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NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>GarethTheUnready\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Goblin Criminal / Spy RACE BACKGROUND |\n|  |\n\n| | +1\u003Cbr>+5 +1 +0 -1 +5 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>Advantage to avoid or end the charmed condition\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +5\u003Cbr>-1 +0 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +1  Athletics STR |  |  |\n|  | +5\u003Cbr>+0\u003Cbr>-1\u003Cbr>+3\u003Cbr>+0 -1 +0 -1 +5\u003Cbr>+3\u003Cbr>+0 +3 +5 +1 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n9 PASSIVE WISDOM (PERCEPTION)  \n9 PASSIVE WISDOM (INSIGHT)  \n10 PASSIVE INTELLIGENCE (INVESTIGATION)  \nDarkvision 60 ft.  \nSENSES  \nDEFENSES  \n30 ft. (Walking)  \nSPEED  \n=== ARMOR === Light Armor  \n=== WEAPONS ===  \nCrossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons  \n=== TOOLS ===  \nDice Set, Drum, Hand Drum, Horn, Thieves'Tools  \n=== LANGUAGES === Common, Goblin  \nPROFICIENCIES & LANGUAGES  \n\n| === ACTIONS === Standard Actions\u003Cbr>Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object\u003Cbr>=== BONUS ACTIONS ===\u003Cbr>Bardic Inspiration • 3 / Long Rest\u003Cbr>As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6) . For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. | Nimble Escape: Disengage\u003Cbr>You can take the Disengage action as a bonus action.\u003Cbr>Nimble Escape: Hide\u003Cbr>You can take the Hide action as a bonus action.\u003Cbr>=== SPECIAL ===\u003Cbr>Fury of the Small • 2 / Long Rest\u003Cbr>When you damage a creature whose size is larger than you with an attack or a spell, you can deal an extra +2 damage.\u003Cbr>You can use this trait 2 times per long rest, and you can only use it once per turn. |\n| --- | --- |\n| ACTIONS |  |\n\nNAME  \nShortbow  \nUnarmed Strike  \nHIT  \n+5  \n+3  \nDAMAGE/TYPE  \n1d6+3 Piercing  \n2 Bludgeoning  \nNOTES  \nSimple, Ammunition, Range, Two-Handed, Range (80/320)  \nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nDeezNuts  \n\n|  |\n| --- |\n| Bard 1 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>GarethTheUnready\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Goblin Criminal / Spy RACE BACKGROUND |\n|  |\n\n=== BARD FEATURES ===  \n* Hit Points • PHB 52  \n* Proficiencies • PHB 52  \n* Spellcasting • PHB 52  \nYou can cast known bard spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as aspellcasting focus.  \n* Bardic Inspiration • PHB 53  \nAs a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6) . For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.  \n| 3 / Long Rest • 1 Bonus Action  \n=== GOBLIN RACIAL TRAITS ===  \n* Ability Score Increases • MotM 5  \nWhen determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.  \n| Increase two scores (+2 / +1) •  \nIncrease one of these scores by 2 and a different score by 1.  \n* Languages • MotM 5  \nYour character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.  \n* Creature Type • MotM 20  \nYou are a Humanoid ","cbCaino4bpSDqSDf","https://ap.wps.com/l/cbCaino4bpSDqSDf","pdf",674893,"English","# DeezNuts Character Overview\n## Bard Features\n## Goblin Racial Traits\n## Actions and Bonus Actions\n## Senses, Speed, Defenses\n## Skills, Saving Throws, Passives\n## Equipment and Inventory\n## Allies & Organizations\n## Character Appearance","[{\"question\":\"What class and level is DeezNuts?\",\"answer\":\"DeezNuts is a Bard at level 1.\"},{\"question\":\"What are DeezNuts’s key goblin racial traits?\",\"answer\":\"Key traits include Darkvision, Fey Ancestry, Fury of the Small, and Nimble Escape.\"},{\"question\":\"What is Bardic Inspiration and how often can it be used?\",\"answer\":\"Bardic Inspiration gives a 1d6 inspiration die to an ally within 60 ft. when used as a bonus action, and it is usable 3 times per long rest.\"}]","DeezNuts - Bard Level 1 Character Sheet | PDF",1791234409]