-games/600640/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/digital-education-review-number-27-social-interactions-and-games/600640.png","ImageObject",300,407,{"name":92,"@type":93},"dhado","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-01","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":52},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the focus of the study described in the document?","Question",{"text":112,"@type":113},"The study explores social interactions in and out of the game environment, considering personality type, gender, and game preferences.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What relationship does the study find between extraversion and gaming time?",{"text":117,"@type":113},"Students who report themselves as more extraverted spend more hours playing games.",{"name":119,"@type":110,"acceptedAnswer":120},"How do participants prefer to play multi-player games, and what do they avoid?",{"text":121,"@type":113},"Participants mostly prefer playing multi-player games with real-life friends and family members, but they do not prefer sharing sensitive issues with gaming friends.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},600640,1793140618,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":52,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":41},5909893218464,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Inte and  \nSocial Interactions and Games  \nCigdem Uz  \n[uzcigdem@gmail.com](uzcigdem@gmail.com)  \nComputer Education and Instructional Technology  \nYıldız Technical University, Turkey  \nKursat Cagiltay  \n[kursat@metu.edu.tr](kursat@metu.edu.tr)  \nComputer Education and Instructional Technology  \nMiddle East Technical University, Turkey  \nAbstract  \nDigital games have become popular due to great technological improvements in recent years . They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009).Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the relationships . However, several researchers supported the idea that gamers seeking meaningful relationships within a game environment might have problems in forming meaningful relationships in the real environment (as cited in Redmond, 2010) . This study was conducted with the sample of 168 university students to explore the social interactions in and out of game environment in terms of personality type, gender and game preferences . As a result of the study, it was found that participants mostly prefer playing multi-player games with their real life friends and family members . While they tend to make friends in game environments, they do not prefer sharing sensitive issues with their gaming friends . Moreover; students who reported themselves more extraverted, spend more hours in games . This paper contributes to the debates on the impact of games on social interactions of players in and out of the game environment.  \nKeywords  \nGames, Extraversion, Social interaction, Multi-player games .  \nC. Uz & K. Cagiltay  \nDigital Education Review-Number 27, June 2015-[http://greav.ub.edu/der/](http://greav.ub.edu/der/ 1)[ 1](http://greav.ub.edu/der/ 1)  \nI. Introduction  \nComputer games which range from simple text-based games to complex 3D graphics and virtual worlds have been strongly widespread over the past decade . In the large range of games, there are many variations: First-person shooter games, strategy games, massively multiplayer online games and so on . The technological developments of the past 25 years, in particularly the internet, have revolutionized gaming. Due to greater technological improvements, digital games have been increasingly transformed from single, co-located experiences into socially oriented, multi-played platforms (Herodotou, 2009) . Multiplayer online games have become popular, especially as many players spend most of their time by interacting with other online players .  \nMassively Multi-User Online Games (MMOGs) give opportunities for users to interact and form relationships through avatars . In these environments, there are multiple tasks or quests that need to be accomplished by different characters with various skills (Cole et al., 2007) . Examples of such games are World of Warcraft, Final Fantasy, Xbox Live .  \nMMOG gamers interact socially in the game environment with other gamers and spend huge amounts of time while forming relationships and some of these relationships may carry on the real life relationships (Cole & Griffiths, 2007) . On the other hand, several researchers claim that gamers forming relationships within a gaming environment might have problems in forming relationships in the real environment, because they may find the relationships in online environments much safer (Peters and Malesky, 2008) . Some of the previous studies claim that MMOG players are introverted and lack social interaction; however, some believe that forming relationships in these environments can be accepted as the same as face-to-face relationships (Stiles, 2010) . Jeng and Teng (2008) applied Five-factor model of Personality to online game play to investigate relationship between personality type and motivation for playing online games . Extraversion which is one of these five factors was identified as the strongest motivation pre","cbCaivedCnYnN5px","https://ap.wps.com/l/cbCaivedCnYnN5px","pdf",311576,12,"English","# I. Introduction\n# II. Literature Review","[{\"question\":\"What is the focus of the study described in the document?\",\"answer\":\"The study explores social interactions in and out of the game environment, considering personality type, gender, and game preferences.\"},{\"question\":\"What relationship does the study find between extraversion and gaming time?\",\"answer\":\"Students who report themselves as more extraverted spend more hours playing games.\"},{\"question\":\"How do participants prefer to play multi-player games, and what do they avoid?\",\"answer\":\"Participants mostly prefer playing multi-player games with real-life friends and family members, but they do not prefer sharing sensitive issues with gaming friends.\"}]","Digital Education Review - Number 27 - Social Interactions and Games | PDF",1792091094]