[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-424164-en":3,"detail-sidebar-cat-0-en-105":31,"doc-seo-424164-105":81},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":21,"is_downloadable":21,"audit_status":21,"page_count":22,"language":23,"language_code":24,"site_id":25,"html_lang":24,"table_of_contents":26,"faqs":27,"seo_title":28,"seo_description":14,"update_tm":29,"read_time":30},424164,1099514068365,"Aurelia","https://ap-avatar.wpscdn.com/avatar/10000253d8d9f28188e?_k=1776742907772140068",6,"Technology","Designing of Japanese Language Learning Media Using Virtual Reality Technology","Learning research at SMK Negeri 1 Cilacap examined how mastering multiple aspects of Japanese learning supports students, with emphasis on speaking skills. Observations and interviews with Japanese teachers and students identified the need for more innovative, interactive tools to strengthen Japanese pronunciation. A virtual reality solution was developed to provide an immersive learning experience, following the Virtual Reality Development Life Cycle (VRDLC) and targeting Android devices.","Designing of Japanese Language Learning Media Using Virtual Reality Technology  \nIndika Ade Pramesti 1 ,Ganjar Ndaru Ikhtiagung2, Linda Perdana Wanti, Lutfi  \nSyafirullah3  \nComputers and Bussiness  \nCilacap State Polytechnic  \nCilacap, Indonesia  \n[indikaadepramesti.stu@pnc.ac.id](indikaadepramesti.stu@pnc.ac.id), [ganjar@pnc.ac.id](ganjar@pnc.ac.id), [linda_perdana@pnc.ac.id](linda_perdana@pnc.ac.id), [syafirullah.lutfi@pnc.ac.id](syafirullah.lutfi@pnc.ac.id)  \n[Abstract](Abstract. Learning Research conducted at SMK Negeri 1 Cilacap focused on)[. Learning Research conducted at SMK Negeri 1 Cilacap focused on](Abstract. Learning Research conducted at SMK Negeri 1 Cilacap focused on)[ ](Abstract. Learning Research conducted at SMK Negeri 1 Cilacap focused on)the importance of mastering various aspects of learning Japanese, with special emphasis on speaking skills. This research, based on observations and interviews with Japanese teachers and students, identifies the need for innovative and interactive learning tools to improve understanding of Japanese pronunciation. The proposed solution combines the latest technologies, including virtual reality, to create a more immersive learning experience. The development of this virtual reality application follows the Virtual Reality Development Life Cycle (VRDLC) as the chosen system development method. This app is designed for android devices with landscape screen orientation. This application displays 3D class objects containing material such as vocabulary, conversation simulations, and sentence patterns. Apart from that, to test students understanding, practice questions are available for each material.  \nBased on the results of the research stages that have been carried out, a Japanese language learning media application has been produced using Androidbased virtual reality technology that can run according to its function and in accordance with the aims and objectives of its design and creation. application. Based on the alpha test results, it shows that the virtual reality display can appear well according to the function created. This is proven by beta testing on users with the results ofa questionnaire consisting of 2 teachers and 35 students with a  \ntotal of 37 respondents who said 28% agreed and 72% said they strongly agreed. With this it can be declared to be in the success category.  \nKeywords: Virtual Reality, Android, Learning Media, Japanese Language, Speaking Skills.  \n1 Introduction  \nThe use of gadgets, especially in the field of Information and Communication Technology (ICT), is experiencing rapid growth in Indonesia. In the world of education, gadgets are felt to have a positive impact, namely the integration of new © The Author(s) 2024  \nM. U. H. Al Rasyid and M. R. Mufid (eds.), Proceedings of the International Conference on Applied Science and Technology on Engineering Science 2023 (iCAST-ES 2023), Advances in Engineering Research 230, [https://doi.org/10.2991/978-94-6463-364-1_60](https://doi.org/10.2991/978-94-6463-364-1_60)  \nDesigning of Japanese Language Learning Media 647  \nlearning methods which make it easier for students and teachers in the learning process. A new learning method that is starting to develop is by combining gadgets and multimedia[1] . Multimedia has the function of clarifying the presentation of material, overcoming limitations of space, time and sensory power, and can overcome students passive attitudes[2]. The application of multimedia is increasingly developing, starting from twodimensional animation, three-dimensional animation, to Augmented Reality (AR) and Virtual Reality (VR)[3] .  \nIn education, the use of VR is considered a promising solution to overcoming the problem of loss of understanding in the learning process. In VR, users can enter a virtual world that is similar to the real world, so they can learn without having to leave home. Apart from that, VR also provides a fun alternative to providing new learning experiences for ","cbCaifJAf4IAkly3","https://ap.wps.com/l/cbCaifJAf4IAkly3","pdf",650761,7,1,13,"English","en",105,"# 1 Introduction\n## Gadgets and ICT in Indonesian education\n## Virtual Reality as a learning solution\n## Related studies and existing tools\n## Challenges in learning Japanese","[{\"question\":\"Why was a virtual reality approach proposed for Japanese language learning?\",\"answer\":\"The research found that VR can help users enter an immersive virtual world similar to real situations, improving understanding and learning engagement without needing to leave home.\"},{\"question\":\"What method was used to develop the virtual reality application?\",\"answer\":\"The development followed the Virtual Reality Development Life Cycle (VRDLC) as the chosen system development method.\"},{\"question\":\"How does the application support Japanese learning materials and practice?\",\"answer\":\"The app 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