[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-511453-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-511453-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","defiance-in-phlan-introductory-adventure","Defiance in Phlan - Introductory Adventure","","Defiance in Phlan is an introductory D&D Expeditions adventure for 1st-level characters, set in Phlan as a lawless refuge where the Cult of the Dragon threatens a dark purpose. With no major authority to stop the cult, multiple Realms factions must unite and players join by completing up to five miniadventures in flexible order. 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Now, with no significant authority to stop the cult, other power groups in the Realms—the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’Alliance, and even the Zhentarim—must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in anyone of five different missions aimed at stopping the cult. An introductory adventure for 1st-level characters.  \nAdventure Code: DDEX1‐1  \nCredits  \nAdventure Design: Shawn Merwin  \nDevelopment and Editing: Claire Hoffman, Chris Tulach, Travis Woodall D&D Organized Play: Chris Tulach  \nD&D R&D Player Experience: Greg Bilsland  \nD&D Adventurers League Wizards Team: Greg Bilsland, Chris Lindsay, Shelly Mazzanoble, Chris T ulach  \nD&D Adventurers League Administrators: Robert Adducci, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Patrick  \nDebut: August 14, 2014  \nRelease: September 1, 2014  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, D&D Encounters, D&D Expeditions, D&D Epics, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2014 Wizards ofthe Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, MMiddlesex, UB11 1ET, UK.  \nNot for resale. Permission granted to print or photocopy this document for personal use only.  \nIntroduction  \nWelcome to Defiance in Phlan, a D&D ExpeditionsTM adventure, part of the official D&D Adventurers LeagueTM organized play system and the Tyranny of DragonsTM storyline season.  \nThis introductory adventure is designed for three to seven 1st-level characters, and is optimized for five 1st level characters. It can also be played by 2nd level characters, although those characters might have amuch easier time playing the adventure. Characters outside this level range cannot participate in this adventure. Players with ineligble characters can create anew 1st-level character or use a pregenerated character.  \nThis adventure is broken up into five miniadventures, each of which takes approximately one hour to complete. A group can play through any or all of these adventures in whatever order they choose.  \nThe D&D Adventurers League  \nThis adventure is official for D&D Adventurers League play. The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS® . Players can create characters and participate in any adventure allowed as a part ofthe D&D Adventurers League. As they adventure, players track their characters’ experience, treasure, and other rewards, and can take those characters through other adventures that will continue their story.  \nD&D Adventurers League play is broken up into storyline seasons. When players create characters, they attach those characters to a storyline season, which determines what rules they’re allowed to use to create and advance their characters. Players can continue to play their characters after the storyline season has finished, possibly participating in a second or third storyline with those same characters. A character’s level is the only limitation for adventure play. A player cannot use a character of a level higher or lower than the level range of a D&D Adventurers League adventure.  \nIf you’re running this adventure as a part of a store event or at certain conventions, yo","cbCaifa5eOhyXCbF","https://ap.wps.com/l/cbCaifa5eOhyXCbF","pdf",1059529,32,"English","# Introduction\n## The D&D Adventurers League\n## Preparing the Adventure\n## Before Play at the Table","[{\"question\":\"What is the setting and premise of Defiance in Phlan?\",\"answer\":\"Phlan is a lawless refuge on the Moonsea where the Cult of the Dragon has arrived and threatens the city with a dark purpose. Multiple Realms power groups must unite to stop the cult.\"},{\"question\":\"Who can participate in this adventure and how many characters does it support?\",\"answer\":\"The adventure is designed for three to seven 1st-level characters and optimized for five 1st-level characters. Other level ranges cannot participate, and ineligible players must create a new 1st-level character or use a pregenerated one.\"},{\"question\":\"How is the adventure structured and can the miniadventures be played in any order?\",\"answer\":\"The adventure is broken into five miniadventures, each taking about one hour to complete. A group can play through any or all of them in whatever order they choose.\"}]","Defiance in Phlan - Introductory Adventure | PDF",1791252477,12]