[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-513781-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-513781-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","demongnomes-manual-of-monsters","Demongnome’s Manual of Monsters","","A monster compendium presenting detailed Dungeons & Dragons-compatible stat blocks for numerous creatures, including allip and hound archon, with many additional monsters listed by name. Each entry provides core attributes such as armor class, hit points, speed, ability scores, saving throws, resistances, immunities, condition immunities, skills, senses, languages, and challenge rating. It also includes distinctive traits and combat actions, describing abilities like movement through objects, hypnotic speech effects, magical defenses, and innate spellcasting.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/literature/","Literature",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/demongnomes-manual-of-monsters/513781/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/demongnomes-manual-of-monsters/513781.png","ImageObject",300,407,{"name":42,"@type":43},"Indoniesian Boy","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What information is provided for each monster entry?","Question",{"text":63,"@type":64},"Each entry includes armor class, hit points, speed, ability scores, saving throws, resistances, immunities, condition immunities, skills, senses, languages, and challenge rating, along with special traits and actions.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does the Allip’s incorporeal movement work?",{"text":68,"@type":64},"The Allip can move through creatures and objects as if they were difficult terrain, but it takes force damage if it ends its turn inside an object.",{"name":70,"@type":61,"acceptedAnswer":71},"What special abilities does the Hound Archon have?",{"text":72,"@type":64},"The Hound Archon features Magic Resistance, Keen Smell, Change Shape, Magic Circle protection against fiends and undead, an Aura of Menace, and innate spellcasting options.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},513781,1791342250,{"code":4,"msg":82,"data":83},"success",[84,88,91,95,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & 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\nBoneclaw  \nBonedrinker  \nBrain in a Jar Caryatid Column Choker Deathshrieker  \nDestrachan Dire Bear  \nDraegloth  \nDread Wraith  \nDrowned Effigy  \nEntomber Erdlu  \nEthereal Filcher Ethereal Marauder Formian, Myrmarch Formian, Taskmaster  \nFormian, Warrior Formian, Worker Frost Worm Giant Hamster  \nGirallon  \nGray Render Greater Barghest  \nGreenspawn Razorfiend Grig  \nHarpoon Spider Huecuva Inevitable, Kolyarut  \nInevitable, Marut  \nInevitable, Zelekhut Inix  \nKeeper  \nKelpie Kopru Lillend Marrash Mekillot  \nMetalmaster Mohrg  \nNightshade, Nightcrawler Nightshade, Nightwalker  \nNightshade, Nightwing Nixie  \nNymph  \nNyth Phaerimm, Adult  \nPhaerimm, Elder  \nPhaerimm, Wyrmling  \nPhaerimm, Young  \nPhase Wasp  \nPhasm  \nPhoenix Quickling  \nQuth-Maren Ragewind  \nRagewalker  \nRetriever  \nSelkie Shadow Mastiff Sharn  \nShocker Lizard Tendriculos Thoqqua Visage  \nCreated by: Tim Stack II  \nConversions of Monsters from Dungeons & Dragons 3.5 & Pathfinder  \nALLIP  \nMedium undead, neutral evil  \n\n| Armor Class 11\u003Cbr>Hit Points 39 (6d8 + 12)\u003Cbr>Speed Fly 30 ft. (hover) |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- |\n| STR\u003Cbr>6 (-3) | DEX\u003Cbr>12 (+1) | CON\u003Cbr>14 (+2) | INT\u003Cbr>11 (+0) | WIS\u003Cbr>11 (+0) | CHA\u003Cbr>18 (+4) |\n| Saving Throws Dex +3\u003Cbr>Damage Resistances acid, fire, lightning, thunder; slashing, piercing, bludgeoning damage from nonmagical weapons\u003Cbr>Damage Immunities cold, necrotic, poison\u003Cbr>Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained\u003Cbr>Skills Stealth +4, Perception +3\u003Cbr>Senses darkvision 60’, passive Perception 13\u003Cbr>Languages the languages it knew in life Challenge 1 (200 XP) |  |  |  |  |  |\n| Incorporeal Movement. The allip can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\u003Cbr>Babble. The allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 14 Wisdom saving throw or the creature becomes charmed for 1 minute. While charmed by this spell, the creature is incapacitated and has a speed of 0. Creatures that successfully save against this effect cannot be affected by the same allip’s babble for 24 hours.\u003Cbr>Madness. Anyone targeting an allip with a thought detection, mind control, or other telepathic ability that makes direct contact with its tortured mind takes 11 (2d6 + 4) psychic damage and must make a DC 14 Wisdom saving throw or have disadvantage on ability checks and saving throws made with Wisdom until the creature has taken along rest.\u003Cbr>ACTIONS |  |  |  |  |  |\n\nMaddening Touch. Melee Weapon Attack: +3 to hit, reach 5 ft. , one target. Hit: 11 (2d6 + 4) psychic damage and the target must make a DC 14 Wisdom saving throw or have disadvantage on ability checksand saving throws made with Wisdom until the creature has taken a long rest.  \nAn allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. Anallip cannot speak intelligibly.  \nARCHON  \nArchons are celestials from a lawful good-aligned plane. Archons generally prefer to meet a foe head-on if it is prudent to do so, but if outmatched, they do what they can to even the odds (usually by employing hit-and-run tactics or standing off and engaging a foe with magic before moving into melee) .  \nARCHON, HOUND  \nMedium celestial, lawful good  \n\n| Armor Class 13 (natural armor)\u003Cbr>Hit Points 36 (6d8 + 6)\u003Cbr>Speed 40 ft. |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- |\n| STR 15 (+2) | DEX 10 (+0) | CON 13 (+1) | INT 10 (+0) | WIS 13 (+1) | CHA\u003Cbr>12 (+1) |\n| Skills Perception +5, Stealth +4\u003Cbr>Damage Resistances poison, bludgeoning, slashing, and piercin","cbCaijUrsITpythU","https://ap.wps.com/l/cbCaijUrsITpythU","pdf",1103514,76,"English","# Allip\n## Core statistics\n## Traits and actions\n# Archon\n## General description\n## Hound Archon\n### Core statistics\n### Traits and actions","[{\"question\":\"What information is provided for each monster entry?\",\"answer\":\"Each entry includes armor class, hit points, speed, ability scores, saving throws, resistances, immunities, condition immunities, skills, senses, languages, and challenge rating, along with special traits and actions.\"},{\"question\":\"How does the Allip’s incorporeal movement work?\",\"answer\":\"The Allip can move through creatures and objects as if they were difficult terrain, but it takes force damage if it ends its turn inside an object.\"},{\"question\":\"What special abilities does the Hound Archon have?\",\"answer\":\"The Hound Archon features Magic Resistance, Keen Smell, Change Shape, Magic Circle protection against fiends and undead, an Aura of Menace, and innate spellcasting options.\"}]","Demongnome’s Manual of Monsters | PDF",1791290933,117]