[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509974-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-509974-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","diana-character-name-scribe-monk-background-human-warrior-of-the-open-hand-level-4-quarterstaff-of-the-acrobat-monk-class-features","DIANA - CHARACTER NAME - ScRIBE MoNK - BACKGROUND HuMAN - WARRIOR OF THE OpEN HAND - LEVEL 4 - QUARTERSTAFF OF THE ACROBAT - MONK CLASs FEATURES","","Character sheet for Diana (a human monk) including combat stats, initiative, hit points, hit dice, saving throws, skills, languages, equipment, and proficiencies. Lists the monk class feature progression starting at level 1 with Martial Arts, Unarmored Defense, and level 2 with Monk’s Focus, describing Focus Points and how they fuel features such as Flurry of Blows, Patient Defense, and Step of the Wind. Includes weapon profiles for Quarterstaff of the Acrobat and other attacks, plus feat and human trait rules.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/diana-character-name-scribe-monk-background-human-warrior-of-the-open-hand-level-4-quarterstaff-of-the-acrobat-monk-class-features/509974/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/diana-character-name-scribe-monk-background-human-warrior-of-the-open-hand-level-4-quarterstaff-of-the-acrobat-monk-class-features/509974.png","ImageObject",300,407,{"name":42,"@type":43},"Finn","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-23","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is Diana’s core monk training at level 1?","Question",{"text":63,"@type":64},"Martial Arts grants bonus unarmed strikes, a martial arts die, and lets Diana use Dexterity for attack and damage with unarmed strikes and monk weapons while conditions are met. Unarmored Defense sets base Armor Class to 10 plus Dexterity and Wisdom modifiers when not wearing armor or wielding a shield.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How do Focus Points work for Monk’s Focus (level 2)?",{"text":68,"@type":64},"Diana has 4 Focus Points. Spending points enhances certain monk features and the points become unavailable until a Short or Long Rest, when all expended points are regained.",{"name":70,"@type":61,"acceptedAnswer":71},"What options are available when using Flurry of Blows, Patient Defense, and Step of the Wind?",{"text":72,"@type":64},"Flurry of Blows uses 1 Focus Point to make two unarmed strikes as a bonus action. Patient Defense can take Disengage as a bonus action or spend 1 Focus Point to take both Disengage and Dodge. Step of the Wind can Dash as a bonus action or spend 1 Focus Point to take Disengage and Dash, doubling jump distance for the turn.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},509974,1791486421,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & 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MoNK   | 4   |\n|  | BACKGROUND   | CLASS   |  |\n|  | HuMAN   | WARRIOR OF THE OpEN HAND   | LEVEL   |\n|  | SPECIES   | SUBCLASS   |  |\n\n\n| SIZE   |  |  |\n| --- | --- | --- |\n|  | MEDIUM   |  |\n\nINITIATIVE  \n+4  \n\n| HIT POINTS   |  | HIT DICE   | DEATH  \u003Cbr>SAVES   |\n| --- | --- | --- | --- |\n|  |  |  |  |\n|  |  |  |  |\n|  | TEMP   | SPENT   | sUCCESSES   |\n|  | 39   | 4D8   | ◇◇◇   |\n| CURRENT   | MAX   | MAX   | FAILURES   |\n\n  SPEED    \n40 FEET  \n\n| WEAPON ATTACKS   |  |  |  |  |\n| --- | --- | --- | --- | --- |\n| Name  \u003Cbr>QUARTERSTAFF OF  \u003Cbr>THE AcROBAT   | Atk Bonus  \u003Cbr>+8   | Damage &Type  \u003Cbr>1D6+6 BLUDGEONING   | Notes  \u003Cbr>THROWN(RANGE 30/120),  \u003Cbr>VERSATILE(1D8)  \u003Cbr>MASTERY:ToPPLE [DC 14]   |  |\n| UNARMED STRIKE   | +6   | 1D6+4 BLUDGEONING   |  |  |\n| DAGGER   | +6   | 1D6+4PIERCING   | FINE55E,LIGHT,  \u003Cbr>THROWN(RANGE 20/6o)   |  |\n\nINTELLIGENCE  \n+0  \n10  \nsCORE  \nMODIFIER  \nO+o Saving Throw  \n| EQUIPMENT   |\n| --- |\n| QUARTERSTAFF OF THE ACROBAT  \u003Cbr>PoTION OF HEALING  \u003Cbr>CARTOGRAPHER's TooLs  \u003Cbr>DAGGERS(5)  \u003Cbr>ExPLORER's PACK  \u003Cbr>Magic ltem Attunement  \u003Cbr>令QUARTERSTAFF OF THE AcROBAT   |\n| ◇   |\n| ◇   |\n|  |\n\nO+oArcana  \nO+0History  \n◎+2 Investigation  \n◎+2Nature  \nO+0Religion  \nWISDOM  \nDEXTERITY  \n+2  \n14  \n+4  \nSCORE  \n18  \nMODIFIER  \nSCORE  \nO+2 Saving Throw  \nMODIFIER  \n◎+4Animal Handling  \n◎+6 Saving Throw  \n◎+4Insight  \n◎+6Acrobatics  \nO+2 Medicine  \nO+4sleight of Hand  \n◎+4Perception  \n◎+6Stealth  \nO+2 Survival  \n|  | CHARISMA  \u003Cbr>+0  \u003Cbr>10  \u003Cbr>SCORE  \u003Cbr>MODIFIER   |  |\n| --- | --- | --- |\n|  | O+0Saving Throw   |  |\n|  | O+0Deception  \u003Cbr>O+0Intimidation  \u003Cbr>O+0Performance  \u003Cbr>O+0Persuasion   |  |\n\n\n| LANGUAGES   | CoMMON,SYLVAN   |\n| --- | --- |\n\n\n| EQUIPMENT TRAINING&PROFICIENCIES   |\n| --- |\n| RAMORNc◇Light ◇Medium ◇Heavy ◇Shields   |\n| PROFICIENCIES  \u003Cbr>MARTIAL VEAPONS THAT HAVE THE LIGHT PROPERTY,  \u003Cbr>SIMPLE VEAPONs,CALLIGRAPHER's SuppLIES,  \u003Cbr>CARTOGRAPHER's TooLs   |\n\nCOINS  \nSP  \nPP  \nGP  \nEP  \nCP  \nA  \n10  \n# HUMAN TRAITS         \n\nAs a Human,you have these special traits.  \nResourceful.You gain Heroic Inspiration when-ever you finish a Long Rest.  \nSkillful.You gain proficiency in one skillof yourchoice.(This is included above.)  \nVersatile.You gain an Origin feat of your choice.Skilled is recommended.(This is included above.)  \nFEATS                \nSKILLED  \nOrigin Feat  \nYou gain proficiency in any combination of threeskills or tools of your choice.(This is includedabove.)  \nRepeatable.You can take this feat more than once.  \nToUGH  \nOrigin Feat  \nYour Hit Point maximum increases by an amountequal to twice your character level when you gainthis feat.Whenever you gain a character levelthereafter,your Hit Point maximum increases by anadditional 2 Hit Points.(This is included above.)  \nWEAPON MASTER  \nGeneral Feat(Prerequisite:Level4+)  \nYou gain the following benefits.  \nAbility Score Increase.Increase your Strength orDexterity score by1,to a maximum of 20.(This isincluded above.)  \nMastery Property.Your training with weapons al-lows you to use the mastery property of one kind ofSimple or Martial weapon of your choice,providedyou have proficiency with it.Whenever you finisha Long Rest,you can change the kind of weapon toanother eligible kind.  \n(You have selected Quarterstaffs,which have thefollowing mastery property.)  \nTopple.If you hit a creature with this weapon,you can force the creature to make a Constitutionsaving throw(DC8 plus the ability modifier usedto make the attack roll and your Proficiency Bo-nus).On a failed save,the creature has the Pronecondition.  \n# MONK CLASs FEATURES     \n\n## LEVEL1:MARTIALARTS\n\nYour practice of martial arts gives you mastery ofcombat styles that use your Unarmed Strike andMonk weapons,which are the following:  \n·Simple Melee weapons  \n·Martial Melee weapons that have the Lightproperty  \nYou gain the following benefits while you are","cbCaib3oukchXXYe","https://ap.wps.com/l/cbCaib3oukchXXYe","pdf",1473123,"English","# Equipment\n## Equipment Training & Proficiencies\n# Human Traits\n# Feats\n# Monk Class Features\n## Level 1: Martial Arts\n## Level 1: Unarmored Defense\n## Level 2: Monk's Focus","[{\"question\":\"What is Diana’s core monk training at level 1?\",\"answer\":\"Martial Arts grants bonus unarmed strikes, a martial arts die, and lets Diana use Dexterity for attack and damage with unarmed strikes and monk weapons while conditions are met. Unarmored Defense sets base Armor Class to 10 plus Dexterity and Wisdom modifiers when not wearing armor or wielding a shield.\"},{\"question\":\"How do Focus Points work for Monk’s Focus (level 2)?\",\"answer\":\"Diana has 4 Focus Points. Spending points enhances certain monk features and the points become unavailable until a Short or Long Rest, when all expended points are regained.\"},{\"question\":\"What options are available when using Flurry of Blows, Patient Defense, and Step of the Wind?\",\"answer\":\"Flurry of Blows uses 1 Focus Point to make two unarmed strikes as a bonus action. Patient Defense can take Disengage as a bonus action or spend 1 Focus Point to take both Disengage and Dodge. Step of the Wind can Dash as a bonus action or spend 1 Focus Point to take Disengage and Dash, doubling jump distance for the turn.\"}]","DIANA - CHARACTER NAME - ScRIBE MoNK - BACKGROUND HuMAN - WARRIOR OF THE OpEN HAND - LEVEL 4 - QUARTERSTAFF OF THE ACROBAT - MONK CLASs FEATURES | PDF",1791238316]