[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509994-105":59,"doc-detail-509994-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","ddestiny-cheat-sheet-firearms-and-other-weapons","D&Destiny Cheat Sheet - Firearms and Other Weapons","","Cheat sheet covering D&Destiny weapon mechanics, introducing Firearms as a new weapon supercategory with Primary, Secondary, and Heavy subclasses. Explains active weapon rules, equipped and stowed weapon limits, and how bonus actions switch active weapons or swap stowed weapons via Ghost inventory. Details firearm proficiency benefits and bonus-action Guardian reloads, then covers energy shields, recharge timing, and overshields. Adds new combat actions including ADS aiming effects, reload by magazine cost, and Channel Light, plus the cooldown-based structure and Light ability modifiers.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/ddestiny-cheat-sheet-firearms-and-other-weapons/509994/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/ddestiny-cheat-sheet-firearms-and-other-weapons/509994.png","ImageObject",300,407,{"name":92,"@type":93},"Miles","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-11","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do active weapons work in D&Destiny?","Question",{"text":112,"@type":113},"You can have only one active weapon at a time, either a Firearm or a Simple. Switching the active weapon costs a bonus action and must switch to an equipped weapon.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What are stowed weapons and how can they be used?",{"text":117,"@type":113},"Weapons not currently equipped must be stowed. Your Ghost manages them in its pocket backpack inventory and can swap a stowed weapon with an equipped one from the same class using its action.",{"name":119,"@type":110,"acceptedAnswer":120},"How do energy shields and overshields function?",{"text":121,"@type":113},"Energy shields are temporary hit point pools that recharge up to half capacity if you avoid taking damage between turns. Overshields do not recharge and take damage first until depleted, remaining temporary while active.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509994,1791564879,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},13056703019404,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","D&Destiny Cheat Sheet  \nby Floytesangen [via](via cheatography.com/70837/cs/17957/)[ cheatography.com/70837/cs/17957/](via cheatography.com/70837/cs/17957/)  \nFirearms and Other Weapons in D&Destiny  \nFirearms are a new supercategory of weapons. Older D&D weapons are referred to as \"Simple\" weapons as a whole. There are three subclasses of firearms: Primary , Secondary , and Heavy. Primaries are things like Auto Rifles , Scout Rifles , and Hand Cannons. Secondaries are specialized weapons like Snipers or Shotguns. Heavies are more limited and expensive weapons like Rocket Launchers or Machine Guns.  \nNew Terminology  \nActive Weapon  \nIn D&Destiny you can only have a single active weapon , either Firearm or Simple. This weapon is what's used in an Attack Action. You can switch your active weapon as a bonus action.  \nEquipped Weapons  \nDifferent from normal D&D , you can only have 3 weapons equipped at once , one from each subclass of Firearm or a Simple weapon in place of any Firearm slot. Other weapons must be Stowed (see below) .  \nSwitching Active Weapon  \nSwitching your active weapon costs a bonus action , and you can only switch to an equipped weapon.  \nStowed Weapons  \nYour Ghost manages any other non-equipped weapons you might have in its pocket backpack inventory. You Ghost can use its action to swap oneof the weapons in its backpack with one of your equipped weapons from the same class.  \nProficiency  \nYou can have proficiency in a subclass of firearms , such as all Primary firearms , or an individual Firearm , such as Pulse Rifles. Proficiency generally comes from your class , race , feats , or background choice. Having proficiency in a Firearm allows you to add your proficiency bonus to your attack rolls with that Firearm.  \nGuardians can reload Firearms they are proficient with as a bonus action.  \nShields (Energy Shields)  \nShields are temporary hit point pools that have the ability to recharge if they haven't taken damage. Both Guardians and some enemies can have these. As long as a Guardian is wearing Guardian armor , they gain shields as stated in their class description. Damage is applied to shields before hit points unless an ability specifies otherwise.  \nRecharge  \nShields recharge up to half their maximum capacity if the Guardian doesn't take damage between the end of their current turn and the start of their following turn. Shields cannot go above their maximum capacity , determined by your class & level.  \nOvershields  \nOvershields are a form of shields that don't recharge. Overshields protect both your health and shield pools , and damage is taken from them first until they are depleted. While you have an overshield , you can ignore damage taken when determining if your regular shields would recharge as long as that damage doesn't break through the overshield. Overshields are always temporary.  \nNew Actions  \nADS Action  \nAt the start of your turn , you can choose to exchange 20 feet of your movement in order to Aim Down the Sights of your firearm , granting yourself the Aiming condition. Creatures who are Aiming have the following effects applied to them:  \n* You ignore the inherent disadvantage for targeting a specific part or weak point on a creature  \n* You ignore the inherent disadvantage when firing your weapon in its extended range  \n* Melee attacks have advantage against you , and you have disadvantage on payload saving throws  \nThe Aiming condition ends when you move more than 5 feet , or you take an action other than Attack with your firearm.  \nReload Action  \nThe reload action allows you to refill the shot capacity of your active firearm. When you take this action , you expend 1 magazine of the weapon's class and set the shot capacity of your active firearm to its maximum capacity.  \nYou can choose to reload a firearm before its shot capacity reaches 0. If you do , you still expend 1 full magazine when you take this action. Having proficiency in a firearm allows you to reload the firearm as an","cbCaisDXwlVMD7cm","https://ap.wps.com/l/cbCaisDXwlVMD7cm","pdf",49445,"English","# Firearms and Other Weapons\n## Weapon Categories and Active/Equipped Rules\n## Proficiency and Reloading\n## Shields, Recharge, and Overshields\n## New Actions: ADS, Reload, Channel Light\n## Light Abilities and Cooldowns","[{\"question\":\"How do active weapons work in D\\u0026Destiny?\",\"answer\":\"You can have only one active weapon at a time, either a Firearm or a Simple. Switching the active weapon costs a bonus action and must switch to an equipped weapon.\"},{\"question\":\"What are stowed weapons and how can they be used?\",\"answer\":\"Weapons not currently equipped must be stowed. Your Ghost manages them in its pocket backpack inventory and can swap a stowed weapon with an equipped one from the same class using its action.\"},{\"question\":\"How do energy shields and overshields function?\",\"answer\":\"Energy shields are temporary hit point pools that recharge up to half capacity if you avoid taking damage between turns. Overshields do not recharge and take damage first until depleted, remaining temporary while active.\"}]","D&Destiny Cheat Sheet - Firearms and Other Weapons | PDF",1791238413]